MineValley
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 4 SundayToday · In progress | 0.6 | -0.2 | -27.27% | 2 |
| Oct 3 Saturday | 0.8 | -0.4 | -34.98% | 4 |
| Oct 2 Friday | 1.2 | -0.1 | -10.96% | 4 |
| Oct 1 Thursday | 1.4 | -0.6 | -30.63% | 4 |
| Sep 30 Wednesday | 2.0 | -0.1 | -6.09% | 5 |
| Sep 29 Tuesday | 2.1 | -1.5 | -41.86% | 8 |
| Sep 28 Monday | 3.6 | -0.6 | -14.85% | 9 |
| Sep 27 Sunday | 4.2 | +2.4 | +134.88% | 14 |
| Sep 26 Saturday | 1.8 | -1.8 | -50.57% | 5 |
| Sep 25 Friday | 3.6 | +0.5 | +16.00% | 9 |
About MineValley
MineValley combines persistent survival building with a separate Resource World for gathering and a chain of Adventure Worlds built around custom mobs, loot, and player-versus-player danger. Players establish protected bases, improve skills, earn money, complete quests, and unlock stronger content as they advance.
What Makes It Different
MineValley separates safe long-term building from resource gathering and high-risk adventure. The Build World has a limited border for permanent bases, while the Resource World resets weekly and the Adventure Worlds add tiered gear restrictions, custom enemies, loot chests, and enabled PvP.
Adventure servers center Minecraft play on exploring a designed world and completing objectives that lead to new areas, encounters, or story developments.
Dedicated Adventure Worlds provide exploration, custom enemies, loot, escalating danger, and access-based progression beyond ordinary survival.
PvE is Minecraft gameplay centered on surviving and overcoming enemies and hazards controlled by the game rather than by other players.
Custom mobs, dangerous terrain, boss events, loot encounters, and Adventure Points make server-controlled combat a major activity.
Quests are tracked Minecraft objectives that direct players to complete specific tasks or a connected sequence of tasks.
Clue Scrolls and weekly Community Quests provide tracked objectives with progression and rewards.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server centers on gathering, crafting, farming, fishing, exploration, building, and long-term survival progression.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is enabled throughout the Adventure Worlds and a separate spawn arena provides player combat.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, Marketplace and Auction House trading, banking, generators, and saleable resources support ongoing progression.
Custom Items are server-created weapons, tools, armor, or usable objects with abilities or properties beyond Minecraft’s standard items.
Custom armor, weapons, materials, gems, runes, nodes, spawners, and other server-created items materially change progression.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Protection Blocks create fuel-dependent protected bases with membership controls, permissions, storage, generators, and upgrades.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Recurring Adventure World events, weekly shared objectives, and tournaments create scheduled activities beyond ordinary survival.
The main survival experience is split between a custom-generated Build World, a vanilla Resource World, and Adventure Worlds. Players mine, farm, fish, fight, explore, and build while using Protection Blocks to secure bases. Adventure Worlds award Adventure Points for defeating custom mobs and contain stronger enemies, special loot, rotating events, and PvP.
Progression uses ten skills, talents, a 20-level player ladder, and the Hype system. Level increases require both in-game money and a total skill threshold, with rewards including new Adventure World access, recipes, cosmetics, base upgrades, currencies, and crafting materials. Hype rises through active play, quests, collections, discoveries, events, voting, and other activities, while death or extended inactivity can reduce it.
MineValley adds Nodes that can be placed, mined, cooled down, and upgraded, then used to craft Amber, Jade, Amethyst, and Ruby gear. Other custom systems include Enchantment Gems, Repair Runes, skills and talents, Valley Cards, collectible plushies, furniture tokens, custom spawners, cosmetics, and base upgrades.
The Build World is a custom-generated, limited-border world intended for permanent bases, towns, and large builds. The Resource World is a vanilla survival world that resets weekly for mining, exploration, structures, and renewable gathering. Adventure content is spread across Bandit Kingdom, Forgotten Playground, Frozen Empire, and The Abyss, with each world tied to stronger gear and custom materials.
PvP is enabled throughout the Adventure Worlds, where players can fight over loot while dealing with custom mobs and dangerous terrain. Spawn also has a PvP Arena with gear-based duels rather than predefined kits. Raiding is restricted to bases whose protection has run out of fuel, and teleport traps or other PvP bypasses are prohibited.
The server economy uses in-game money across the Marketplace, Auction House, base generators, custom crafting, and banking. Node materials, adventure loot, and other resources can be sold or traded, while bank upgrades increase storage capacity and interest. Active bases can also generate money and scraps over time.
Adventure Worlds run rotating King of the Hill, Smash the Piñata, Boss Spawn, and Delivery Man events throughout the day. Weekly Community Quests give the whole server shared objectives, while tournaments add leaderboard-based competitions involving mining, combat, chest opening, and other tasks.
The community is organized around Discord announcements, weekly shared quests, tournaments, leaderboards, and cooperative base management. Players can invite others to their protected bases, contribute to server-wide objectives, welcome new players for Hype, and compare collections, balances, kills, and progression.
Cheating, hacking, bug exploitation, auto-clickers, chunk loaders, ban evasion, harassment, advertising, scamming, teleport trapping, PvP bypasses, and inappropriate usernames, skins, or builds are prohibited. Chat is expected to be in English except in private whispers. Raiding is allowed only after a Protection Block runs out of fuel.
The server store supports MineValley through paid perks and extras presented as non-pay-to-win. Listed products and rewards include server boosters, lootboxes, personalized Valley Cards, and clue crystals, alongside cosmetic and convenience-focused benefits.
Protection blocks secure a defined base area while requiring an ongoing resource or charge to keep protection active.
MineValley bases use Protection Blocks whose protection can expire when fuel runs out, allowing raiding only after the protection has lapsed.
Placeable resource nodes can be worked repeatedly and improved to produce materials or support custom crafting progression.
MineValley Nodes can be placed, mined, cooled down, and upgraded before being used to craft Amber, Jade, Amethyst, and Ruby gear.
A reputation-like activity score rises through ongoing participation and may decline when players stop participating or suffer setbacks.
MineValley Hype increases through quests, collections, discoveries, events, voting, active play, and welcoming newcomers, but can decrease through death or inactivity.
Players improve multiple activity-based skills and unlock talent choices that shape effectiveness or available progression options.
MineValley has ten skills and talents that contribute to player advancement and help unlock stronger content and rewards.
A resource world periodically refreshes its terrain and gathering opportunities so players can repeatedly obtain materials without changing the main world.
MineValley provides a separate vanilla Resource World that resets weekly for mining, exploration, structures, and renewable resource gathering.
A defined player-level ladder provides successive advancement milestones that unlock additional content, rewards, or capabilities.
MineValley uses a 20-level player ladder; advancing requires both in-game money and a total skill threshold.
Separate content areas impose equipment or progression requirements so players enter increasingly difficult zones with suitable power.
MineValley’s Adventure Worlds have tiered gear restrictions and connect stronger areas with custom materials, enemies, and rewards.
A player bank stores currency or valuables, with upgrades that expand capacity and may generate returns over time.
MineValley banking includes storage upgrades and interest, giving players a distinct way to preserve and grow money.
A dedicated adventure score rewards progress through dangerous exploration and combat content and can support access or advancement.
MineValley Adventure Worlds award Adventure Points for defeating custom mobs while players pursue stronger worlds, gear, and materials.
Player bases can host generators that produce resources or currency over time and can be improved through progression.
MineValley bases can generate money and scraps over time, with generators integrated into protected-base upgrades and the economy.
Shared objectives allow the whole player community to contribute toward collective goals and rewards rather than completing tasks individually.
MineValley runs weekly Community Quests with shared server-wide objectives alongside individual clue-based activities.
An auction interface lets players list items for sale and purchase offers from other players through a shared marketplace.
MineValley provides an Auction House alongside its Marketplace for trading resources, adventure loot, and other saleable materials.
Server-created enemies introduce behaviors, difficulty, or rewards beyond ordinary Minecraft hostile mobs.
MineValley Adventure Worlds contain custom mobs that provide combat challenges, Adventure Points, and access to special loot.
A dedicated PvP arena supports player-versus-player fights where combatants use their own or otherwise equipment-defined gear.
MineValley’s spawn PvP Arena offers gear-based duels rather than predefined kits, separating it from Adventure World combat.
Timed competitions rank players by performance across selected activities, creating comparative goals beyond ordinary progression.
MineValley tournaments use leaderboards for mining, combat, chest opening, and other tracked activities.
Players can obtain and compare collectible objects that provide a collection-focused progression or completion goal.
MineValley features Valley Cards, collectible plushies, furniture tokens, and collections that contribute to Hype and player comparison.
Specialized gems enhance or modify equipment through a server-specific item enhancement system.
MineValley includes Enchantment Gems among its custom items, allowing its equipment progression to extend beyond standard Minecraft gear.
Specialized runes provide a server-specific method for restoring or maintaining the usefulness of equipment.
MineValley’s custom-content systems include Repair Runes alongside custom weapons, armor, gems, and materials.
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Join MineValley
MineValley combines persistent survival building with a separate Resource World for gathering and a chain of Adventure Worlds built around custom mobs, loot, and player-versus-player danger.

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