Overcast Community
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 27.3 | -5.2 | -15.98% | 51 |
| Sep 7 Monday | 32.5 | -3.7 | -10.24% | 73 |
| Sep 6 Sunday | 36.2 | -6.2 | -14.64% | 76 |
| Sep 5 Saturday | 42.4 | +9.1 | +27.25% | 84 |
| Sep 4 Friday | 33.3 | +9.6 | +40.35% | 76 |
| Sep 3 Thursday | 23.8 | -1.5 | -5.94% | 45 |
| Sep 2 Wednesday | 25.3 | -0.9 | -3.50% | 50 |
| Sep 1 Tuesday | 26.2 | -5.5 | -17.48% | 54 |
| Aug 31 Monday | 31.7 | -8.9 | -21.87% | 89 |
| Aug 30 Sunday | 40.6 | +5.2 | +14.59% | 78 |
About Overcast Community
Overcast Community is a match-focused Minecraft PvP server built around the old PGM style: large teams, hand-built maps, and objectives that matter more than raw kills. Queue into rotating battles where you may be stealing wool, breaking a monument, taking control points, or fighting through a Conquest map.
Casual matches are the easy entry point, while Overcast Ranked adds balanced queues, map vetoes, team-ready countdowns, Spark Rating, ranks, leaderboards, and match stats. It is a specialist server rather than a survival network, and its appeal comes from learning maps, making pushes, and winning the objective.
What Makes It Different
Most PvP servers revolve around kills or short duels. Overcast makes the map itself the puzzle: bridges, wool rooms, monuments, lanes, and control points force teams to attack and defend together. The PGM ruleset also lets classic Overcast maps and newer community maps live side by side.
Competitive Minecraft gameplay centers on outperforming other players in contests with a clear winner, score, or relative result.
Ranked queues, ratings, leaderboards, map vetoes, and organized tournaments are major parts of the server.
Minigames are compact Minecraft games with their own rules, objective, and bounded play area, usually resolved in a single round.
Players join discrete objective-based matches rather than a persistent survival world.
PvP is Minecraft gameplay centered on direct combat between players.
The server is fundamentally built around team-based Minecraft PvP.
Join a rotating match from the lobby. Teams receive kits and map-specific objectives, then fight through defensive positions, lanes, bridges, and protected areas. Each map can add its own rules and limits.
Core PGM modes include Capture the Wool, Capture the Flag, Destroy the Monument, Control Points, and Conquest. Ranked and event matches add formats such as King of the Hill, King of the Flag, Bridge, and Touchdown.
Casual play tracks match, PvP, and objective statistics instead of using a survival gear ladder. Ranked play uses Spark Rating from 0 to 5,000. Players begin unranked, receive a provisional rank after 15 matches, and receive a rating-based rank after 30. Divisions run from Bronze through Grandmaster.
PGM is the engine behind the experience. Maps can define objectives, teams, kits, regions, spawns, items, damage rules, and other match mechanics through XML. Players can also use a separate mapmaking server with WorldEdit and Arceon, then submit maps through the CommunityMaps workflow.
Instead of a persistent survival world, the server rotates purpose-built PvP maps. The original OCC format used dynamic rotations that matched map size to the number of players. The pool combines classic Overcast maps with community-made additions, making terrain knowledge and route planning important parts of play.
Combat is objective-first team PvP. Kills help open routes and defend goals, but kills alone do not win Capture the Wool or Destroy the Monument. Ranked teams are automatically balanced, veto maps from a small selection, and can shorten the start countdown by readying.
Overcast does not use a survival-style player market or gear economy. Raindrops act as a server reward currency, while donor ranks can provide a raindrop multiplier. Sponsor and Supporter perks focus on queue access, team choice, map votes, effects, pets, flairs, nicking, and other social features.
Overcast runs organized competitive events alongside public matches. Its event history includes the Once Upon a Time in Overcast tournament, Overcast Events, ranked seasons, CubedCon participation, and the 2026 Overcast Bowl Touchdown tournament.
Discord is the main social hub for support, ranked coordination, voice channels, appeals, reports, and mapmaking. Community members can contribute maps and related development work through public repositories, mapmaking tools, and structured submission channels.
Players must keep chat respectful, avoid spam, follow observer restrictions, and avoid exploiting glitches or damaging network resources. Unfair client mods are prohibited. Drag clicking is banned, while jitter clicking is allowed. Ranked players must finish matches and may not manipulate ratings or use unauthorized extra accounts.
Supporter and Sponsor are monthly donor ranks. They add queue, team-choice, and map-vote perks, observer effects, pets, flairs, raindrop multipliers, and other social cosmetics. Separate capes and bandannas are also sold through the store and Lunar shop. The listed benefits do not provide combat weapons or armor.
History of Overcast Community
Overcast Community began in February 2020 as a new community-run server created after Overcast Network had closed. Brottweiler and PGMDev carried forward the PGM-style match system, but kept OCC separate: old OCN ranks, stats, and forum history did not transfer.
At launch, the server focused on one always-available PvP service with Minecraft 1.8 combat, classic Overcast maps, lesser-known maps, and dynamic rotations. Map size could change with the number of players, helping the server keep matches playable across different activity levels.
The first year added more than regular public rotations. Community contributors extended the PGM software, and the Once Upon a Time in Overcast tournament introduced organized formats using Capture the Wool, Destroy the Monument, and Conquest. Anti-cheat support and private match tools also became part of the server's competitive direction.
In 2021, Overcast partnered with Lunar Client, making the server easier to launch from the client and adding official cosmetics. The donation system was also rebuilt around Supporter and Sponsor ranks, with map-vote control, queue perks, observer effects, pets, and other non-combat benefits.
By 2022, organized play had become a formal part of the project. Community tournaments were brought under the Overcast Events name, while new administrators took responsibility for map development, events, and broader community coordination.
A major systems update arrived in October 2023. The website gained player profiles, match pages, leaderboards, detailed statistics, and Battle Pass tracking. The former BOLT service became Overcast Ranked, with 5v5 and 3v3 Conquest queues, 2v2 Bridge, ranked seasons, and English and Spanish queues.
The server continued expanding its community-facing work through mapmaking tools, public map repositories, convention participation, and organized tournaments. In 2026, Touchdown received dedicated ranked and tournament attention through the Overcast Bowl event.
Today, Overcast Community remains a focused PGM network rather than a broad survival server. Its modern features add ranked progression, statistics, map creation, and events around the same central idea: coordinated teams fighting across carefully designed objective maps.
Join Overcast Community
Overcast Community is a match-focused Minecraft PvP server built around the old PGM style: large teams, hand-built maps, and objectives that matter more than raw kills.
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