Worldcraft Westeros & Tamriel
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 16 FridayToday · In progress | 16.3 | +1.5 | +10.42% | 31 |
| Oct 15 Thursday | 14.8 | -0.5 | -3.01% | 26 |
| Oct 14 Wednesday | 15.3 | -1.2 | -7.34% | 29 |
| Oct 13 Tuesday | 16.5 | -6.5 | -28.18% | 31 |
| Oct 12 Monday | 22.9 | -7.8 | -25.33% | 43 |
| Oct 11 Sunday | 30.7 | — | — | 38 |
About Worldcraft Westeros & Tamriel
Worldcraft Westeros & Tamriel turns survival into a shared fantasy settlement game. Players gather resources, build homes, found towns, claim connected land, and work with other residents as towns grow into nations. Its current identity is shaped by Westeros and Tamriel theming, town-based progression, and organized events that give the world a social roleplay layer.
What Makes It Different
Town-hosted events are built into the server rather than left to informal scheduling. Mayors and officers can book feasts, courts, fairs, tournaments, hunts, races, ceremonies, and other gatherings, with event notices sent to Discord and a dedicated wiki page. Near the start of an event, arriving or respawning players can be brought to the host town, turning a settlement into a temporary server-wide meeting place.
Fantasy servers organize Minecraft play around a fictional world shaped by supernatural lore, unusual peoples or creatures, legendary places, and other elements beyond ordinary survival.
The server's world identity is explicitly built around the Westeros and Tamriel fantasy settings.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Players create towns, invite residents, manage town banks and claims, and form nations as settlements grow.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Mayors and officers can book organized town gatherings from a documented set of 29 event formats.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is a shared survival world centered on gathering resources, building homes, and developing settlements.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Connected chunk claims are central to town expansion, with permissions and settlement-controlled territory.
Geopolitical servers organize Minecraft play around player-run states that claim territory, manage borders, and compete or cooperate for influence.
Players organize into towns and nations, expand territory, manage settlement relationships, and use political communication channels.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Coins fund town claims and bounties, voting can award currency, and trade has dedicated communication support.
Roleplay is Minecraft gameplay where players act as characters in a shared fictional world and make choices from those characters’ perspectives.
Player-run settlements, ceremonies, courts, feasts, marriages, hunts, and other gatherings create a substantial roleplay layer.
The main experience is shared-world survival with player-run settlements. Players can create a town for free, invite residents, join open towns, travel to public town spawns, and expand their territory through connected chunk claims. Town and nation chat, local chat, trade chat, homes, random teleporting, and public events support both independent building and organized community play.
Progression is territorial and social rather than based on a simple rank ladder. A town begins with its mayor, residents increase its claim allowance, and town-bank coins pay for additional connected chunks. Nations become available after founding a town and add further land capacity, while larger settlements create room for more residents, infrastructure, and political organization.
Server-specific systems include towns and nations, connected land claims, public and private settlement access, event booking, town spawning, local and nation chat, bounties, daily utility kits, and commands for publishing books and filled maps to Discord. The guide also exposes dedicated systems for shops, ships, brewing, NPCs, names, skins, and player size.
The server presents its shared survival setting as Westeros and Tamriel. Its current player activity is organized around towns, nations, claimed territory, public settlements, and a living world documented through player-created wiki entries.
Combat appears through scheduled activities such as tournaments, melees, trials by combat, and trials by seven. The bounty command also lets players place coin rewards on specific targets, giving the survival world a player-driven reason to hunt or defend particular individuals.
Coins are used by towns to claim land and manage town-bank funds. Voting can reward coins, trade has its own public chat channel, and players can place coin bounties on other players. The server also exposes town, trade, and community systems that make resources and money part of settlement management.
Mayors and officers can create one 20-minute event for their town at a time, with only one event running across the server at once. The event system includes 29 named formats, including coronations, council meetings, feasts, markets, tournaments, melees, horse races, hunts, marriages, funerals, knightings, religious gatherings, and banner-raising ceremonies. Guests can be directed to a town spawn, and event details are posted to Discord and the server wiki.
Community life is organized around towns and nations rather than only individual bases. Players can join open towns, invite residents, use separate local, town, nation, general, and trade chat channels, and host public gatherings. Books, maps, and event announcements can be shared through the server's Discord-connected systems.
Town claims must remain connected to existing town land. Each resident adds eight chunks to a town's claim allowance, a town cannot exceed 300 chunks, and nations add between one and six chunks to each town depending on their size. Town leadership also controls invitations, resident membership, and transfer of mayoral ownership.
Event booking lets authorized settlement leaders schedule organized gatherings with chosen formats, timing, locations, and notices.
Mayors and officers can book one 20-minute town event from 29 formats, with notices sent to Discord and the wiki.
Resident-based claim capacity ties a settlement’s permitted land area to its population or membership.
Each resident adds eight chunks to a town's allowance, towns cap at 300 chunks, and nations add further capacity.
A system that places rewards on specific players, encouraging others to hunt and defeat those marked targets.
The command system lets players place coin rewards on specific targets, adding player-directed hunting pressure to survival.
Contiguous claims require every newly protected parcel or chunk to touch an existing claimed area.
Town claims must connect to existing town land, preventing disconnected territorial expansion.
Nation systems let players group towns under broader political organizations with shared identity, coordination, and regional influence.
After founding a town, players can establish nations that add one to six chunks of land capacity per town.
Town banks are shared settlement finances used by members or leaders to manage communal costs, taxes, and other group expenses.
Town-bank coins fund connected chunk claims, making communal finances part of settlement expansion.
Town spawns are designated settlement arrival points for residents, visitors, travel, or local gatherings.
Players can travel to public town spawns, and event arrivals or respawns may be routed to the hosting town.
Free town creation lets players establish a settlement without paying a founding fee or spending initial currency.
Players can create a town for free, then fund connected claims and settlement expansion through the town bank.
Settlement chat divides communication by locality or political group so players can coordinate within communities and wider organizations.
Worldcraft provides separate local, town, and nation channels alongside general and trade chat.
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Worldcraft Westeros & Tamriel FAQ
What is Worldcraft Westeros & Tamriel?
It is a Java survival server focused on towns, nations, connected land claims, fantasy theming, trade, and public community events.
How do towns and land claims work?
A player can create a town for free, claim connected chunks through the town bank, invite residents, and later found a nation. Each resident adds eight chunks of claim capacity, while a town can hold up to 300 chunks.
What kinds of events can towns host?
Towns can host gatherings such as feasts, markets, coronations, council meetings, tournaments, melees, horse races, hunts, marriages, funerals, knightings, and religious ceremonies. The system lists 29 event types.
Join Worldcraft Westeros & Tamriel
Worldcraft Westeros & Tamriel turns survival into a shared fantasy settlement game.

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