The Wilderness keeps players' inventories after death, while Everwild, the End, and the Nether remove that protection.
DemocracyCraft2020
-33%change ?
55players
your ping
Inventory protection zones preserve carried items after death in designated areas, reducing the loss normally associated with dangerous survival combat.
The Wilderness keeps players' inventories after death, while Everwild, the End, and the Nether remove that protection.