Zoolands
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 23 FridayToday · In progress | 0.0 | — | — | 0 |
| Oct 22 Thursday | 0.0 | — | — | 0 |
| Oct 21 Wednesday | 0.0 | — | — | 0 |
| Oct 20 Tuesday | 0.0 | — | — | 0 |
| Oct 19 Monday | 0.0 | — | — | 0 |
| Oct 18 Sunday | 0.0 | — | — | 0 |
| Oct 17 Saturday | 0.0 | -0.1 | -100.00% | 0 |
| Oct 16 Friday | 0.1 | +0.1 | — | 1 |
| Oct 15 Thursday | 0.0 | 0.0 | — | 0 |
| Oct 14 Wednesday | 0.0 | -0.1 | -100.00% | 0 |
About Zoolands
On ZooLands, each player starts with $500, a field habitat, seeds, and tools to raise animals on their own island. Animals produce resources that can be sold to spawn buyers or traded via the auction house, while activities like farming, mining, fishing, and exploring the Wilds yield additional income and rare perks. The server supports Java and Bedrock cross-play, with ranks and cosmetic chat colours available in the store.
What Makes It Different
ZooLands features a deep pet system where each animal has a calling, traits, and rarity that affect productivity, and animals can accompany players to boost specific skills like mining or fishing.
Guide explicitly describes farming as a way to earn income.
Auction house (/ah) enables player‑to‑player trading of items.
MOTD from technical observation shows ‘skyblock beta is live’.
Guide details money earning through farm/mine/fish/cave and selling to buyers or auction house.
Players start with $500, a field habitat, seeds, and tools. They raise animals that produce resources based on rarity, level, traits, and calling, then sell products to spawn buyers or via the auction house. Activities like farming, mining, fishing, and exploring the Wilds generate additional income and perks.
Animals gain experience from player actions, level up, and improve productivity. Players earn levels, money, and playtime tracked via /profile. Contracts, boosters, perks, and ranks provide additional progression paths.
Players claim personal islands where they can place habitats for animals. The world includes a Wilds map with diverse biomes (field, forest, jungle, desert, snow, cave, water) and extraction points for rare loot.
An in‑game dollar economy is earned through farming (wheat), mining (ores), fishing, and cave encounters. Players sell goods to spawn buyers, use the auction house (/ah) to trade with others, and can spend money on habitats, tools, and cosmetic ranks.
The server sells ranks and cosmetic chat colours in its store. These purchases do not provide gameplay advantages.
On ZooLands, every animal has a calling: a keeper earns more in a habitat and helps you less, a helper the other way round, and some are good either way.
Habitats have level‑based capacity, require specific ground and decoration for full score, and produce resources for a set number of hours after feeding.
Traits are set when an animal is found and never change; opposites never meet and each trait alters drops, assistance, and learning speed.
The Wilds contains biomes where players can trap or fight wild animals, with extraction points that return after a timed wait unless avoided via rank‑based shortcuts.
Rarity is rolled when an animal appears; rarer animals yield more of their drop and help the player sooner.
Ping Around the World
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Join Zoolands
On ZooLands, each player starts with $500, a field habitat, seeds, and tools to raise animals on their own island.

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