SoloLegends Network
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 136.8 | -27.8 | -16.87% | 284 |
| Sep 7 Monday | 164.5 | -87.3 | -34.66% | 336 |
| Sep 6 Sunday | 251.8 | +108.0 | +75.13% | 577 |
| Sep 5 Saturday | 143.8 | +40.0 | +38.61% | 610 |
| Sep 4 Friday | 103.7 | +4.0 | +3.97% | 292 |
| Sep 3 Thursday | 99.8 | -1.1 | -1.12% | 194 |
| Sep 2 Wednesday | 100.9 | -11.1 | -9.93% | 188 |
| Sep 1 Tuesday | 112.0 | -5.5 | -4.68% | 214 |
| Aug 31 Monday | 117.5 | -40.1 | -25.44% | 238 |
| Aug 30 Sunday | 157.6 | -1.8 | -1.15% | 292 |
About SoloLegends Network
SoloLegends Network focuses on competitive Minecraft combat. Players form factions, claim territory, build bases, gather gear and fight over raids and events. Its network includes HCF, UHCF, KitMap Pots, KitMap UHC, Practice, Survival and BoxPvP.
What Makes It Different
SoloLegends mixes old-school HCF and KitMap combat with a much wider event system. Factions do more than raid bases: they compete for ELO through kills, captures, bosses and special objectives.
Hardcore servers make death a severe, often permanent loss that can end a player’s run or remove them from active play.
Its HCF and UHCF modes use DTR, raidable bases and high-stakes combat systems.
Factions is a Minecraft multiplayer mode where players join organized groups, build shared bases, and compete with rival groups for territory, resources, and strategic advantage.
Faction creation, territory claims, faction bases, raids and faction competition are central to the network.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
The network provides a large set of recurring PvP and PvE events.
PvP is Minecraft gameplay centered on direct combat between players.
The network is built around player combat, faction warfare and competitive PvP events.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Faction raids, DTR-based raidable states and dedicated raid events are major parts of play.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is a named network mode with worlds, quests, rewards, homes and economy commands.
Create or join a Faction, set a faction home and claim land for your base. Faction commands cover members, roles, allies, protected territory, faction chat and shared money. The network also has Survival commands such as homes, random teleport, quests, rewards and multiple worlds.
Progress comes from better gear, faction upgrades, kits, custom enchantments, event rewards and competitive rankings. Survival includes levels, quests and daily quests. Faction play adds DTR, ELO, faction balance, Souls and Oil-based systems.
Custom enchantments add effects to armor, tools, swords and bows. The network also features custom classes, combat abilities, StatTrakz kill tracking, particle kill effects and special items such as Flash Bang, Smoke Bomb, Wither Bomb and Incendiary Bomb. KitMap UHC has a dedicated crystal-PvP system in selected Falltrap areas.
SoloLegends uses separate mode maps and seasonal faction worlds rather than one single survival map. Players can explore the Overworld, Nether and End, while events use dedicated competitive areas. Faction claims protect territory until a base reaches a raidable state, so strong defenses and hidden storage matter.
PvP is central to the network. DTR tracks how many deaths a faction can take before its base becomes raidable. ProLeague adds ranking points for kills, raids, KoTH captures and event results. Combat classes such as Titan and Ninja add special abilities, while OverKill creates a high-risk mass-PvP window with unusual death and reward rules.
Players can buy and sell items through the server shop, pay one another, deposit money into faction balances and use secure trading. Souls and Oil are separate reward currencies used for special purchases and abilities. The server also provides an official web store for paid ranks and other game-related products.
The event lineup includes KoTH, Flashpoint, Assault, OverKill, Wither Assault, Treasure Island, Raid Simulator, DTC, Nexus, Conquest, Raid Defend and Oil Platform. Events can reward keys, Souls, Oil Coins, faction ELO, money, ranks or other prizes. KoTH and Flashpoint focus on capturing zones, while Wither Assault and Treasure Island add PvE objectives.
SoloLegends has a Spanish-speaking community with Discord, TeamSpeak support, an official forum and community-help channels. The network also runs staff and media-team applications for moderation, player support and content creation.
Hacks are forbidden in every mode. The rules also prohibit macros, autoclickers, VPNs, internet spoofing, x-ray, ghost clients, hacked clients, illegal mods and illegal texture packs. Permitted clients include Vanilla, Forge, OptiFine, Lunar, Badlion, LabyMod and Feather, among others.
The official store sells ranks such as Believer, Peaceful, Faith, Blessed, Angel and Legend Lifetime. Store payments are handled through Tebex. Purchases are treated as final, with no ordinary refunds, and chargebacks can result in a permanent ban.
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History of SoloLegends Network
SoloLegends Network was operating by August 19, 2020, when its exact server address appeared in a dated Minecraft server registration. The sololegends.net domain had been registered the month before. From the beginning, its identity was tied to factions, survival, PvP, economy systems and vanilla-style combat.
Its early presentation brought together competitive and roleplay-oriented play. Faction progression stood alongside survival gameplay, player economies and PvE and PvP activities. This established SoloLegends as a network built around both long-term faction development and direct combat.
By May 2022, Hardcore Faction was a prominent part of the network's identity. A featured base-building competition emphasized faction construction as well as PvP, linking defensive design and battlefield performance. The period reinforced the importance of organized factions rather than isolated combat alone.
Over time, SoloLegends expanded into a broader collection of specialized modes. HCF, UHCF, KitMap Pots, KitMap UHC, Practice, Survival and BoxPvP became part of the network's lineup. Its progression systems also grew more structured, with shops, secure trading, player payments, faction balances, Souls and Oil supporting different forms of advancement.
Competitive play developed around formal events and faction rankings. KoTH, Flashpoint and OverKill added zone capture, faction scoring and distinct combat rules. Wither Assault and Treasure Island provided contrasting PvE objectives built around bosses, loot, exploration and respawning treasure. Faction ELO could change through kills, raids, captures, events and other strategic objectives, while inactivity penalties affected ProLeague factions.
In August 2024, SoloLegends began publishing organized server news and community updates through its official website. This marked a more structured phase in the network's public development, giving its changing modes, events and systems a regular place in the community experience.
The November 2024 update continued that progression with Assault chest protection, StatTrakz, crystal PvP for KitMap UHC, Titan and Ninja classes, and particle kill effects. These additions expanded both competitive customization and the ways players could distinguish their combat styles.
In February 2025, Faction Syndicate Season 2 and KitMap Atlantis Season 2 introduced another seasonal phase. The updates included faction limits, map rules, event changes and revised rewards, keeping the network's faction and KitMap gameplay tied to rotating competitive objectives.
Today, SoloLegends Network combines faction-centered progression with specialized PvP, survival, practice and KitMap modes. Its identity rests on organized competition, evolving seasonal systems, player economies and a mix of PvP and PvE objectives. A staff team supports moderation and players, while rules prohibit cheats, macros, illegal modifications, spoofing tools and other forms of unfair play.
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