VanillaCraft
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 3.3 | 0.0 | +1.30% | 5 |
| Oct 2 Friday | 3.2 | -0.8 | -19.79% | 7 |
| Oct 1 Thursday | 4.0 | +0.1 | +3.37% | 8 |
| Sep 30 Wednesday | 3.9 | -0.5 | -11.55% | 8 |
| Sep 29 Tuesday | 4.4 | -0.4 | -7.89% | 10 |
| Sep 28 Monday | 4.8 | -1.4 | -22.97% | 9 |
| Sep 27 Sunday | 6.2 | — | — | 14 |
About VanillaCraft
VanillaCraft keeps multiplayer survival close to ordinary Minecraft: gather, build, explore, and fight in a hard world where players can raid or grief outside the server’s protected spawn rules. There are no TPA or sethome commands, and death does not preserve inventory, so travel, storage, and base security matter more than on a convenience-heavy SMP.
What Makes It Different
VanillaCraft removes many of the conveniences commonly added to survival servers. With no TPA or sethome, hard difficulty, no keep-inventory, and open raiding or griefing, ordinary travel and base protection become meaningful parts of the multiplayer experience.
Vanilla servers use Minecraft’s original blocks, items, rules, and progression without custom gameplay systems that redefine how players play.
VanillaCraft is explicitly presented as close to or fully vanilla, without custom gameplay systems or plugins redefining progression.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is survival-only, centered on gathering, crafting, exploration, building, farming, and surviving hostile conditions.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is allowed throughout the survival world, with rules limiting spawn killing, trapping, and disruption rather than eliminating PvP.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is a small multiplayer survival world where players build bases, gather resources, explore, and progress alongside one another.
The server is survival-only and stays close to the standard Minecraft ruleset. The difficulty is hard, keep-inventory is disabled, and players set their respawn through beds rather than a sethome command. Firespread is disabled to reduce lag, while spawn uses adventure mode and protected areas to prevent disruption.
Progress follows the ordinary survival path of gathering resources, crafting stronger gear, exploring farther, building a base, and developing farms or other long-term projects. There is no TPA-based convenience loop or published rank ladder shaping advancement.
The world border is set at 200,000 blocks, creating a playable area roughly 400,000 by 400,000 blocks across. Spawn is protected, uses adventure mode, and can be left by walking in any direction. Builds near spawn may be removed when they obstruct or disrupt the area.
PvP is part of the survival world, and raiding or griefing is allowed under the server’s rules. Repeatedly killing players at spawn, trapping beds or Nether portals, and attacking protected spawn areas are prohibited, so open conflict exists alongside specific limits against harassment and disruption.
Public server chat is English. The community Discord is distributed in-game rather than through a public invite, and staff are volunteers. The server is aimed at a small survival community rather than a large multi-mode network.
Cheating, x-ray-style resource packs, item duplication, exploits, intentional lag, spam, advertising, harassment, and slurs are prohibited. OptiFine, Sodium, Lunar, and Litematica are allowed, but Litematica’s auto-placement function is not. Players are expected to respect staff decisions and avoid repeated spawn kills, traps, and disruptive builds.
Donations go toward the server’s monthly costs and can provide a permanent colored player name. The published options are cosmetic name colors rather than gameplay ranks or paid progression.
A server restriction that removes player-requested teleportation between separate locations or directly to another player.
Players cannot request instant teleports to one another, making journeys between bases and encounters require physical travel.
A death penalty that removes or drops the items a player was carrying when they die.
Keep-inventory is disabled, so players can lose carried items after death and must protect equipment during travel and conflict.
A server restriction that removes saved personal home locations or commands for instantly returning to them.
The server provides no sethome command, so players cannot save command-based return points for convenient travel.
A rule set that permits players to damage, alter, or dismantle other players’ builds within stated conduct boundaries.
Players may grief outside protected spawn, while rules still prohibit disruptive conduct, harassment, and trapping beds or Nether portals.
A designated spawn area where building, combat, or other disruptive player actions are restricted.
Spawn uses adventure mode and protected-area rules, banning disruptive builds, repeated spawn kills, and attacks on the spawn area.
Hard difficulty increases survival danger through tougher hostile encounters and more demanding consequences for mistakes during ordinary world play.
VanillaCraft runs on hard difficulty, increasing survival pressure during exploration, combat, nighttime travel, and base development.
A large world border provides an expansive bounded area for exploration, settlement, resource gathering, and separation between player locations.
The world border is set at 200,000 blocks, described as an approximately 400,000-by-400,000-block playable area.
The server does not provide a centralized money-based economy for buying, selling, or upgrading through currency.
VanillaCraft publishes no server economy; advancement follows ordinary gathering, crafting, exploration, building, and farming instead.
A system where sleeping in a bed establishes the location used after a player’s later death.
Without sethome, players rely on beds to establish their respawn points in the survival world.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of VanillaCraft
VanillaCraft was already operating by April 2016. In December 2021, the server paired the Minecraft 1.18 update with a new survival map.
After two years, the 2021 map was retired and another survival map began on December 2, 2023. The server’s current identity remains centered on a straightforward survival world rather than a large network of separate modes.
VanillaCraft FAQ
Does VanillaCraft have TPA or sethome?
No. Players use beds to set their respawn point instead of using sethome, and there is no TPA command.
How large is the world?
The world border is set at 200,000 blocks, making the world approximately 400,000 by 400,000 blocks across.
What difficulty is the server?
Hard difficulty.
Is keep-inventory enabled?
No. Items are not automatically retained after death.
Join VanillaCraft
VanillaCraft keeps multiplayer survival close to ordinary Minecraft: gather, build, explore, and fight in a hard world where players can raid or grief outside the server’s protected spawn rules.

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