LuneCraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 5.0 | 0.0 | 0.00% | 5 |
| Sep 7 Monday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 6 Sunday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 5 Saturday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 4 Friday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 3 Thursday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 2 Wednesday | 5.0 | 0.0 | 0.00% | 5 |
| Sep 1 Tuesday | 5.0 | -2.8 | -35.48% | 5 |
| Aug 31 Monday | 7.8 | +6.1 | +365.00% | 27 |
| Aug 30 Sunday | 1.7 | -0.5 | -21.57% | 7 |
About LuneCraft
LuneCraft is mainly a Towny survival network set on a real-world map. Players gather resources, start towns, claim land, build communities and deal with trade, taxes, diplomacy and war. The map gives every town a place in a larger shared world.
The network also offers Skyblock, Survival, BoxPvP and TrapPvP. Seasonal updates add systems such as sieges, duels, achievements and safer player trading. That mix suits players who enjoy building a town but still want separate places for fast combat.
What Makes It Different
LuneCraft puts Towny towns on a real-world map, so geography matters to where players settle and expand. It then adds separate Skyblock and PvP modes for players who want something faster than town building.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The main Towny world uses real-world geography.
Towny is a settlement system where players found towns, claim land, and control how residents use it.
Town building, land claims, diplomacy, taxes and wars are the server's central experience.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Town claims protect and organize player-built areas.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Resource gathering, building and survival progression form the foundation of the network.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Trading, markets, town taxes, tasks, credits and player finances are important systems.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players build shared communities, towns and economies in a multiplayer survival setting.
Start by gathering resources and money, then create or join a town. Town members can claim land, invite players, build together and manage a shared town treasury. Towns can form alliances, trade with one another or enter conflicts.
Progress comes from collecting resources, earning money, completing tasks, trading items and growing a town. Daily and weekly tasks, events and achievements provide extra rewards. Seasonal resets can remove town and item progress when a new season begins.
Custom server systems include sieges, achievements, Discord account linking, secure player trading, duels and several separate PvP modes. The network uses a connected hub-style setup rather than one single survival ruleset.
The main Towny world follows real-world geography. Players choose real cities or regions for their towns and can view settlements on a dedicated interactive map. Skyblock provides a separate island-based style of play.
PvP is available through town conflicts, siege gameplay, arena plots, duels, BoxPvP and TrapPvP. Players with PvP disabled cannot enter arena plots in the Season 5 ruleset. The network also uses aim-assist protection to limit unfair combat advantages.
Players earn money through tasks, trading, markets, events and town taxes. Town leaders can collect taxes and manage a town bank. The network also uses Lune credits for voting rewards and website purchases.
LuneCraft runs seasonal launches, voting promotions, community events and Towny tournaments. Season 5 also added achievements and competitive duels alongside the regular server activities.
The main community language is Turkish. Players can use Discord for announcements, support and suggestions, while the website provides account registration, news and support tools.
Cheating and exploiting are prohibited and can result in a permanent ban.
The official store sells temporary ranks, memberships, crates, keys and Lune credits across Towny, BoxPvP and TrapPvP categories. Rank benefits can include extra storage, kits, commands, flight, currency and access to special areas.
History of LuneCraft
LuneCraft began around July 2024 as a Turkish Towny server. Its early identity centered on towns, trading and community building on a real-world map.
By September 2024, the server had moved beyond a simple survival setup. Town development, regular events and player interaction formed the main experience, while the network continued to expand its systems.
During 2025, LuneCraft added more formal credit and voting rewards. Seasonal announcements kept the network focused on recurring updates instead of treating the world as a one-time launch.
Season 5 was announced on November 4, 2025, and opened on November 8. The season reset player data and towns so everyone could begin again on equal terms.
The Season 5 update brought back the siege system and added stronger aim-assist protection. It also introduced secure trading, one-versus-one duels, achievements and Discord account linking. Nations support returned as part of the refreshed Towny experience.
Skyblock and TrapPvP were added to the network's expanding game lineup during the same transition. BoxPvP also became part of the public store and server identity, giving players a faster combat-focused alternative to town building.
Today, LuneCraft combines real-world Towny with seasonal progression, Skyblock and several PvP modes. Its identity is shaped by Turkish community play, town politics, recurring resets and a large set of connected server systems.
Join LuneCraft
LuneCraft is mainly a Towny survival network set on a real-world map.
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