AngelCube
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 201.0 | -691.2 | -77.47% | 268 |
| Oct 2 Friday | 892.2 | +555.9 | +165.30% | 1,648 |
| Oct 1 Thursday | 336.3 | -583.2 | -63.43% | 620 |
| Sep 30 Wednesday | 919.5 | — | — | 1,476 |
About AngelCube
AngelCube puts open griefing and player-versus-player conflict at the center of its survival experience. Players can form clans, raid or defend against rivals, and pursue event quests and boss encounters, while additional roleplay, RPG, and minigame branches provide alternatives to the main world.
What Makes It Different
AngelCube combines a griefing-focused survival world with event quests and boss content rather than keeping PvP and progression completely separate. Its wider network also mixes survival, roleplay, RPG, and minigame destinations under the same server identity.
Bosses are unusually powerful Minecraft enemies that demand more preparation and deliberate combat than ordinary mobs.
Boss encounters are explicitly identified as part of AngelCube’s progression and event content.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
The official server information specifically highlights event-based quests and boss content.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Event quests are explicitly presented as a recurring activity beyond ordinary survival gameplay.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The main experience is a survival world built around gathering, building, progression, and persistent player conflict.
PvP is Minecraft gameplay centered on direct combat between players.
Open griefing, clan conflict, raids, and defensive play make player-versus-player combat central to the server.
Open griefing and PvP shape the main experience. Clans give players a group structure for cooperation, raids, and defense, while the network's side modes broaden play beyond one survival world.
Progression extends beyond ordinary gathering and building through event quests, boss encounters, and RPG-style content. Players can also move between survival and several shorter game modes instead of following one fixed path.
Custom content includes event quests, boss encounters, roleplay and RPG elements, plus a collection of additional minigame destinations. Current listings associate the network with BedWars, OneBlock, and Survival Games alongside its broader minigame selection.
The main world is presented as a griefing-oriented survival environment where player conflict is part of the expected experience rather than an occasional disruption.
PvP is a central part of the server's griefing format. Clan conflict, raids, and defensive play are the main supported forms of player-versus-player interaction.
Event quests provide limited objectives beyond ordinary survival and give players additional reasons to explore, fight, and prepare for boss encounters.
The community is Russian-speaking, with announcements and updates shared through the AngelCube Telegram channel.
AngelCube operates an official donation shop with Russian-ruble payment options including SBP, SberPay, MIR, Visa, Mastercard, and mobile payments.
Open griefing permits players to damage or alter rival builds, making construction security and concealment important survival concerns.
AngelCube explicitly centers its main survival world on open griefing, making damage to rivals’ builds an expected part of conflict.
Base defense involves designing, fortifying, and protecting a player or group’s structures against attacks and unauthorized access.
AngelCube’s clan conflict explicitly includes defending against rival raids alongside attacking, making defensive play part of the survival loop.
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Join AngelCube
AngelCube puts open griefing and player-versus-player conflict at the center of its survival experience.

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