StableSMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 3.0 | -2.8 | -48.57% | 3 |
| Sep 27 Sunday | 5.8 | +1.5 | +34.62% | 14 |
| Sep 26 Saturday | 4.3 | 0.0 | 0.00% | 9 |
| Sep 25 Friday | 4.3 | -0.3 | -6.31% | 9 |
| Sep 24 Thursday | 4.6 | -0.8 | -14.62% | 9 |
| Sep 23 Wednesday | 5.4 | -0.4 | -7.14% | 12 |
| Sep 22 Tuesday | 5.8 | -0.5 | -7.89% | 10 |
| Sep 21 Monday | 6.3 | -2.8 | -30.59% | 12 |
| Sep 20 Sunday | 9.1 | +1.4 | +18.38% | 16 |
| Sep 19 Saturday | 7.7 | +3.4 | +77.88% | 17 |
About StableSMP
StableSMP keeps the main loop close to survival Minecraft: gather, build, trade, fight, form teams, or stay out of trouble. Its main extra layer is a live player identity system that tracks activity, combat, economy, playtime, and history, turning ordinary survival progress into a record tied to your name. Java and Bedrock players share the same world.
What Makes It Different
StableSMP turns player activity into a visible profile rather than treating each visit as anonymous survival. OVR, stats, balance, K/D, first-join history, ranks, equipment, achievements, and trophies give building, combat, and wealth a lasting identity.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players can operate shops and exchange goods directly within the server's player-driven economy.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is centered on a shared multiplayer survival world with self-directed building, gathering, teamwork, trade, and combat.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Player balances, trading, shops, stocks, and competition for wealth are substantial parts of progression and interaction.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players follow familiar survival progression through gathering, building, exploration, equipment development, and dangerous encounters.
Survival is open-ended. Build somewhere quiet, run a shop, stack money, fight, team up, or disappear into the wild. Claims, teams, quests, shops, stocks, events, and other systems add structure without forcing one route.
Progress combines ordinary survival growth with money, player history, and trophies. The player system tracks playtime, K/D, balance, first-join history, ranks, equipment, achievements, and milestones such as 100, 500, or 1,000 hours, player-kill totals, and millionaire or billionaire balances.
Custom layers are mostly server-side systems rather than a radically different Minecraft ruleset. They include player cards and OVR, live statistics, trophies, titles, equipment, achievements, and a global shard currency. The store also lists quality-of-life upgrades and cosmetics.
A shared survival world with room for quiet bases, shops, teams, and risky encounters. The server's long-term focus and history tracking give builds, wealth, combat records, and reputations room to accumulate over time.
PvP is available but optional rather than mandatory. Raiding, griefing, scamming, and PvP are allowed as gameplay, while repeated targeting, harassment, exploits, dupes, automation, unfair advantages, and deliberate server disruption are treated as abuse.
The economy is player-driven. Players can run shops, trade, build balances, and compete for wealth, with the player-card system making money part of each player's visible profile. Staff do not mediate ordinary scams, trades, raids, or market outcomes.
Player interaction drives much of the experience through shops, trading, teams, bounties, rivalries, and shared history. Staff are expected to stay neutral in scams, raids, and economy disputes and step in when play crosses into abuse.
Scamming, raiding, griefing, and PvP are allowed, but repeated targeting, harassment, exploits, dupes, automation, unfair advantages, and intentional lag are not. Staff rules emphasize consistent enforcement and avoiding interference in ordinary economy outcomes.
The store sells titles, StablePlus subscriptions, shard packs, cosmetics, armor, tools, enderchest expansion, and quality-of-life upgrades. Buying is optional, shards can be earned through gameplay, and the server describes its paid features as non-pay-to-win.
Player cards present a player's identity, accomplishments, statistics, and progression in a visible profile.
StableSMP provides live player cards showing OVR, activity, combat, economy, playtime, history, ranks, equipment, and achievements.
Live statistics provide current, inspectable measurements of player activity, performance, or progression over time.
Player profiles track live information including playtime, K/D, balance, first-join history, ranks, equipment, and achievements.
Player trophies recognize notable accomplishments, milestones, status, or long-term participation within a server community.
StableSMP trophies cover player kills, wealth, playtime, creator recognition, staff alumni status, and an OG award.
An overall rating summarizes multiple aspects of a player's performance, progression, or activity into one comparative value.
StableSMP assigns OVR through its player-card system using activity, combat, economy, and history-related information.
Milestone achievements reward reaching defined thresholds or accomplishments across a player's ongoing gameplay history.
StableSMP records milestones such as 100, 500, or 1,000 hours, kill totals, and millionaire or billionaire balances.
An economy where players exchange resources and goods directly rather than relying primarily on a centrally controlled marketplace.
StableSMP leaves ordinary trades, scams, prices, stocks, and market outcomes to players without staff mediation.
Open raiding allows players to attack other players’ bases and take resources when the server’s rules permit such conflict.
StableSMP explicitly allows raiding, griefing, and scamming as gameplay, while prohibiting harassment, exploits, and repeated targeting.
Optional PvP lets players control whether direct player combat is enabled for their character or immediate surroundings.
StableSMP presents PvP as available but not mandatory, allowing players to build, trade, team up, or avoid fights.
Shard currencies are specialized collectible resources used for server-specific rewards, purchases, upgrades, or progression.
StableSMP uses a global shard currency, with shards available through gameplay and also offered in optional store packs.
Bounties place rewards on players, creating targeted combat objectives beyond ordinary encounters and general player hunting.
Bounties are listed among StableSMP's player-interaction systems alongside rivalries, teams, shops, and shared history.
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Join StableSMP
StableSMP keeps the main loop close to survival Minecraft: gather, build, trade, fight, form teams, or stay out of trouble.

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