GunaMC Network
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 22 ThursdayToday · In progress | 0.0 | — | — | 0 |
| Oct 21 Wednesday | 0.0 | — | — | 0 |
| Oct 20 Tuesday | 0.0 | — | — | 0 |
| Oct 19 Monday | 0.0 | — | — | 0 |
| Oct 18 Sunday | 0.0 | — | — | 0 |
| Oct 17 Saturday | 0.0 | — | — | 0 |
| Oct 16 Friday | 0.0 | — | — | 0 |
| Oct 15 Thursday | 0.0 | — | — | 0 |
| Oct 14 Wednesday | 0.0 | — | — | 0 |
| Oct 13 Tuesday | 0.0 | — | — | 0 |
About GunaMC Network
GunaMC Network is a Spanish-language cross-play server built around two clearly advertised directions, Survival OP and Gens. Survival is not presented as a quiet vanilla SMP. PvP, protections, and an anarchic edge sit in the same pitch, so players are pushed toward gathering, building, securing a base, and deciding when to fight rather than simply settling into a protected builder world.
The Gens side gives the network a more focused grind. Its dedicated store section and current server presentation put generator progression beside survival, while ranks, tokens, spawners, kits, and commands shape how quickly a player can move through the server. Java and Bedrock players share the network, making it accessible to a mixed Spanish-speaking community.
GunaMC was already running by September 23, 2025, when its public presentation advertised custom survival mechanics, special events, and separate Java and Bedrock connection details. The current store still separates Survival OP from Gens and sells both cosmetic and gameplay-affecting items. It also states that gameplay-affecting purchases can be earned by playing, so spending money is not presented as the only route through the main progression loop.
Gens is one of the server’s two clearly advertised progression branches, with a dedicated store section and generator-driven advancement.
Survival OP is a primary advertised mode built around gathering resources, establishing bases, and progressing through a survival world.
Generator output, tokens, ranks, spawners, kits, and other purchasable or earnable progression elements make resource value central to advancement.
PvP is explicitly part of the server identity and is presented as a regular element of its survival gameplay.
Start in Survival by collecting resources, putting down a base, protecting it, and choosing how much of your time to spend around PvP. The server pairs protections with an anarchic label, creating a more managed survival environment than pure no-rules anarchy while still keeping combat in the picture.
The other clear route is Gens, where the grind is organized around generator-driven output and repeated upgrades rather than only mining and crafting. It suits players who like turning a steadily growing production setup into stronger access and status.
Progression is split between ordinary survival growth and server-issued advancement. The store exposes temporary and permanent ranks, rank upgrades, tokens, protections, premium kits, spawners, and commands, with a separate rank and command section for Gens. The server also states that gameplay-affecting purchases can be earned in game, so players are not locked out of the main progression loop if they do not spend money.
PvP is part of the server's current identity, with its presentation pairing Survival and Gens with an anarchic label. Protections make the combat environment look more managed than a pure anarchy server, while the PvP tagging points to combat as a regular part of survival rather than an isolated minigame.
Gens and tokens are the clearest economy signals. Generator progression, spawners, ranks, kits, and commands all connect the resource grind to advancement, while the store separates Survival OP and Gens into their own progression sections.
The store sells cosmetic items alongside temporary and permanent ranks, rank upgrades, tokens, protections, premium kits, spawners, commands, and keys. Several of those purchases affect gameplay, but the server states that gameplay-affecting items can also be earned by playing. That makes the shop part of the progression economy without presenting payment as the only way to advance.
GunaMC states that gameplay-affecting items sold through its store can also be earned by playing, including items tied to its progression systems.
GunaMC sells temporary and permanent ranks and rank upgrades across Survival OP and Gens, while ranks also shape server-issued advancement.
Tokens are listed among GunaMC’s gameplay-affecting progression products and are associated with the server’s broader generator and economy loops.
GunaMC offers premium kits as gameplay-affecting items in its store, with the profile indicating they can also be earned through play.
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Join GunaMC Network
GunaMC Network is a Spanish-language cross-play server built around two clearly advertised directions, Survival OP and Gens.

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