MineMania
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 23 FridayToday · In progress | 7.9 | -0.2 | -2.18% | 17 |
| Oct 22 Thursday | 8.0 | +1.8 | +28.67% | 15 |
| Oct 21 Wednesday | 6.3 | +1.1 | +20.97% | 17 |
| Oct 20 Tuesday | 5.2 | -3.2 | -38.61% | 14 |
| Oct 19 Monday | 8.4 | -0.5 | -6.05% | 18 |
| Oct 18 Sunday | 9.0 | +1.0 | +13.16% | 18 |
| Oct 17 Saturday | 7.9 | +2.2 | +38.69% | 15 |
| Oct 16 Friday | 5.7 | +0.3 | +6.20% | 12 |
| Oct 15 Thursday | 5.4 | +0.9 | +19.44% | 13 |
| Oct 14 Wednesday | 4.5 | -1.4 | -23.94% | 11 |
About MineMania
MineMania gives players a protected place to settle, build, and turn survival resources into a player-driven economy. Its center is a Hungarian-language survival world with plot-based building, auctions or shops for trade, and settings that can reduce PvP and hostile-mob pressure, making it better suited to long-term building and cooperation than constant combat.
What Makes It Different
MineMania combines ordinary survival progression with a strong protected-building focus. Players can shape a personal plot, trade through the server economy, and adjust parts of the danger around their base instead of being pushed into nonstop PvP.
Players establish protected plots and settlements where building and interactions can be controlled.
Money, selling resources, auctions, shops, and player-driven trading are central to progression and resource management.
MineMania is explicitly presented as a survival server centered on gathering resources, crafting gear, building homes, and progressing in a shared world.
The main experience is survival with an economy and protected plots. Players gather resources, improve equipment, establish a home, and use the server's transport and trading systems to connect their build with the wider community.
Progress comes from improving gear, developing a larger and better-organized plot, gathering valuable resources, and building wealth through selling or trading. The server's progression is more settlement- and economy-driven than rank-ladder or match-based.
Server-made systems add protected plots, economy features, auctions, player trading, item transfers, teleportation, and controls for PvP and hostile mobs while keeping survival building at the center.
MineMania uses a large survival world with plot-based settlement and a dedicated live map. Players can choose where to establish a home, organize neighboring plots with friends, and build a longer-term base rather than repeatedly entering short matches.
PvP can be disabled around protected areas, supporting players who want to build or trade without constant fighting. Players looking for combat-first gameplay should not expect the server to revolve around mandatory PvP.
The economy supports player-to-player trade, including auction-style selling of unwanted items and player shops or market interactions. Resource gathering has value beyond crafting because surplus materials can be converted into money or traded for what a build needs.
The server is built around shared survival play, neighboring builds, trading, and a Discord community. Its systems favor players who enjoy cooperating on settlements or comparing builds rather than only chasing combat statistics.
MineMania publishes its rules on the official website. Players should review the rules before joining, especially the restrictions covering player conduct, chat, building protection, and gameplay abuse.
MineMania supports auction-style selling, allowing players to convert unwanted or surplus survival items into money through player commerce.
Best Time to Play
MineMania is busiest around 16:00 UTC and quietest around 01:00 UTC, based on recent player activity.
Ping Around the World
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Join MineMania
MineMania gives players a protected place to settle, build, and turn survival resources into a player-driven economy.

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