InsanityCraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 590.4 | -266.5 | -31.10% | 820 |
| Sep 7 Monday | 856.9 | -57.4 | -6.28% | 1,163 |
| Sep 6 Sunday | 914.3 | -54.3 | -5.60% | 1,092 |
| Sep 5 Saturday | 968.5 | +29.3 | +3.12% | 1,239 |
| Sep 4 Friday | 939.2 | +145.9 | +18.39% | 1,264 |
| Sep 3 Thursday | 793.3 | -6.6 | -0.83% | 1,103 |
| Sep 2 Wednesday | 799.9 | -11.6 | -1.43% | 1,128 |
| Sep 1 Tuesday | 811.5 | -22.5 | -2.70% | 1,109 |
| Aug 31 Monday | 834.0 | -77.5 | -8.51% | 1,112 |
| Aug 30 Sunday | 911.6 | +6.5 | +0.71% | 1,097 |
About InsanityCraft
InsanityCraft gives players several ways to build, grind, trade, and fight. Survival offers large protected worlds for building and exploration. Skyblock turns a small island into a ranked project. Factions adds claims, bases, raids, and team warfare, while Lifesteal Factions focuses on more dangerous combat.
The network stands out through its mix of old-school server ideas and deep custom systems. Players can fish for rare items, complete quests, join events, run player shops, and compete for realm rewards. Java and Bedrock players can join the same network.
What Makes It Different
InsanityCraft feels like several classic Minecraft server styles joined together. You can spend your time building safely, growing an island, or risking everything in faction raids. Its custom fishing and reward systems give even peaceful players extra goals.
Factions is a Minecraft multiplayer mode where players join organized groups, build shared bases, and compete with rival groups for territory, resources, and strategic advantage.
Factions is a central current realm focused on teams, territory, bases, and competition.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Faction gameplay includes planned attacks using explosives, cannons, withers, and territory pressure.
Skyblock is a Minecraft mode where players develop a floating island while gathering and multiplying scarce resources above the void.
Skyblock is a named current realm with island value, missions, upgrades, and rankings.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is one of the network's main current realms.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The protected Survival realms provide long-term multiplayer building, gathering, trading, and exploration.
Lifesteal is a Minecraft PvP survival mode where player kills and deaths change a player’s maximum health.
The current store and rules identify a Lifesteal Factions realm.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is central to Factions and is also available through designated Survival, Skyblock, and duel areas.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, shops, auctions, player trading, coinflips, fishing income, and FTop value are major parts of play.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Survival and Factions both use claim systems to control and protect territory.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Custom fish, rod augments, entropy, totems, special tools, crate items, and realm equipment materially shape progression.
Start in the central hub and choose a realm. Survival players can use /wild to find open land, gather materials, build, and protect a home with claims. Skyblock players create one island and grow its value. Factions players join or create teams, claim chunks, build bases, and prepare for raids.
Useful activities include quests, fishing, player trading, duels, coinflips, auctions, and realm events. Each realm has its own commands and progression systems.
Survival progression comes from gathering resources, expanding claims, building, trading, and improving custom skills. Skyblock progression is based on island value, daily missions, Island Crystals, spawners, boosters, and island rankings. Factions progression uses personal power, land claims, spawners, FTop value, gear, and successful raids.
Ranks and realm perks provide another progression path, while some free rewards can be earned through voting, quests, giveaways, and gameplay achievements.
Custom fishing is one of the network's most detailed systems. Players can catch custom fish, collect entropy, complete deliveries, craft rod augments, build fishing totems, find crabs, and unlock fishing skills. Other custom systems include tags, classes, special tools, crate items, rank perks, island boosters, and faction equipment.
Survival uses a large persistent main world intended for long-term builds. Players can find open land with /wild and protect it with claims. A separate resource world resets every 24 hours, so players can keep mining without exhausting the main map.
Skyblock takes place on player-owned islands with rankings and competitive value targets. Factions uses claimed territory, bases, Nether areas, raid zones, and scheduled shield periods.
Survival and Skyblock limit PvP activity to designated areas such as arenas and warzones. Duels use fixed kits and remove realm perks, so both players fight on equal terms. Factions is much more dangerous: deaths can reduce personal power, bases can be raided, and rival teams can attack with explosives, cannons, or withers.
Factions shields protect a base from block damage for part of each day, but they do not remove the need to defend claims, manage power, or watch enemy activity.
The network uses in-game money for shops, claim blocks, trading, and player services. Players can sell items through server shops, auction systems, and chest shops. Survival also supports custom fishing money and entropy, while Skyblock uses Island Crystals for important upgrades.
Coinflips and player-to-player deals add risk to the economy. Factions adds spawner value, FTop rankings, and map rewards to the normal money system.
Skyblock includes dragon fights, fishing tournaments, daily missions, and temporary value bonuses. The network also uses giveaways, building competitions, puzzles, seasonal crates, and other community events. Factions events can affect spawner value, combat strategies, rankings, and payout races.
InsanityCraft has a public Discord for support, announcements, tickets, and community discussion. The network brings together builders, traders, Skyblock teams, and competitive Factions players. Public in-game chat is English, while private party, island, faction, and message channels can use other languages.
Public chat must remain English, respectful, and free from advertising, harassment, discrimination, sexual content, threats, and spam. Hacked clients, X-ray, auto-clickers, automation tools, and unfair resource packs are prohibited. Survival and Skyblock prohibit griefing player builds and restrict PvP to approved areas. Factions has extra rules for raids, shields, claims, insiding, spawner value, and competitive payouts.
The official store sells ranks, rank upgrades, crate keys, iCoins, super items, perks, Skyblock minions, special tools, global ranks, Insanity Club memberships, and gift cards. Free rewards can also come from voting, quests, giveaways, gameplay achievements, and some competitive realm payouts.
History of InsanityCraft
InsanityCraft began on May 10, 2012 as a faction server built around team play, PvP, economy, and rival bases. Its early identity focused on giving players a place to form groups, build wealth, and compete for control.
By October 2013, the network had grown into a multi-world server. It offered free-build land, Factions, protected plots, and a minigames world. Early activities included Survival Games, SkyBlock, TNT Run, Spleef, Bow Spleef, and MobArena.
During 2014, InsanityCraft remained closely tied to faction combat and survival economy play. The network also used protected building areas, PvP zones, player trading, and a community-led approach to server development.
In the early 2020s, the network developed into an enhanced-vanilla collection of Survival, Skyblock, and Factions realms. Custom classes, duels, coinflips, quests, events, and realm payouts added more goals beyond ordinary resource gathering.
Factions grew more tactical over time. Players gained personal power, claimed land, built spawner value, protected bases with scheduled shields, and attacked rivals with creeper eggs, cannons, or withers. Later updates added new combat tools, events, aura-based rankings, and quality-of-life changes.
Survival also became more persistent and feature-rich. The main world is designed for long-term building, while a separate resource world refreshes regularly so mining remains practical. Custom fishing added fish collections, entropy, augments, totems, deliveries, and special loot.
Today, InsanityCraft operates as a crossplay network with Blue Survival, Green Survival, Skyblock, and Lifesteal Factions. It combines a long-running server identity with modern progression, competitive realms, custom items, and a large international player community.
Join InsanityCraft
InsanityCraft gives players several ways to build, grind, trade, and fight.
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