MCManhunt
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 162.3 | -45.7 | -21.96% | 232 |
| Sep 7 Monday | 208.0 | -18.0 | -7.96% | 378 |
| Sep 6 Sunday | 226.0 | -31.4 | -12.20% | 380 |
| Sep 5 Saturday | 257.4 | +70.1 | +37.39% | 398 |
| Sep 4 Friday | 187.4 | +17.1 | +10.07% | 303 |
| Sep 3 Thursday | 170.2 | -25.6 | -13.06% | 331 |
| Sep 2 Wednesday | 195.8 | -13.8 | -6.60% | 332 |
| Sep 1 Tuesday | 209.6 | -73.7 | -26.02% | 384 |
| Aug 31 Monday | 283.3 | +24.4 | +9.43% | 392 |
| Aug 30 Sunday | 258.9 | -20.6 | -7.37% | 434 |
About MCManhunt
MCManhunt turns Minecraft Manhunt into a public matchmaking game. Runners gather resources and race toward the Ender Dragon while hunters track them with compasses. Teams, fresh worlds, and the main rules are prepared automatically.
The network also offers Hitman, Death Swap, Block Shuffle, Bingo, Speedrun, Random Items Challenge, Lava Rises, and a lobby PvP Arena. Games run on Java Edition with no mods or datapacks, and parties can queue together.
What Makes It Different
Most servers offer Manhunt as one small feature. MCManhunt makes it the main event, then adds many twists that can change the chase completely. One match may be a normal dragon race, while the next uses infections, random loot, invisibility, or role swaps.
Manhunt is an asymmetrical Minecraft chase in which a runner gathers resources and completes a goal while hunters track and stop them.
The entire network is built around the hunters-versus-runners format.
Minigames are compact Minecraft games with their own rules, objective, and bounded play area, usually resolved in a single round.
The server offers a broad collection of matchmade challenge modes.
Competitive Minecraft gameplay centers on outperforming other players in contests with a clear winner, score, or relative result.
Most modes use direct win conditions, elimination, racing, or survival competition.
PvP is Minecraft gameplay centered on direct combat between players.
Combat is central to Manhunt, Hitman, Random Items Challenge, Lava Rises, and the lobby Arena.
Join the lobby, choose a mode, and enter a queue. The server creates the teams and a fresh world for the match.
In classic Manhunt, runners get a short head start. Hunters then receive tracking compasses and pursue them through the Overworld, Nether, and End. The runner wins by defeating the Ender Dragon. Hunters win by stopping the runner first.
Parties let friends enter the same game. The party leader chooses available settings and twists.
Match progression follows Minecraft's normal survival path: collect wood, find food, gather iron, enter the Nether, collect blaze rods, find the stronghold, and reach the End.
There is also network progression. Ranks unlock larger parties, queue priority, extra settings, and more twists. Gems can be used toward ranks, cosmetics, and selected game items.
The network adds custom tracking, matchmaking, role assignment, win conditions, party tools, and fresh-world setup without requiring client mods or datapacks.
Its settings library includes dozens of rule changes. Examples include Infection, Lucky Block, UHC Hunt, SwapHunt, Assassins Mode, Random Crafts, Random Drops, Structure Mania, shared inventories, glowing players, shrinking borders, and custom loot tables.
The lobby also includes cosmetic mounts, hats, weapon skins, kill effects, trails, and a PvP Arena.
Each match uses a fresh survival world instead of a shared long-term SMP map. Classic Manhunt uses the Overworld, Nether, and End, with portals and strongholds forming part of the chase.
Games can be hosted in North American or European regions. Regional addresses are available for players who want to connect directly to a nearby region.
PvP is central to Manhunt, Hitman, Random Items Challenge, Lava Rises, and the lobby Arena.
The Arena is a continuous free-for-all inside the lobby. Players receive a full diamond loadout, fight for kills, and lose nothing when they die. In Manhunt, hunters may respawn while the runner usually has one decisive life. Other modes use their own life and combat rules.
MCManhunt does not use a persistent survival-world economy. Its main currency is gems.
Players can spend gems on ranks, weapon skins, mounts, hats, cosmetics, and some Lava Rises kits. Gems can be bought, earned through voting, or won through events. Ranks are also sold as one-time purchases, while the main game modes remain free to play.
MCManhunt runs events and timed challenges that can award ranks, gems, or other prizes. Some challenges require team recording, follow specific team sizes, and use separate submission deadlines.
Event play still follows the network's normal rules. Cheats, unfair mods, rigged outcomes, and falsified runs can remove a player from future challenges.
The main community hub is Discord, where players can find teammates, join voice channels, follow announcements, ask for support, and discuss new modes.
The community is primarily English-speaking. Party play and matchmaking make it possible to join games with friends or enter matches with other players.
The network bans cheats, unauthorized advantage-giving mods, exploit abuse, malicious programs, impersonation, scams, combat logging, deliberate targeting, hate speech, harassment, NSFW content, unauthorized advertising, and attempts to damage the server.
Players must also follow event-specific rules. The service is intended for players aged 13 and older.
All core game modes are free to play, with no whitelist or application. Optional purchases include Iron, Gold, Diamond, Netherite, and Amethyst ranks, plus gem packs and cosmetics.
Paid ranks unlock convenience features and additional settings or twists. Gems can also be earned through voting and events, and some ranks can be purchased with in-game gems.
History of MCManhunt
MCManhunt began in 2020 as a public server for the Dream-style Manhunt format. Its first identity was simple: one team gathered resources and tried to finish Minecraft while another team chased them down.
By the end of 2020 and early 2021, the network had added automatic queues, party play, custom Manhunt plugins, many separate arenas, and support for solo players who wanted opponents without arranging a private game.
The early server focused on Minecraft 1.16 combat and Nether gameplay. Tracking compasses, runner head starts, team selection, and game-specific worlds formed the backbone of its matches.
The network then expanded beyond classic Manhunt. Death Swap, Block Shuffle, Speedrun, Hitman, Random Items Challenge, and Lava Rises gave players shorter challenges and new ways to use ordinary Minecraft survival skills.
Regional infrastructure in North America and Europe became part of the network's identity. Players could use the same public address while being placed into a nearby region for their games.
By 2024, MCManhunt had developed into a broader minigames network rather than a single-purpose chase server. Its matches combined standard survival objectives with custom settings, twists, events, and party rules.
During 2026, the network added a much larger settings system, rank-based twists, gem-funded progression, cosmetics, mounts, weapon skins, and more detailed guides for each mode. Its current game library includes classic Manhunt, several Manhunt variants, survival challenges, timed races, and the always-open lobby Arena.
Recent development has focused on new twists such as Freeze Tag, stronger leaver penalties, party improvements, safer fortress spawners, updated client support, and bug fixes for world loading and spectators. MCManhunt now stands as a competitive Java minigames network built around the tension of being chased.
Join MCManhunt
MCManhunt turns Minecraft Manhunt into a public matchmaking game.
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