Mineblood Network
Player History
30 Days · Hourly
Player Trends
| Period | Average ? | Change ? | % Change ? | Peak ? |
|---|---|---|---|---|
| Last 7 Days | 1.9 | +0.2 | +13.44% | 8 |
| Last 30 Days | 0.8 | +0.7 | +435.10% | 8 |
| September 2026 | 0.7 | +0.5 | +399.98% | 8 |
| August 2026 | 0.1 | — | — | 3 |
About Mineblood Network
Mineblood Network extends survival into a long progression ladder. Players gather resources, earn money through Jobs and trading, protect a base with land claims, and improve their character through custom enchants, skill trees, machines, and virtual spawners. Lifesteal-style PvP adds lasting risk to an otherwise economy-focused survival world.
What Makes It Different
Mineblood combines several progression systems that are usually separate on survival servers. Jobs, player trading, Slimefun-style automation, custom enchants, skill trees, virtual spawners, and heart-based PvP all feed into the same survival economy, making the server feel more like a plugin-heavy RPG SMP than a lightly modified vanilla world.
Jobs is a progression system that rewards players for repeatedly performing defined Minecraft activities, such as mining, farming, fishing, building, or hunting mobs.
Jobs are repeatedly presented as a way to earn money and progress through regular survival activities.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money-driven progression is central, with Jobs, resource selling, auction house activity, player shops, AFK selling, and coinflips.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Protected land claims are a core system for securing bases, farms, storage, and team builds.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The primary experience is a shared survival world focused on gathering resources, building bases, and improving equipment.
The main loop revolves around gathering materials, taking Jobs, selling resources, improving equipment, and expanding a protected base. Players can use an auction house, player shops, an AFK shop, and coinflips to move items and money through the economy while land claims help protect long-term builds.
Progression includes Jobs, ranks, custom enchants, skill trees, and virtual spawners. Voting and daily rewards add another route to useful perks, while stronger equipment and automation make later resource gathering more efficient.
Custom content includes Slimefun-style machines such as jetpacks, reactors, and automated production, along with custom enchants, skill trees, virtual spawners, and dungeon content. These systems add RPG and automation layers without making the server a traditional client-side modpack.
Mineblood is centered on a shared survival world where players establish bases, gather resources, and develop protected land. Claims are intended to reduce griefing and give groups room to build farms, storage, and long-term projects.
The network uses a Lifesteal-style PvP system with PvP hearts, so combat can affect long-term survival progression rather than ending when a fight is over. Players who want to avoid losing progress should treat encounters, alliances, and base security seriously.
The economy is one of Mineblood's main systems. Players can earn through Jobs, sell through the auction house or player shops, use an AFK shop, and take risks with coinflips. The mix of automated production and player trading gives gathered resources several possible uses.
The server maintains a Discord community for updates, support, and player communication.
Optional VIP or Prime-style ranks are promoted alongside vote rewards and daily rewards. These perks sit alongside the regular survival, economy, and progression systems rather than replacing them.
Custom enchants add server-specific equipment enhancements that change how players prepare for survival, combat or progression.
Mineblood uses custom enchants as a core equipment-upgrade path, helping players improve gear alongside Jobs, skill trees, and other progression systems.
An auction house lets players list items for sale and buy goods through a shared market interface.
Mineblood offers an auction house for moving gathered resources and other items through its money-centered player economy.
Branching progression systems that let players make lasting choices about how abilities or character capabilities develop.
Mineblood lists skill trees as one of its character-progression systems, alongside custom enchants, Jobs, ranks, and virtual spawners.
Virtual spawners generate and store mob-related drops or experience through an abstract system rather than ordinary persistent mob spawning.
Virtual spawners are listed as a progression system that makes later resource gathering more efficient.
A progression mechanic where automated processes generate resources or output, reducing the need for repeated manual collection.
Players can build toward automated production, giving Mineblood's resource economy a machine-based route beyond manual gathering.
Coinflips are player-facing wager mechanics that resolve an outcome between participants using an in-game chance system.
Mineblood includes coinflips as a money-risking activity within its economy, alongside Jobs, shops, auctions, and resource selling.
An AFK shop lets players sell items through a system intended to keep operating while they are away from active play.
Mineblood includes an AFK shop as an additional way to sell resources within its broader survival economy.
Jetpacks are wearable or usable devices that provide powered aerial movement beyond ordinary Minecraft jumping and flight limitations.
Jetpacks are among Mineblood's Slimefun-style machines, adding specialized mobility to the server's survival and automation progression.
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Join Mineblood Network
Mineblood Network extends survival into a long progression ladder.

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