CobbleWorld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 16 WednesdayToday · In progress | 34.5 | +11.3 | +48.65% | 36 |
| Sep 15 Tuesday | 23.2 | +3.8 | +19.53% | 35 |
| Sep 14 Monday | 19.4 | -2.2 | -10.04% | 30 |
| Sep 13 Sunday | 21.6 | +1.8 | +9.28% | 31 |
| Sep 12 Saturday | 19.8 | -3.8 | -15.96% | 32 |
| Sep 11 Friday | 23.5 | +2.9 | +13.94% | 37 |
| Sep 10 Thursday | 20.6 | +2.6 | +14.32% | 36 |
| Sep 9 Wednesday | 18.0 | +10.8 | +148.85% | 31 |
| Sep 8 Tuesday | 7.3 | +0.4 | +6.10% | 10 |
| Sep 7 Monday | 6.8 | -1.3 | -16.33% | 10 |
About CobbleWorld
CobbleWorld turns Cobbleverse's creature-collecting survival into a progression-focused multiplayer world. Players catch and train Pokémon, complete quests, trade through the server economy, and branch into custom raids, dungeons, a timed Safari Zone, and a large card-collecting system.
What Makes It Different
CobbleWorld layers several custom collection and PvE systems onto the Cobbleverse pack. Its card system includes more than 500 cards that can be opened, graded, traded, or sold, while raids end with a limited catch phase and dungeons provide multiple tiers with separate bosses and loot.
Cobblemon is a modded Minecraft experience where players find, catch, train, and battle Pokémon-like creatures while exploring the world.
The server requires the Cobbleverse pack and centers play on catching and training Pokémon.
Modded Minecraft servers use game mods to add or change mechanics, content, or progression beyond the unmodified game.
Players join through the Cobbleverse Fabric modpack, adding substantial content beyond unmodified Minecraft.
Bosses are unusually powerful Minecraft enemies that demand more preparation and deliberate combat than ordinary mobs.
Both raids and dungeons culminate in dedicated boss encounters.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Custom raids, dungeons, bosses, and Safari Zone activities provide major player-versus-environment progression.
Dungeons are structured Minecraft challenges where players explore connected rooms, fight hostile mobs, overcome hazards, and reach a final encounter or objective.
Six tiers of instanced dungeons provide structured runs with separate bosses and loot crates.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Server money supports shops, GTS trading, card sales, NPC buyers, quests, and casino games.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server combines survival-world building and exploration with shared multiplayer progression and custom activities.
The main loop combines Pokémon collection and training with survival-world exploration, quests, trading, NPC shops, and GTS activity. Players can also enter the timed Safari Zone, where a limited supply of Safari Balls and a private timer turn catching into a focused challenge.
Progression comes from improving a Pokémon team while working through server activities. Custom dungeons are split into six tiers, each with its own boss and loot crate. Raids add another route toward high-tier rewards by sending players through waves and a final boss encounter before a short catch phase.
The server's custom layer includes server-wide raids, six dungeon tiers, a timed Safari Zone, more than 500 collectible cards, card grading, card buyers, reward crates, and a casino with blackjack and slots. These systems run alongside the Cobbleverse creature-collecting experience rather than replacing it.
CobbleWorld is a survival-style Cobblemon world with a player-driven multiplayer setting and guided starting areas. Players can build their own long-term base while using custom activities, shops, quests, and travel tools to move between ordinary survival play and instanced content.
Server money supports NPC shops, GTS trading, card sales, NPC card buyers, and casino games. The card market adds a collection-driven way to earn money by opening packs, grading cards, selling them to other players, or turning selected cards in to NPCs.
CobbleWorld is a young, small community that suits players who enjoy joining an early server and helping shape its direction. Its creator has built many of the server's systems from scratch, giving the network a personal and experimental feel.
The server is advertised as free to play and non-pay-to-win. Listed rank benefits include chat tags, extra homes, and cosmetic perks rather than direct combat power.
A collectible-card system where players acquire, organize, and pursue sets of cards as a progression or collection activity.
Players can collect more than 500 custom cards in CobbleWorld, expanding their collection through packs and market activity.
A Safari Zone creates a focused creature-catching challenge with limited time, supplies, or available attempts.
CobbleWorld's Safari Zone gives players a private timer and a limited supply of 50 Safari Balls, with rewards based on catches.
Large cooperative encounters where players defeat enemy waves and a powerful final boss for special rewards.
CobbleWorld raids are server-wide activities with multiple waves, a final boss room, and a limited catching phase after victory.
Grading evaluates collectible cards and can add a quality distinction useful for collecting, valuation, or resale.
Cards on CobbleWorld can be graded before players sell them, trade them, or retain them as part of their collection.
Some raid formats end with a short opportunity to catch a weakened or defeated encounter under special conditions.
After weakening the final raid boss, players receive a short catch phase in which they can attempt to capture it.
A Global Trade Station enables players to list and obtain Pokémon through an organized asynchronous player marketplace.
The server's GTS supports player trading alongside shops and card sales, giving players a centralized way to exchange items.
NPC buyers purchase selected collectibles for currency, creating an alternate outlet besides player-to-player sales.
CobbleWorld includes NPC buyers that accept selected cards and pay players with server money.
Card packs provide randomized or bundled openings that let players acquire collectible cards through repeatable purchases or rewards.
CobbleWorld players open card packs to obtain cards that can later be graded, sold, traded, or exchanged with NPC buyers.
Casino systems offer chance-based games where players wager in-game currency for possible payouts or losses.
CobbleWorld offers blackjack and slot games that use server money, adding gambling-style entertainment to its economy.
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History of CobbleWorld
CobbleWorld opened for public players in August 2026 as a new Cobbleverse server built around custom server-side activities. Its initial feature set included server-wide raids, six dungeon tiers, a timed Safari Zone, quests, shops, and a GTS.
Later in August, the server added a collection of more than 500 custom cards with packs, grading, player sales, and NPC buyers. A casino using server money for blackjack and slots was also added, broadening the server beyond its original creature-collecting and dungeon progression.
Join CobbleWorld
CobbleWorld turns Cobbleverse's creature-collecting survival into a progression-focused multiplayer world.
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