Alpha SMP
Online · checked
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 24 SaturdayToday · In progress | 0.0 | -235.0 | -100.00% | 0 |
| Oct 23 Friday | 235.0 | +235.0 | — | 235 |
| Oct 22 Thursday | 0.0 | -6.0 | -100.00% | 0 |
| Oct 21 Wednesday | 6.0 | +4.0 | +200.00% | 18 |
| Oct 20 Tuesday | 2.0 | -7.5 | -78.95% | 6 |
| Oct 19 Monday | 9.5 | -0.4 | -3.93% | 35 |
| Oct 18 Sunday | 9.9 | -1.7 | -14.63% | 17 |
| Oct 17 Saturday | 11.6 | +1.3 | +12.55% | 19 |
| Oct 16 Friday | 10.3 | -2.3 | -17.94% | 19 |
| Oct 15 Thursday | 12.5 | +0.5 | +3.79% | 19 |
About Alpha SMP
Alpha SMP puts ordinary survival under Lifesteal PvP pressure. Players gather resources, build up their bases, and decide how much risk to accept when every fight can affect long-term progress. Its hostile survival tone makes it a better fit for contested multiplayer than for protected, purely cooperative building.
What Makes It Different
Alpha SMP combines Lifesteal progression with an openly distrustful survival style. Bases are treated as targets rather than guaranteed safe zones, so building wealth also means deciding how to hide it, defend it, or risk using it in combat.
The server is consistently identified as Lifesteal, with kills and deaths affecting long-term health and combat progression.
Player combat is central to the survival experience, with rival encounters and other players presented as persistent threats.
The server is an ongoing multiplayer survival world centered on shared bases, progression, and encounters between players.
Players gather resources, improve equipment, build bases, and survive in a dangerous player-contested world.
The server centers on Lifesteal survival and player-versus-player combat. Players develop a base and equipment while weighing the value of taking fights against the danger of losing resources, health, or position.
Progression comes from surviving long enough to improve gear, strengthen a base, and preserve a health advantage. Lifesteal makes combat more consequential than a normal SMP encounter because deaths and kills can affect future fights.
The server presents its world with a mystical, fantasy-leaning tone, describing it as an escape for wizards and dreamers while keeping survival and conflict at the center.
PvP is a central part of the server rather than an isolated minigame. The server’s survival pitch emphasizes base vulnerability, rival encounters, and the need to treat other players as potential threats.
Alpha SMP treats bases as potential targets: blocks can be taken, so players must hide or defend their wealth instead of assuming safety.
Best Time to Play
Alpha SMP is busiest around 16:00 UTC and quietest around 20:00 UTC, based on recent player activity.
Ping Around the World
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Join Alpha SMP
Alpha SMP puts ordinary survival under Lifesteal PvP pressure.

Where Alpha SMP stands
Alpha SMP has 2 players right now, next to 12 similar servers that are online.
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