Horizon Realms
Online · checked
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 30 FridayToday · In progress | 4.3 | -0.3 | -6.49% | 5 |
| Oct 29 Thursday | 4.6 | -0.2 | -4.35% | 7 |
| Oct 28 Wednesday | 4.8 | +0.8 | +18.56% | 8 |
| Oct 27 Tuesday | 4.0 | -0.3 | -7.62% | 7 |
| Oct 26 Monday | 4.4 | -1.2 | -21.64% | 7 |
| Oct 25 Sunday | 5.6 | +1.9 | +50.56% | 9 |
| Oct 24 Saturday | 3.7 | -0.3 | -8.25% | 6 |
| Oct 23 Friday | 4.0 | +1.3 | +44.78% | 6 |
| Oct 22 Thursday | 2.8 | +1.2 | +81.08% | 5 |
| Oct 21 Wednesday | 1.5 | -1.3 | -45.59% | 4 |
About Horizon Realms
Last updated
On Horizon Realms you start by planting a kingdom. Your first claimed chunk becomes its anchor, and every new chunk must touch land you already hold. A shared bank pays for claims and upkeep, and the Ruler decides what each rank can build, claim or spend.
Outside your borders the world is open, so you mine and build freely. Kingdoms make alliances, rivalries and trade deals, and only a declared war can move a border. Java and Bedrock players share the same world, and public chat is in English.
What Makes It Different
Land only changes hands through declared kingdom wars with fixed rosters and a war purse, so raids and griefing cannot take your territory.
Kingdoms claim connected chunks, share a bank and set rank permissions.
PvP zones plus declared wars between kingdoms that can move borders.
A survival world where you mine, build and grow a kingdom.
You found or join a kingdom, claim connected chunks and build inside them. Only members can build, break blocks or open chests inside a claim. Abandoned kingdoms turn into ruins you can loot but not flatten.
PvP is on only in clearly labelled zones. Wars are declared kingdom to kingdom, each side has a fixed roster, and winners can take land by conquest or annexation. A Kingdom Shield stops new war declarations against a kingdom for a while after a war.
Each kingdom runs a bank that members pay into. It covers claims, upkeep and war costs, and a kingdom that cannot pay upkeep loses land. Players trade with /trade so both sides confirm the deal.
Griefing protected land, protection bypasses, spawn killing and trapping are banned. Large-scale destruction like mass TNT or flooding is banned even on unclaimed land. Alts are allowed for farms but cannot join kingdoms.
Store ranks give cosmetics, perks and conveniences. They do not make you stronger in combat or make claims easier to take.
You found a kingdom with a Ruler, custom ranks and a shared bank that pays for land, upkeep and wars.
The /trade command lets both players check and confirm a deal before anything changes hands.
A live web map shows kingdoms, empires, plots and who is online right now.
Claims grow one connected chunk at a time, and only kingdom members can build, break or open chests inside.
Store ranks focus on cosmetics, perks and conveniences rather than combat power.
Kingdoms can form alliances, rivalries, treaties and trade deals, and even break them, as long as no exploits are used.
Kingdoms declare wars with fixed rosters and a war purse held in escrow, and winners can take land by conquest.
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Join Horizon Realms
On Horizon Realms you start by planting a kingdom.

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