PureVanilla
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 235.3 | +25.1 | +11.93% | 243 |
| Oct 2 Friday | 210.2 | +4.2 | +2.06% | 249 |
| Oct 1 Thursday | 205.9 | +6.3 | +3.16% | 248 |
| Sep 30 Wednesday | 199.6 | +6.0 | +3.09% | 234 |
| Sep 29 Tuesday | 193.6 | -26.3 | -11.95% | 236 |
| Sep 28 Monday | 219.9 | -4.7 | -2.09% | 236 |
| Sep 27 Sunday | 224.6 | -2.4 | -1.06% | 266 |
| Sep 26 Saturday | 227.0 | +30.2 | +15.35% | 269 |
| Sep 25 Friday | 196.8 | +7.0 | +3.68% | 235 |
| Sep 24 Thursday | 189.8 | -10.0 | -5.00% | 236 |
About PureVanilla
PureVanilla puts ordinary Minecraft survival in the foreground while letting players choose how much server assistance they want. Simply removes claims, teleportation, ranks, shops, and economy systems, leaving players to travel, build, and protect their own bases. Cool adds land protection, teleportation, player shops, and a competitive economy, while Chill keeps the survival core and adds claims and travel conveniences without an economy.
What Makes It Different
The same network offers three clearly different levels of intervention. Simply leaves players with the risks of unprotected survival, while Cool and Chill add claims and travel tools without turning the network into a heavily customized RPG or minigame server. That split lets players move between hands-off survival and more forgiving vanilla-plus play without changing communities.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
Simply is explicitly designed as an untouched vanilla survival mode without claims, teleportation, shops, or economy systems.
Semi-Vanilla servers keep Minecraft’s ordinary survival progression while adding a limited set of server-specific changes around it.
Chill preserves standard survival while adding focused conveniences such as claims, homes, and teleportation.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Cool includes a player-run marketplace where players create shops, stock goods, and compete for buyers.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
All three modes retain ordinary Minecraft gathering, crafting, exploration, building, combat, and long-term world progression.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The network consists of persistent multiplayer survival worlds where players build bases and progress alongside a shared community.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Cool makes earning, spending, marketplace activity, balance competition, and financial progression central to one of its modes.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Cool and Chill provide land protection systems for controlling access to player-built areas.
Simply is the closest match to unmodified Minecraft, with normal gathering, crafting, exploration, building, redstone, and dimension progression. Cool and Chill keep that survival foundation while adding selected quality-of-life systems. The network avoids custom combat systems, kits, McMMO, and other mechanics that would replace ordinary Minecraft progression.
Progress comes mainly from standard Minecraft survival: gathering materials, improving equipment, exploring farther, building larger bases, and completing long-term projects. Cool adds financial progression through active money generation, player shops, spending, and baltop competition. Chill adds claims, homes, and teleportation rather than a money ladder.
Custom systems are deliberately limited. Simply is built around vanilla gameplay without game-changing plugins, while Cool and Chill add focused systems for claims, teleportation, homes, shops, ranks, and economy. A first-party client-side Fabric mod can add a PureVanilla panel to the multiplayer screen, but it is optional and does not change gameplay.
PureVanilla keeps the survival world current with new Minecraft content and uses multiple server instances behind a shared network address. Simply has no land claims, so players must choose hidden or defensible locations and accept the risk of theft or damage. Cool and Chill provide claim systems, while resets are decided through a community process and usually occur about every two years.
PvP is available across the network, but the rules depend on the mode. Simply permits player combat without consent, while Cool requires consent and provides a PvP toggle. Combat logging, spawn killing, portal trapping, and other actions that prevent normal play are prohibited.
Cool is the network's dedicated economy mode. Players earn money through an active-play drop system, spend it in a player-run marketplace, build shops, and compete on baltop. Its anti-inflation design reduces rewards for players holding very large balances and does not include admin shops, free money, or pay-to-win advantages. Simply and Chill do not use the same economy system.
The network runs community events and competitions, with Cool particularly suited to marketplace and baltop contests. Events are supported through the wider Discord community and server staff systems.
PureVanilla has a long-running Discord community with thousands of members, English-language support, event discussion, collaboration, and ticket-based help. The network uses several smaller survival instances rather than presenting every player in one single world, which keeps the modes distinct while sharing the same wider community.
Rules vary by mode. All modes prohibit hacking, unfair exploits, discriminatory or toxic behavior, spam, impersonation, and destructive actions that prevent others from playing. Simply allows ordinary stealing, griefing, and unsolicited PvP, but bans pointless map destruction such as lava casts, spawn withers, and similar abuse. Cool prohibits griefing, stealing, and non-consensual PvP. Combat logging, portal trapping, and spawn killing are not allowed.
PureVanilla operates an official shop with gamemode-specific perks and ranks, as well as voting rewards. The network presents its paid features as non-pay-to-win, and Simply has no ranks or economy systems in its standard rules table. Purchases are generally final and non-refundable under the published terms.
Unprotected survival leaves player builds and possessions exposed because the world lacks systems preventing others from damaging or altering them.
Simply provides no claims, teleportation, shops, or economy, leaving players to hide or defend bases and accept ordinary stealing and griefing risks.
A network structure offering multiple survival modes with distinct levels of protection, convenience, customization, or economic involvement.
PureVanilla separates Simply's untouched survival, Cool's economy survival, and Chill's protected vanilla-plus experience into three current modes.
Consent-based PvP restricts player combat to agreed encounters or designated areas, reducing unwanted fighting in shared survival spaces.
Cool requires consent for PvP and provides a PvP toggle, contrasting with Simply's allowance of ordinary unsolicited player combat.
An economy mechanic that rewards ongoing player activity with currency or monetary drops rather than relying only on fixed shops or commands.
Cool generates money through an active-play drop system, providing a primary way to build balances before spending or investing them.
Player teleportation allows players to request or perform travel to teammates and other players instead of crossing the world manually.
Cool and Chill provide homes and teleportation, while Simply intentionally leaves travel to normal Minecraft movement.
Baltop competition motivates players to accumulate more server currency than others through a ranked wealth leaderboard or top-balance contest.
Cool includes baltop competition, making accumulated balances and marketplace success visible forms of competitive progression.
An economy design that limits or adjusts monetary accumulation to reduce excessive wealth growth and preserve currency value.
Cool reduces rewards for players holding very large balances and excludes free money and pay-to-win economic advantages.
A recovery or return mechanic that helps players regain access to a previous location after dying.
Chill specifically includes back-on-death functionality alongside its homes and teleportation systems.
A world-reset process where the player community participates in deciding when an established world should be restarted or replaced.
PureVanilla says resets are decided democratically and usually happen approximately every two years rather than on constant seasonal cycles.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of PureVanilla
PureVanilla's Discord community began on October 10, 2016, around a shared interest in vanilla and semi-vanilla Minecraft. The server identifies 2019 as the start of its current online run, marking the beginning of the long-running network players know today.
Over time, PureVanilla grew beyond a single vanilla survival experience. Its current network separates the untouched Simply mode from Cool's economy gameplay and Chill's protected vanilla-plus setup. Resets are handled through community decisions and usually happen around every two years, allowing the world to evolve without constant seasonal turnover.
PureVanilla FAQ
Which PureVanilla mode is closest to normal Minecraft?
Simply is the closest match. It has no claims, teleportation, ranks, shops, or economy system, so players handle travel and base protection themselves.
What is the difference between Cool and Chill?
Cool adds claims, teleportation, player shops, ranks, and an economy. Chill adds claims and teleportation but does not use an economy or player shops.
Does PureVanilla require a custom launcher?
No. The normal Minecraft client can connect directly with play.purevanilla.co. An optional Fabric mod can make joining easier from the multiplayer screen.
Join PureVanilla
PureVanilla puts ordinary Minecraft survival in the foreground while letting players choose how much server assistance they want.

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