KnightWorld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 3.0 | +0.1 | +4.35% | 3 |
| Oct 2 Friday | 2.9 | +1.2 | +67.71% | 6 |
| Oct 1 Thursday | 1.7 | -1.4 | -44.47% | 4 |
| Sep 30 Wednesday | 3.1 | 0.0 | +1.49% | 7 |
| Sep 29 Tuesday | 3.0 | +2.0 | +204.17% | 7 |
| Sep 28 Monday | 1.0 | -2.0 | -66.67% | 6 |
| Sep 27 Sunday | 3.0 | -1.5 | -33.33% | 11 |
| Sep 26 Saturday | 4.5 | +1.7 | +58.82% | 12 |
| Sep 25 Friday | 2.8 | +0.3 | +9.68% | 7 |
| Sep 24 Thursday | 2.6 | -0.1 | -3.12% | 7 |
About KnightWorld
KnightWorld is a survival network where resource gathering feeds into quests, protected building, trading, and recurring minigames. Its main adventure is KnightQuest, a story-driven island route that sends players back into the survival, mining, and Nether worlds for objectives and rewards, while separate areas add PvP, casino systems, Freebuild, and regular events.
What Makes It Different
KnightQuest is woven into the survival world instead of sitting apart from it. Two investigation paths, a timed maze, chat-based puzzles, and a final boss challenge turn mining, travel, claims, and ordinary server progression into part of a longer adventure.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
KnightQuest is a substantial story and objective system with investigation routes, puzzles, maze challenges, bosses, and rewards.
Adventure servers center Minecraft play on exploring a designed world and completing objectives that lead to new areas, encounters, or story developments.
KnightQuest guides players through a designed island story involving exploration, investigations, puzzles, hazards, and boss encounters.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Recurring scheduled sessions, event areas, rankings, statistics, and rotating activities make organized events a regular experience.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is the primary experience, with gathering, building, farming, mining, Nether travel, farms, spawners, and persistent bases.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Coins, Gems, selling, shops, auctions, voting, events, and trading form central progression systems.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Claims are the main way players protect bases, farms, and builds while managing trusted-player permissions.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is a defined part of Survie, Nether, and WarpPVP with scheduled and world-specific rules.
Minigames are compact Minecraft games with their own rules, objective, and bounded play area, usually resolved in a single round.
The network offers multiple repeatable games including TNT Tag, TNT Run, Quake Craft, Battle Royale, and Block Party.
The main survival loop combines gathering, building, farming, mining, Nether trips, claims, homes, player teleportation, and server warps. Players can use a dedicated mining world for resources, protect bases with claims, automate production with farms and spawners, and switch to minigames or other worlds without risking their survival inventory.
Players build up through resource gathering, selling materials, buying equipment, trading through the player auction house, improving farms and spawners, and completing quests. Voting adds VoteBoxes, VotePoints, VoteFly access, Gems, and eligibility for the monthly UpRank, while KnightQuest supplies quest items, enchanted tools, discounts, and a legendary weapon.
KnightWorld adds the KnightQuest story campaign, custom quest characters, branching investigation routes, timed maze challenges, chat puzzles, boss waves, custom rewards, vote systems, UpRank, VoteFly, casino mechanics, skills, spawners, and the LivreurChest automated seller. Freebuild adds a separate building-focused space with plot-based construction and WorldEdit-style rank benefits.
The network is divided into Survie, Minage, Nether, KnightQuest, Casino, WarpPVP, AFK, event areas, and Freebuild. Survie is the main protected-building world, Minage provides a separate resource area, Nether supplies rarer materials and open PvP, and KnightQuest connects its story objectives to the wider server worlds.
PvP is controlled by world and time rather than being active everywhere. In the main Survie world it runs from 10:00 to 21:30 in the Europe/Paris time zone, while the Nether and WarpPVP remain active. Spawn, claims, Minage, KnightQuest, the casino, and the AFK area are protected from PvP. Pillaging is allowed outside claims, including in the Nether and Minage worlds, but protected claims cannot be looted.
Coins come from selling resources, player trading, voting, events, and minigames. The server provides a shop for items, /vente for selling to the server, and an HDV auction house for player-to-player sales. Gems are used for store-linked rewards and can come from the shop, events, VoteBoxes, VoteTop, and UpRank.
The recurring event rotation includes Block Party, TNT Tag, TNT Run, Quake Craft, Battle Royale, Dé à coudre, and Course. Players can join, leave, spectate, view statistics, and check event rankings. Scheduled minigame windows currently run on Tuesday, Wednesday, Saturday, and Sunday, with daytime and evening sessions on Saturday.
Support is organized through site tickets and Discord. The server uses admin, staff member, and helper roles, and players can link their Minecraft and Discord accounts to access the wider Discord community. In-game commands provide direct access to support, rules, social links, reports, and server help.
Advertising other Minecraft servers, insults, aggression, harassment, cheating, fraud, and disruptive behavior are prohibited. Builds outside protected claims can be destroyed, while claims are the main way to protect bases and farms. PvP and pillaging follow the server's world-specific restrictions, and sanctions can escalate for repeated warnings or serious violations.
The official shop sells ranks, Gems, claims, cosmetic titles, particles, packs, and extras such as the KnightQuest bonus. Voting, VoteBoxes, events, and monthly UpRank also provide routes to several rewards, so some store-linked benefits can be earned without a direct purchase.
A story campaign connects quests, characters, locations, and encounters into an ongoing narrative progression.
KnightQuest follows two investigation paths through named characters, puzzles, maze challenges, boss encounters, and rewards that feed back into survival.
An investigation structure offering multiple routes or decisions, allowing players to pursue different lines of inquiry through a shared story.
KnightQuest provides two investigation routes with branching choices, giving players alternative ways to pursue the campaign’s mystery.
A ruleset enabling player combat only during specified time windows, creating predictable periods for fighting in a world.
PvP in Survie runs from 10:00 to 21:30 Europe/Paris, while Nether and WarpPVP remain active.
A PvP rule allowing players to damage or loot unprotected property while protected claims remain off-limits.
Pillaging is allowed outside claims, including in Nether and Minage, but claimed bases cannot be looted.
Voting rewards give players recurring in-game benefits for supporting a server through designated voting links.
Voting can provide VoteBoxes, VotePoints, VoteFly access, Gems, and eligibility for the monthly UpRank.
A dual-currency economy uses separate forms of value for different purposes, such as player trade and server services.
Coins support selling, shops, and trading, while Gems connect store-linked rewards with voting, events, VoteBoxes, VoteTop, and UpRank.
A separate world focused on resource extraction, allowing mining activity to occur apart from ordinary settlement and survival areas.
Minage provides a dedicated resource area for mining, while Survie remains the main protected-building world.
A maze challenge requiring players to navigate branching passages and reach an objective before a time limit expires.
KnightQuest includes a timed maze as one of its investigation challenges alongside puzzles and boss encounters.
An auction house lets players list items for sale and buy goods through a shared market interface.
The HDV auction house handles player-to-player sales alongside the server shop and the /vente selling command.
Puzzles solved through written chat clues, responses, or interactions rather than solely through physical mechanisms in the game world.
KnightQuest uses chat-based puzzles in its investigation routes, adding text interactions to the campaign’s exploration challenges.
A system that automatically sells stored or produced items instead of requiring each sale to be completed manually.
The LivreurChest automates selling within KnightWorld’s production and economy systems, complementing farms, spawners, and resource gathering.
Boss waves send increasingly difficult powerful enemies against players in successive combat encounters or defensive rounds.
The KnightQuest finale includes boss waves around its final boss challenge, providing a staged combat climax to the story route.
Prearranged time windows when players can join a rotating selection of short competitive or objective-based games.
Sessions currently run Tuesday, Wednesday, Saturday, and Sunday, with additional daytime and evening windows on Saturday.
World-editing tools accelerate large-scale construction by selecting, copying, transforming, and replacing groups of blocks efficiently.
Freebuild offers WorldEdit-style construction benefits tied to ranks, making large plot-based projects faster to create.
Placed devices that repeatedly generate specified mobs, supporting controlled farming of drops and experience.
Players can improve farms and spawners as part of KnightWorld’s survival economy and automated resource-production progression.
Inventory protection prevents or limits the loss of carried items during a defined PvP match or combat activity.
Players can switch among survival, minigames, and other worlds without risking their survival inventory.
Competitive event records tracking player performance through statistics, placements, or leaderboards across repeated activities.
KnightWorld lets minigame participants view statistics and event rankings while joining, leaving, or spectating scheduled games.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of KnightWorld
KnightWorld announced its official opening on January 1, 2025 with survival, economy, claims, quests, voting rewards, PvP areas, and several server warps already in place. The opening setup also established the server's central mix of ordinary survival progression and guided adventure content.
KnightWorld FAQ
Is KnightWorld focused on survival or minigames?
Survival is the main experience, with KnightQuest, economy systems, controlled PvP, Freebuild, and scheduled minigames alongside it.
How are bases protected?
Use the claim system to protect land, then add trusted players when you want them to build or interact inside the protected area.
What is KnightQuest?
KnightQuest is a story campaign with two investigation paths, named characters, puzzles, a timed maze, boss encounters, and rewards that connect back to the survival worlds.
Join KnightWorld
KnightWorld is a survival network where resource gathering feeds into quests, protected building, trading, and recurring minigames.

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