PELAR
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 8.3 | -25.3 | -75.22% | 14 |
| Sep 27 Sunday | 33.6 | -0.4 | -1.22% | 71 |
| Sep 26 Saturday | 34.0 | +6.3 | +22.67% | 65 |
| Sep 25 Friday | 27.8 | +5.2 | +22.88% | 51 |
| Sep 24 Thursday | 22.6 | +1.8 | +8.62% | 51 |
| Sep 23 Wednesday | 20.8 | -2.4 | -10.25% | 51 |
| Sep 22 Tuesday | 23.2 | +0.3 | +1.28% | 53 |
| Sep 21 Monday | 22.9 | -10.1 | -30.59% | 57 |
| Sep 20 Sunday | 33.0 | +13.4 | +68.66% | 66 |
| Sep 19 Saturday | 19.5 | +19.2 | +5,762.50% | 62 |
About PELAR
Pelar is a long-running Estonian survival server where players build protected bases, gather resources, earn money, trade through player shops, and take part in structured building events. Java and Bedrock players can join the same network, while the main survival rules keep the overworld safer and reserve player combat for the Nether and End.
What Makes It Different
Pelar separates safe building from open player conflict more clearly than many survival servers. The overworld protects built areas and forbids ordinary PvP, while the Nether and End allow fights, traps, raiding of unprotected areas, and the risk of losing gear in combat.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Recurring building contests provide scheduled competitive activities with individual or team participation and rewards.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
ChestShop enables players to buy and sell stocked items through player-created chest and sign shops.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Grief Prevention claims protect player bases, control permissions, and can be expanded through playtime or in-game money.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server’s primary experience is ordinary Minecraft survival with resource gathering, exploration, building, farming, and base development.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
In-game money supports rank progression, claim-block purchases, voting rewards, and player commerce.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is an established part of the server, but is restricted to the Nether and End.
The main experience is ordinary Minecraft survival with protected bases, resource gathering, building, exploration, and player trading. Grief Prevention claims protect homes, can be expanded through playtime or in-game money, and support separate permissions for friends. The server also provides a live map, ChestShop trading, and an Autorank ladder.
Autorank turns long-term play into a ladder of titles earned through money, items, advancements, and other requirements. Claim blocks accumulate through playtime, while voting and building contests provide extra money, keys, ranks, and temporary boosts.
Pelar adds survival-focused systems rather than replacing Minecraft’s core progression. These include Grief Prevention claims, ChestShop, Autorank, vote keys, and PlotSquared and WorldEdit tools for building contests. Bedrock crossplay connects mobile and other Bedrock players to the same network.
The server centers on a shared survival world with protected claims, a separate build-contest world, the Nether and End as PvP areas, and a live map that displays player land claims.
Player combat is allowed only in the Nether and End. Traps such as lava, fire, and ambushes count as PvP, direct teleport traps are forbidden, and leaving during a fight gives the opponent the player’s items. Raiding and stealing are allowed only in unprotected Nether and End areas.
In-game money is used for rank requirements, claim block purchases, and player trading. ChestShop lets established players sell or buy stocked items from chests, while voting provides currency and keys. Claim blocks can be bought for money and sold back at a lower rate.
Building contests generally take place every other Sunday from 16:00 to 20:00, although the schedule can change. Players may build alone or in teams of up to three, then compete for ranks, items, money, vote keys, and other rewards.
Pelar is organized around an Estonian-language Discord and a visible staff structure covering administration, moderation, media, building, support, and consulting. Discord is also used for staff applications and community coordination.
Cheating, X-ray, hacked clients, autoclickers, exploits, duplication, gambling, and multiple accounts are prohibited. Automatic farms require the player to remain attentive. Players must avoid harassment, spam, excessive capitalization, personal-data leaks, and advertising other Estonian Minecraft servers. Built areas in the overworld must be respected, and Nether roof travel and building are forbidden.
The official store sells paid titles and services, including Jobs boosts and timed supporter ranks. The store also offers a monthly Plaatina Pelar title. In-game Autorank progression remains available without relying only on store purchases, while donations help cover the server and community’s operating costs.
Designated PvP zones concentrate unrestricted or specially governed player combat into marked areas of a larger world.
Pelar confines player combat, including traps and raids of unprotected land, to the Nether and End while keeping the overworld safer.
Autorank systems advance players through ordered titles or ranks after they satisfy configured gameplay and progression requirements.
Pelar’s Autorank ladder checks combinations of money, items, advancements, and other requirements to award successive titles during survival play.
Special claim capacity used to establish or expand protected areas in a land-protection system.
Pelar grants claim blocks through playtime and lets players purchase them with in-game money, with resale available at a lower rate.
An online map that displays the current Minecraft world and helps players inspect locations, settlements, and geographic relationships.
Pelar provides a live map for its shared world that displays player land claims alongside the surrounding terrain.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of PELAR
Pelar’s community dates back to 2013 and has remained centered on Estonian survival play for more than a decade. One of the early founders is still listed as a consultant, connecting the current team with the server’s beginnings.
Long-time leader LonLoF is listed as having led Pelar from 2013 to 2024. The current team lists Vinkuviiner as the server’s leader from 2026 onward, marking a recent leadership handover while Pelar continues its survival, Bedrock, building contest, and Discord activities.
PELAR FAQ
How does land protection work?
Players use Grief Prevention claims to protect bases, grant permissions to friends, and expand their protected area through playtime or in-game money.
Does Pelar have player shops?
Yes. Players with the required rank can create ChestShop signs to buy and sell stocked items.
How often are building contests held?
Building contests generally take place every other Sunday from 16:00 to 20:00, with exact timing subject to change.
Join PELAR
Pelar is a long-running Estonian survival server where players build protected bases, gather resources, earn money, trade through player shops, and take part in structured building events.

Servers Like PELAR
More servers with a similar feel.
Trending Servers
Minecraft servers trending right now. Browse trending servers





