ReallyWorld
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 3,549.6 | -1,889.0 | -34.73% | 5,923 |
| Sep 7 Monday | 5,438.6 | -2,043.2 | -27.31% | 10,493 |
| Sep 6 Sunday | 7,481.8 | -384.5 | -4.89% | 12,479 |
| Sep 5 Saturday | 7,866.3 | +2,188.1 | +38.54% | 12,193 |
| Sep 4 Friday | 5,678.2 | +201.8 | +3.68% | 11,274 |
| Sep 3 Thursday | 5,476.4 | +156.6 | +2.94% | 10,351 |
| Sep 2 Wednesday | 5,319.8 | -1,448.3 | -21.40% | 10,278 |
| Sep 1 Tuesday | 6,768.1 | -2,208.0 | -24.60% | 12,632 |
| Aug 31 Monday | 8,976.1 | +218.3 | +2.49% | 15,335 |
| Aug 30 Sunday | 8,757.8 | +1,273.0 | +17.01% | 13,929 |
About ReallyWorld
ReallyWorld centers on griefer survival across many numbered servers. Players establish bases, join clans, gather and sell resources, raid or defend against rivals, and develop through a wipe cycle. The current network adds profession-based quests, custom items, bosses, events, and a Bedrock branch alongside its Java servers.
What Makes It Different
ReallyWorld combines a large wipe-based griefer-survival network with a surprisingly deep progression layer. Profession buyers have their own upgrade paths and quest chains that unlock custom crafts, while bosses, airdrops, End structures, seasonal items, and clan competition keep the survival loop moving beyond ordinary mining and PvP.
Clans are player-organized teams that cooperate under a shared name, membership, and allegiance.
Players organize into clans for cooperation, recruitment, progression, and combat.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Profession buyers and NPCs provide quest chains with rewards and unlocks.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
The griefer-survival format centers part of its conflict on attacking and defending player bases.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Griefer survival is the network's central playable mode.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is central to the griefer-survival experience and its rules.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Currency, resource buyers, markets, auctions, and balance competitions shape progression.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
The server adds custom weapons, tools, potions, balls, utility items, kits, and profession crafts.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Seasonal events, airdrops, boss battles, collection challenges, and wipe competitions are regularly used.
The main experience is griefer survival on separate numbered servers. Players gather resources, establish protected homes, join or create clans, improve gear, and decide when to explore, trade, raid, or fight. Airdrops, End expeditions, boss encounters, seasonal events, and contested resources give established players reasons to leave their bases.
Progress resets with wipes, but each season has several connected advancement paths. Players sell resources to profession buyers, complete their quest chains, level those professions, unlock specialized crafts, build wealth, improve equipment, and advance their clans. Balance leaderboards and seasonal rewards add a competitive end goal.
Custom content includes profession-specific crafts, seasonal weapons and tools, special potions, throwable or utility items, custom resource-pack models, custom bosses, donor kits, and items with abilities beyond standard Minecraft equipment. The server also provides its own visual systems and voice-chat guidance.
The network is divided into many numbered griefer-survival servers, with separate Bedrock and low-latency branches. Recent seasons have featured an expanded End with large exploration boundaries, random structures, towers, monuments, special currencies, and NPC exchanges. Wipes keep the world and economy in regular seasonal rotation.
PvP is central to the server rather than an optional side activity. Fights can revolve around bases, valuable resources, airdrops, clan activity, and custom equipment. The rules include anti-cheat checks, bans for prohibited software, and penalties for exploiting bugs, dupes, automated combat, or lag machines.
Players earn currency by gathering and selling resources, killing mobs or players, completing activities, and trading. Profession buyers use resource turn-ins and progression limits, while markets, auctions, shops, and balance competitions give players different ways to convert supplies into wealth. Some donor ranks also increase currency rewards or auction capacity.
Events include seasonal collection challenges, airdrops, boss battles, contests, special cases, exploration events, and global wipes. Recent event content has included shell-collecting challenges, techno-magic towers, hidden containers, map-card keys, End structures, and upgraded boss encounters with more valuable rewards.
ReallyWorld is primarily Russian-speaking and is organized around clans, recurring wipes, and a large social network of players. The official Discord, Telegram channel, forum, VK groups, account bots, and guide channels handle announcements, support, competitions, reports, and community coordination.
The rulebook covers chat behavior, spam, harassment, account security, real-money trading, advertising, cheats, prohibited mods, macros, exploits, dupes, lag machines, and harmful traps. Violations can result in long bans or account disablement. Anti-cheat checks may involve a regulated AnyDesk procedure, and donor privileges do not exempt players from the rules.
The store sells voluntary paid ranks, kits, cases, prefixes, currency-related benefits, extra homes and claims, auction slots, multipliers, flight, queue access, and other server services. Purchases such as privileges, cases, prefixes, and in-game currency are designed to remain after a wipe, while the published rules state that purchases are not refundable.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of ReallyWorld
ReallyWorld began taking shape in 2015 and reached its established form by 2017. Over time, it grew into a network of numbered griefer-survival servers with recurring wipes and separate branches for different connection needs.
In 2024, ReallyWorld added a mobile Bedrock version of griefer survival and expanded support for newer Minecraft versions across its grief servers. Later seasons added more structured progression through profession buyers, quest chains, custom crafts, bosses, and event locations.
By 2026, the server was running regular seasonal and global wipes. Recent seasons expanded End exploration, added monuments and towers, introduced new custom items and boss encounters, and continued development of the Bedrock branch.
ReallyWorld FAQ
Is an official Minecraft account required?
No. The published access guidance supports both licensed Minecraft and alternative launchers such as TLauncher or Legacy Launcher.
Does ReallyWorld require a custom launcher?
No. The server can be joined through the normal Minecraft client, while alternative launchers are also supported.
What is the main mode?
The main mode is griefer survival, with numbered servers, clans, protected bases, PvP, economy, custom items, quests, events, and recurring wipes.
Join ReallyWorld
ReallyWorld centers on griefer survival across many numbered servers.
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