DOZA SMP
Player History
30 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 7.7 | +1.6 | +26.90% | 10 |
| Sep 27 Sunday | 6.0 | -0.3 | -3.97% | 10 |
| Sep 26 Saturday | 6.3 | -1.6 | -20.53% | 12 |
| Sep 25 Friday | 7.9 | +3.2 | +66.67% | 12 |
| Sep 24 Thursday | 4.8 | -1.4 | -22.97% | 8 |
| Sep 23 Wednesday | 6.2 | -0.3 | -4.52% | 11 |
| Sep 22 Tuesday | 6.5 | +2.8 | +76.14% | 11 |
| Sep 21 Monday | 3.7 | -2.3 | -38.46% | 10 |
| Sep 20 Sunday | 6.0 | 0.0 | 0.00% | 10 |
| Sep 19 Saturday | 6.0 | +4.3 | +257.50% | 8 |
About DOZA SMP
DOZA SMP centers on shared survival with extra systems layered over the usual Minecraft progression. Players can build and explore together, use homes and teleport commands, earn in-game currency, trade through shops and auctions, and pursue custom equipment and other server-specific upgrades across Java and Bedrock.
What Makes It Different
DOZA SMP combines crossplay survival with a combat setup designed around Java-style fighting while limiting edition advantages where possible. Its survival loop is also broader than vanilla, with rubies, custom weapons and armor, mob cards, shops, auctions, and seasonal rewards giving players more long-term goals.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Server-created armor, weapons, seasonal items, prefixes, and other custom equipment extend progression beyond standard Minecraft gear.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share an ongoing multiplayer world where they build bases, cooperate, trade, and develop alongside one another.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival building, resource gathering, exploration, base development, and cooperation form the server’s central gameplay loop.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Currency, shops, auctions, spawner income, and upgrade investments are substantial parts of progression.
The main experience is survival building, resource gathering, exploration, and cooperation in a shared world. Homes and TPA commands make movement between bases easier, while the economy, shops, auction house, spawner income, and server-specific upgrades add reasons to keep gathering and improving.
Progression mixes ordinary survival gear with economic and custom-content paths. Players can build wealth, invest in ruby mine upgrades, use spawners to generate money, improve custom equipment, and collect mob cards alongside their normal base and resource development.
Custom content includes server-created armor and weapons, a ruby mine with upgrade paths, mob cards to collect, spawner-based income, and seasonal custom items or prefixes.
DOZA SMP uses a shared survival world where players build bases, gather resources, travel between locations, and cooperate with other members. Homes and teleport commands support movement around the world without removing the importance of building and resource gathering.
PvP is present and is primarily shaped around Java-style combat. Crossplay balancing includes restrictions and limitations intended to reduce unfair advantages between Java and Bedrock players.
An in-game money system supports shops and an auction house, giving players ways to sell resources, buy equipment, trade valuable items, and build wealth. Ruby-based upgrades and spawner income add further ways to invest earnings.
Special-occasion events and seasonal rewards give the server periodic activities beyond ordinary survival. Some seasonal items and prefixes are limited to the relevant season.
The server is aimed at a small, social crossplay community built around survival, cooperation, trading, and shared activities. Discord is the main place for support and community contact.
Hacking is prohibited, and repeated rule breaking can lead to warnings or further action. The server emphasizes controlled play and fairer combat between Java and Bedrock players.
The server is free to join and uses an in-game economy with shops, auctions, and upgrade systems.
A server economy mechanic where placed or managed mob spawners generate resources or money over time.
DOZA SMP lets players use spawners to generate money, creating an investment-oriented income path within its survival economy.
Collectible cards representing mobs, gathered as a separate collection activity within a Minecraft server.
DOZA SMP includes mob cards as collectible custom content, giving players an additional long-term objective beyond gear and wealth.
An auction house lets players list items for sale and buy goods through a shared market interface.
DOZA SMP provides an auction house for buying and selling valuable items alongside its ordinary shops and currency economy.
A progression system where players improve access to or performance within a mine using a dedicated upgrade resource.
DOZA SMP uses ruby-based mine upgrades as an economic progression path alongside normal survival equipment and base development.
Seasonal rewards provide time-limited incentives tied to recurring periods, activities, challenges, or special server content.
DOZA SMP offers seasonal rewards, including seasonal items and prefixes that are limited to the relevant season.
Teleport commands provide configurable ways for players to return home, travel to others, or relocate across a world.
DOZA SMP uses homes and TPA commands to simplify travel between player bases and other locations in its shared survival world.
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Join DOZA SMP
DOZA SMP centers on shared survival with extra systems layered over the usual Minecraft progression.

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