JustVanilla
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 22.1 | +14.5 | +190.16% | 37 |
| Oct 2 Friday | 7.6 | -9.4 | -55.15% | 30 |
| Oct 1 Thursday | 17.0 | -3.1 | -15.37% | 27 |
| Sep 30 Wednesday | 20.1 | +1.0 | +5.46% | 29 |
| Sep 29 Tuesday | 19.0 | — | — | 41 |
About JustVanilla
JustVanilla keeps survival close to ordinary Minecraft. Players gather resources, build homes and towns, explore a shared world, and develop their own place in a community shaped by alliances, rivalries, PvP, and the risks of an unprotected survival environment.
What Makes It Different
JustVanilla avoids the usual server economy, custom items, and purchasable ranks, leaving players to earn their progress through vanilla survival. Griefing and PvP are part of the world, so building somewhere permanent also means deciding how much risk to accept.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
The server explicitly uses ordinary Minecraft blocks, systems, and progression without custom items or economy plugins.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The server describes a long-lived shared world in which towns, alliances, and rivalries grow over time.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a multiplayer survival world where homes, towns, alliances, and rivalries develop through player activity.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Gathering, crafting, exploration, building, equipment progression, and managing danger form the central player experience.
PvP is Minecraft gameplay centered on direct combat between players.
PvP is explicitly part of the intended survival environment, with players deciding whom to fight and what risks to accept.
The main experience is gathering materials, crafting gear, exploring, building, and establishing a place in a shared survival world. Towns, alliances, and rivalries develop through player activity rather than through classes, kits, or a custom gameplay system.
Every player starts on equal footing and earns equipment through normal Minecraft survival. Advancement comes from gathering, crafting, exploration, building, and other in-game activity rather than a server currency or purchasable rank ladder.
Gameplay stays close to vanilla, with no custom items, no economy plugins, and no ranks for sale.
The server centers on a long-lived shared survival world where towns, alliances, and rivalries grow over time. Java and Bedrock players share the same world.
PvP and griefing are part of the server's intended survival environment. Players should expect conflict and make their own decisions about where to build, what to protect, and who to trust. Exploits, duping, and hacked clients are not allowed.
There is no server economy plugin. Resources and progress come from vanilla gathering, crafting, exploration, and player activity instead of a central currency or paid ranks.
The social side is player-built. Players can form towns and alliances, develop rivalries, build with friends, or follow their own path through the shared world.
Griefing and PvP are allowed parts of the world, while exploits, duping, and hacked clients are prohibited.
The server does not sell ranks or pay-to-win advantages. Players earn their progression in-game.
Open griefing permits players to damage or alter rival builds, making construction security and concealment important survival concerns.
Griefing is explicitly part of the intended environment, so players must decide where to build and what to protect.
The server does not provide a centralized money-based economy for buying, selling, or upgrading through currency.
There is no economy plugin or central currency; progress comes from vanilla gathering, crafting, exploration, building, and player activity.
A world where player builds and resources remain exposed to interference instead of receiving guaranteed server or plugin protection.
The server presents an unprotected survival environment in which location, trust, and personal precautions affect how safely players build.
Player towns are community settlements where players organize homes, shared spaces, and development around a common local identity.
Players build towns and develop communities together in the shared, long-lived survival world through their own activity.
Player Alliances are voluntary cooperative relationships in which players share resources, protection, information, or plans against common threats.
Players can form alliances and cooperate while navigating the shared world's open PvP and griefing risks.
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Join JustVanilla
JustVanilla keeps survival close to ordinary Minecraft.

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