らーす鯖 ~Rearth Server~
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 26.3 | -3.8 | -12.59% | 66 |
| Sep 7 Monday | 30.1 | -16.7 | -35.61% | 68 |
| Sep 6 Sunday | 46.8 | +4.1 | +9.54% | 91 |
| Sep 5 Saturday | 42.7 | +15.3 | +55.54% | 82 |
| Sep 4 Friday | 27.5 | +6.1 | +28.46% | 80 |
| Sep 3 Thursday | 21.4 | -5.9 | -21.56% | 56 |
| Sep 2 Wednesday | 27.3 | -0.2 | -0.76% | 77 |
| Sep 1 Tuesday | 27.5 | -7.5 | -21.36% | 76 |
| Aug 31 Monday | 34.9 | -5.0 | -12.62% | 87 |
| Aug 30 Sunday | 40.0 | -0.7 | -1.64% | 84 |
About らーす鯖 ~Rearth Server~
Rearth puts survival on a scaled-down Earth map instead of a random seed. In Life, you choose a place to settle, join or create a town, take jobs, build infrastructure, and work within a gold-standard economy shaped by the player community.
War raises the stakes with nations, diplomacy, territory disputes, and PvP. RMG provides shorter minigame sessions, while custom recipes, dungeon content, and limited-time events add more to do beyond ordinary Earth survival.
What Makes It Different
The map gives survival a political shape. Where you settle matters, because towns can grow into nations, build connected territory, trade, form alliances, and enter organized wars.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Players manage towns, nations, diplomacy, alliances, and territorial conflict.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The server is built around a recreated real-world Earth map.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Towns, nations, plots, permissions, and territory rules are central systems.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Life is a long-term survival world with building, jobs, towns, and economy play.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Life uses jobs and a gold-standard economy.
PvP is Minecraft gameplay centered on direct combat between players.
The War world is centered on organized nation PvP.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Towny plots and detailed connected-territory rules shape settlement and expansion.
Join the hub, then enter Life, War, or the minigame server through the transfer NPC or the /joinq commands. Life uses Towny for towns, nations, plots, permissions, and shared territory. One plot equals one chunk, so land planning matters from the start.
Progress comes from building a place in the world and becoming part of a larger community. Players can work jobs, establish a town, connect it with roads or other infrastructure, join a nation, and use their economic strength to support diplomacy or war.
The network adds custom crafting recipes, dungeon exploration, and several experiences beyond its Earth survival worlds. RMG supplies a dedicated minigame space for shorter sessions.
The main setting recreates Earth at approximately 1:750 scale. Life and War have separate mapped worlds, letting players explore a recognizable global layout while building settlements and infrastructure.
War is the main PvP world. War sessions are generally held daily, with attacking and defending points called ganks, special outposts, and temporary war immunity after conflicts. Life also has defined PvP-protected areas and Towny-based PvP settings.
Life uses a gold-standard economy alongside jobs and town development. Wealth supports building, trade, community projects, and the political goals of towns and nations.
The server runs varied community events and limited-time event servers in addition to its permanent Life, War, and RMG content.
Rearth is built around a Japanese-language community. Discord is used for announcements, player conversation, feedback, and support. Bedrock players can also connect through the in-game friend system using rearthserver, which is useful on devices such as Nintendo Switch.
Cheats, exploits, unapproved mods, automation tools, RMT, bots, VPN or proxy connections, and unregistered multiple accounts are prohibited. Harassment, privacy violations, spam, unsafe links, excessive server load, and malicious land blocking are also banned. Town and nation territory must remain connected, and ocean claims or disconnected enclaves are restricted.
The server is operated on a nonprofit basis using staff funding. Community support and crowdfunding-related supporter recognition are also part of the project.
Ping Around the World
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History of らーす鯖 ~Rearth Server~
Rearth started in 2023 as a public crossplay server built around a recreated Earth and player-run communities. Its setting gave ordinary survival a geographic focus: towns and nations could develop in recognizable parts of the world rather than on a conventional random map.
The network now separates its main experiences into Life, War, and RMG. Life combines jobs, town building, and economy play. War focuses on nation conflict, diplomacy, territory, and PvP. RMG offers a faster route into minigames when players do not want a long survival session.
The project has also expanded beyond its core Earth worlds with custom recipes, dungeon exploration, and limited-time event servers. Today, Rearth remains a Japanese-focused Earth network where long-term building and political conflict share the same server.
Join らーす鯖 ~Rearth Server~
Rearth puts survival on a scaled-down Earth map instead of a random seed.
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