Enthusia SMP
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 13.3 | -2.5 | -15.95% | 21 |
| Sep 7 Monday | 15.8 | -2.8 | -14.99% | 31 |
| Sep 6 Sunday | 18.6 | +1.3 | +7.19% | 30 |
| Sep 5 Saturday | 17.4 | -0.7 | -3.92% | 35 |
| Sep 4 Friday | 18.1 | +3.5 | +23.65% | 30 |
| Sep 3 Thursday | 14.6 | -6.9 | -31.98% | 25 |
| Sep 2 Wednesday | 21.5 | +1.8 | +9.32% | 34 |
| Sep 1 Tuesday | 19.7 | +1.3 | +7.27% | 33 |
| Aug 31 Monday | 18.3 | -3.2 | -14.89% | 37 |
| Aug 30 Sunday | 21.5 | +6.9 | +47.29% | 30 |
About Enthusia SMP
Enthusia SMP is a permanent, vanilla-based survival server where the world is meant to keep its history. You can build almost anywhere, but wilderness bases have no land claims and can be discovered, raided, or rebuilt. Spawn and the Market are protected, giving players a safer place to start and trade.
The server adds structure without turning survival into a collection of separate modes. Raw gold powers the player economy, guilds give groups shared progression, and combat ranges from organized arenas to dangerous wilderness fights. Hourly events, recurring KOTH battles, and on-demand duels give players reasons to leave their bases without risking their survival inventories during events.
What Makes It Different
Enthusia keeps the survival world permanent while leaving wilderness bases exposed. A successful build can become a landmark, a secret worth protecting, or a target worth hunting.
Its economy also uses raw gold instead of a separate server currency. Players rent stalls, choose their own prices, and make the market themselves.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Unclaimed wilderness bases can be discovered, raided, and rebuilt.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The world is intended to remain permanent and preserve player history.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Hourly events and recurring KOTH battles provide regular competitive activities.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Permanent vanilla-based survival is the server's central mode.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The experience is built around player stories, shared infrastructure, trading, guilds, and long-term world activity.
PvP is Minecraft gameplay centered on direct combat between players.
Open wilderness combat and several dedicated PvP arenas are major parts of play.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Raw gold, player pricing, direct trade, and a rentable Market shape the economy.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
The server describes its survival foundation as vanilla-based.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players rent Market stalls and manage their own stock and prices.
Normal vanilla survival remains the center of the server. The main difference is the risk around it: wilderness builds have no claims, and raiding, stealing, griefing, and open PvP are allowed outside protected areas.
Players can use the Market for safe trading, form guilds, join events, or move into dedicated combat areas when they want action without hunting for another base.
Progress comes from surviving in a persistent world, building useful trade connections, and developing a guild over time. Guilds have shared names, banners, experience progression, and leaderboard competition.
The server does not replace survival with faction territory or heavy progression gates. Reputation, wealth, projects, and rivalries grow from what players do in the world.
Custom content is focused on server systems rather than a large collection of custom items. Enthusia adds guild progression, a searchable player Market, several specialized PvP arenas, rotating KOTH objectives, and event inventories that stay separate from survival gear.
The survival world is intended to remain permanent and has an Overworld border reaching 100,000 blocks in every direction. Distance is one of the main ways players protect a project, but hiding a base is not the same as making it safe.
Protected Spawn and Market areas provide controlled entry and trade spaces. Beyond them, abandoned bases, hidden routes, old battle sites, and new construction can all share the same world.
Open PvP is part of wilderness survival, including high-risk fights involving crystals, anchors, TNT, pearls, and the gear you carry.
The Main Warzone supports regular weapon combat without building or breaking. The Cobweb Box focuses on utility-based fights, while Warpit is a resettable arena where digging, traps, explosives, carts, and building can all matter. Duels are available when two players want agreed match settings.
Raw gold is the common currency. Players can deposit or withdraw it through the server balance system, rent a Market stall, stock it, and set their own prices.
Direct player trade does not use server taxes. Market rules limit each player to one stall and keep stalls focused on active commerce rather than protected storage.
Regular events run about every hour and use separate inventories, so players can participate without putting their survival equipment at risk. KOTH battles run about every eight hours at rotating capture points and support both solo players and guilds.
Duels are available on demand with match settings agreed between the players.
Guilds give players a way to organize under a shared name and banner without using faction territory. Public leaderboards track player and guild competition, while Discord tickets handle reports, bug reports, support, and appeals.
Public chat is moderated in English, and the community rules apply across the game, Discord, and other Enthusia spaces.
Wilderness raiding, stealing, griefing, PvP, spawn camping, TNT duping, rail duping, and carpet duping are allowed. Spawn and Market are protected. Other duplication methods, exploit abuse, cheating, harassment, punishment evasion, malicious content, and disruptive behavior are prohibited.
Hacked clients, X-Ray, ESP, Freecam, Baritone, Easy Place, Printer Mode, cave or entity radar, and similar unfair tools are not allowed. VPN use requires prior approval, and unclear mechanics should be handled through a staff ticket before acting.
The store offers a permanent Avid rank and a monthly Devotee rank. Purchases focus on quality-of-life and community features and do not sell combat gear, currency, or unfair progression advantages.
Ping Around the World
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History of Enthusia SMP
Enthusia dates to 2025. Its long-term design is built around a permanent survival world instead of short seasons, so bases, roads, ruins, and old conflicts can remain part of the landscape.
The server grew beyond plain survival by adding player-run markets, guild progression, dedicated combat areas, and recurring competitions. These systems give players goals and social structure without adding faction territory or protected wilderness claims.
Its first chapter now combines the permanent world with rotating Warzone content, a functioning Market, guild leaderboards, and regular events. The result is a survival server where building, trading, fighting, and group rivalry all feed into the same continuing world.
Join Enthusia SMP
Enthusia SMP is a permanent, vanilla-based survival server where the world is meant to keep its history.
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