FunnyGame
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 30 WednesdayToday · In progress | 33.3 | -73.7 | -68.91% | 43 |
| Sep 29 Tuesday | 107.0 | +1.5 | +1.46% | 229 |
| Sep 28 Monday | 105.4 | -66.0 | -38.51% | 272 |
| Sep 27 Sunday | 171.4 | — | — | 308 |
About FunnyGame
FunnyGame is built around moving between several reset-driven modes rather than settling into one vanilla world. Its main group is Survival, SkyBlock, Grief and Anarchy, backed by a lobby with BedWars, SkyWars, Build Battle, Murder Mystery and SkyPvP. Economy systems, claims, clans, shops and frequent wipes give the network a fast-moving, plugin-heavy feel.
SkyWars is a round-based Minecraft PvP mode where players start on separate floating islands and fight until one player or team remains.
SkyWars is an active listed minigame providing a separate round-based PvP experience.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Anarchy is a named main mode with distinct protection rules, PvP emphasis, and separate reset timing.
BedWars is a Minecraft PvP match where players defend a bed that prevents permanent elimination while they work to destroy their opponents’ beds.
BedWars is an active network minigame explicitly listed among the available competitive experiences.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is a primary network mode with resource gathering, building, economy, claims, and regular world progression.
Skyblock is a Minecraft mode where players develop a floating island while gathering and multiplying scarce resources above the void.
SkyBlock is a major mode with individual islands, separate progression, and a dedicated economy.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is central to Survival, Grief, Anarchy, SkyPvP, and several competitive minigames.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, shops, rewards, and a developed SkyBlock economy materially shape progression across the network.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Regular modes use region protection, while Anarchy uses valuable blocks to mark protected areas.
The network combines long-form modes with quick minigames. Survival, SkyBlock, Grief and Anarchy provide the main progression spaces, while BedWars, SkyWars, Build Battle, Murder Mystery and SkyPvP cover shorter competitive sessions. Players can also use clans, shops, player warps, region protection and server commands to shape how they play.
Progression is reset-driven. Regular modes wipe roughly every three to four weeks, while Anarchy is reset about every one to two months. Donor privileges carry over through wipes, so paid ranks remain separate from the current world progress.
Beyond standard Minecraft, FunnyGame adds region claims, warps, kits, keys, donor commands, holograms, picture displays, island flight and other server-controlled utilities. Survival also has custom rewards and command systems that change how quickly players travel, build and manage resources.
The network separates its main experiences into Survival, SkyBlock, Grief and Anarchy worlds. Protected regions are available on the regular modes, while Anarchy uses special valuable blocks to mark protected areas. SkyBlock uses individual islands and its own economy rather than the ordinary survival landscape.
PvP runs through Survival, Grief, Anarchy and dedicated minigames. Combat is supported by player rewards, PvP-focused arenas and anti-cheat systems, while the rules prohibit cheats, combat abuse, duping and other unfair advantages.
Money, shops and server rewards are important to the network, especially in Survival and SkyBlock. Players can earn through activities and combat, buy or sell supplies, and use the SkyBlock economy to develop their island. The store adds ranks, keys and utility perks on top of the in-game economy.
Support and moderation are organized through VK and Discord, with Russian-language guidance for account recovery, complaints, security and server issues. The community is aimed primarily at Russian-speaking players.
The rules prohibit account sales or transfers, cheating, duping, malicious lag builds, DDoS activity, advertising other servers, harassment, scams and abusive behavior. Staff retain broad discretion over punishments, and complaints generally require clear screenshots or video evidence.
The store sells ranks from entry-level VIP packages through high-tier privileges, along with keys, unbans, unmutes, special nicknames and mode-specific perks. Paid commands include flight, feeding, repair, creative access, warps, holograms, picture creation and island flight. Purchases are treated as donations, and the rules generally exclude refunds after use.
Scheduled world resets replace accumulated map progress so players repeatedly begin fresh development cycles.
Regular modes wipe approximately every three to four weeks, while the Anarchy world resets roughly every one to two months.
Some servers preserve purchased privileges or account-linked benefits when a world or seasonal progression cycle resets.
Documented wipes preserve donor privileges across Survival, SkyBlock, Anarchy, and Grief instead of resetting those benefits with world progress.
A movement ability that lets players fly around their floating island or sky-based building area.
SkyBlock includes island flight as a server-controlled utility, supporting construction and movement around individual islands.
Player Warps let players create publicly accessible destinations for shops, bases, services, or community locations across the server world.
The network provides player warps as a utility for navigating its separate survival, island, and competitive experiences.
Custom kits provide predefined equipment or supplies designed for particular modes, activities, or player progression needs.
FunnyGame adds server-controlled kits alongside its Survival, PvP, Grief, Anarchy, and minigame experiences.
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FunnyGame is built around moving between several reset-driven modes rather than settling into one vanilla world.

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