ReallyWorld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 963.8 | -2,622.0 | -73.12% | 1,047 |
| Oct 2 Friday | 3,585.8 | +884.2 | +32.73% | 6,373 |
| Oct 1 Thursday | 2,701.6 | -2,659.1 | -49.60% | 4,526 |
| Sep 30 Wednesday | 5,360.7 | — | — | 7,576 |
About ReallyWorld
ReallyWorld is built around griefer survival rather than a quiet cooperative SMP. Players enter numbered wipe worlds, gather gear and currency, protect bases with regions, form clans, fight over resources, and return after resets to compete for balance and leaderboard positions. The network currently centers on Java survival with a separate Bedrock connection route and a wide range of paid ranks and cases.
What Makes It Different
ReallyWorld combines a very large wipe-based griefer-survival scene with a progression system that directly changes utility, access and earning power through ranks. It feels closer to seasonal competitive survival than to a relaxed SMP, with raids, balance rankings, clans and repeated world resets shaping the reason to keep playing.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
The server explicitly presents griefer survival and anarchy-style freedom, with player-driven conflict moderated by network rules.
Clans are player-organized teams that cooperate under a shared name, membership, and allegiance.
Clans organize shared bases, cooperation, clan levels, clan coins, and coordinated combat.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Raids and attacks against exposed or rival bases are explicit parts of the server's griefer-survival gameplay.
PvP is Minecraft gameplay centered on direct combat between players.
Open fights, traps, clan conflicts, and attacks on exposed builds are central to each wipe cycle.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Mining, farming, trading, base building, equipment progression, and hostile-world survival form the core gameplay loop.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
In-game currency, balance rankings, auctions, market activity, trading, and currency-based progression materially shape play.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Players protect bases with claimed regions, while rank descriptions explicitly increase available region capacity.
The main experience is griefer survival with anarchy-style freedom inside a moderated network. Players mine, farm, trade, build bases, claim regions, join clans and prepare for PvP, while raids, traps and attacks on exposed builds create pressure outside protected areas. The network is divided into numbered grief worlds and supports several Minecraft versions on Java, with a separate Bedrock route.
Each wipe creates a fresh race for gear, money and influence. Players improve through normal survival gathering, combat, mob farming, trading and auction activity, then pursue balance rankings and stronger equipment. Paid ranks add kits, extra homes and region slots, auction capacity, kill or mob-currency multipliers, queue priority and, at higher tiers, commands such as flight.
Server-side systems add region protection, clans, auctions, market functions, custom kits, rank commands, cases, premium currency and server-specific progression on top of Minecraft survival. Players can use commands for homes, teleports, repairs, auction access and other conveniences without needing a custom gameplay modpack.
The world is organized around repeated griefer-survival wipes and multiple numbered grief servers rather than one permanent SMP map. Protected regions give players a way to secure bases, but travel, resource gathering and unclaimed areas remain exposed to hostile players. Current network updates also reference Bedrock-beta and lower-latency grief routes.
PvP is central to the server, from open fights and traps to clan conflicts and base raids. Players prepare around armor, weapons, consumables, region protection and escape routes, while anti-cheat rules and staff checks limit prohibited combat advantages. The wipe structure makes early gear advantages and organized teams especially important.
The network uses an in-game currency system with auctions, market activity and balance rankings. Players earn money through survival work, mob kills, player kills and trading, then spend it on equipment, resources, kits and other progression. The store also sells Rilliki, the server's premium currency, which is used for ranks, cases and paid services.
Wipes are the main recurring events, resetting survival progression and opening new competition for balance rankings and grief-world winners. Official community updates also track winners across numbered grief worlds and Bedrock-beta rounds, while seasonal wipe themes appear in current server messaging.
ReallyWorld has a Russian-speaking community centered on the official forum, VK group, YouTube channel, Discord server and Telegram updates. Clans and shared bases give the community a strong team-based layer, while the large wipe population creates active competition for resources, rankings and territory.
The network has formal rules across its game modes. Cheating, automation that creates unfair advantages, account abuse, harmful exploits, chat violations and some forms of cooperation with banned players can result in punishment. Staff may require anti-cheat checks through AnyDesk or Discord, and the rules apply across the listed ReallyWorld connection domains.
The store sells permanent ranks, kits, cases, Rilliki currency, unbans and unmutes. Higher ranks can provide flight, stronger kits, extra region and home slots, more auction listings, kill or mob-currency multipliers, queue access and other practical advantages. Cases can award ranks, currency, prefixes, items or kits.
Scheduled resets of a Minecraft world that remove or restart accumulated player progress at recurring intervals.
ReallyWorld repeatedly resets numbered grief worlds, reopening races for gear, currency, balance rankings, and published world winners.
Paid ranks are purchasable status tiers that grant additional permissions, utilities, or gameplay benefits on a server.
ReallyWorld ranks can add kits, homes, region slots, auction listings, currency multipliers, queue priority, and flight.
Anarchy-style survival that preserves player-driven conflict while enforcing rules against cheating, exploits, abuse, or other prohibited conduct.
ReallyWorld permits griefer-style freedom and raids, but rules prohibit cheating, unfair automation, exploits, account abuse, and chat violations.
Balance rankings publicly compare players by their accumulated in-game currency or wealth.
Balance rankings give the wipe economy a competitive target, with players pursuing money and published standings.
A player marketplace where items are listed for bidding or purchase, letting sellers offer stock and buyers compare prices.
ReallyWorld provides auction activity and listing capacity, letting players trade gear and resources through its economy.
Multi-world survival divides persistent play across several connected worlds with different environments, generation styles, or specialized purposes.
Players enter many numbered grief worlds rather than one single survival map, with separate routes and world-specific competition.
Randomized reward containers that reveal uncertain prizes such as equipment, currency, cosmetics, ranks, or other progression benefits.
Cases can award ranks, Rilliki currency, prefixes, items, or kits, adding randomized rewards to the network's paid systems.
Flight access granted through server progression or permissions, allowing players to move freely above terrain instead of walking or climbing.
Higher paid ranks can unlock flight, making aerial movement a premium utility advantage on survival worlds.
Trap combat emphasizes enclosing or restricting opponents with blocks and mechanisms before dealing damage or securing an advantage.
PvP includes traps and attacks on exposed builds, making preparation, escape routes, and base security important.
Organized player groups develop shared levels, resources, reputation, or competitive strength through collective activity.
Support material identifies active clan levels and clan coins alongside shared bases and coordinated clan play.
Premium currency is a server-specific currency used for optional purchases, special rewards, or other monetized player-facing services.
Rilliki is ReallyWorld's premium currency, used for ranks, cases, and other paid services.
Clan warfare organizes player conflict around named groups that coordinate combat, compete for objectives, and pursue collective rewards or influence.
Clan conflicts and coordinated raids are part of the PvP loop across ReallyWorld's grief worlds.
Custom kits provide predefined equipment or supplies designed for particular modes, activities, or player progression needs.
The store and rank descriptions include custom kits that provide additional equipment options within wipe-based progression.
Staff verification procedures used to investigate suspected cheating, often requiring players to demonstrate a compliant game setup or behavior.
Staff may require anti-cheat checks through AnyDesk or Discord under the network's rules.
History of ReallyWorld
By December 2019, Domer's official Minecraft channel was already promoting mc.reallyworld.ru as his server. The server remained closely tied to Domer's public Minecraft identity through the following years, including 2024 videos that still presented ReallyWorld as his main server.
The network later grew around repeated numbered grief worlds and seasonal wipes instead of one permanently unchanged survival map. Current updates list dozens of grief worlds alongside separate low-latency and Bedrock routes, making ReallyWorld a larger multi-world network than its early single-address presentation suggested.
ReallyWorld FAQ
What is the main mode on ReallyWorld?
The main experience is wipe-based griefer survival with PvP, region claims, clans, trading, raids and repeated numbered grief worlds.
Does ReallyWorld require a custom launcher?
No custom launcher is required by the current connection guide. Players are directed to use the normal Minecraft multiplayer screen and enter the server address.
Are there rules on the anarchy-style modes?
Yes. The server has cross-network rules covering cheating, automation, account abuse, chat violations, exploit abuse and staff checks.
What language does the community use?
The official site, rules, forum and player-facing channels are in Russian.
Join ReallyWorld
ReallyWorld is built around griefer survival rather than a quiet cooperative SMP.

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