GeoCraft
Player History
30 Days · Hourly
Player Trends
| Period | Average ? | Change ? | % Change ? | Peak ? |
|---|---|---|---|---|
| Last 7 Days | 6.4 | -0.2 | -3.68% | 21 |
| Last 30 Days | 5.9 | +0.1 | +1.06% | 24 |
| September 2026 | 5.9 | +0.1 | +0.94% | 24 |
| August 2026 | 5.9 | — | — | 26 |
About GeoCraft
GeoCraft turns the Netherlands into a long-running collaborative build. Roads, rivers, terrain, and imported building outlines provide the map, while players add houses, schools, businesses, landmarks, and districts. Use /gc to jump to a real address or /warp to visit cities and projects, then build in GeoCraftNL, switch to survival, or use the freebuild world.
What Makes It Different
GeoCraft's defining feature is geographic precision. The main world represents the Netherlands at roughly one Minecraft block per real-world meter, and players can use an address, postcode, city, or street command to reach the place they want to build. That makes rebuilding a real home or landmark the starting point rather than an optional theme.
Earth servers use a Minecraft map based on real-world geography, giving building, travel, and settlement a recognizable setting of continents, countries, and cities.
The main world is an approximately 1:1 reconstruction of the Netherlands with real geography, cities, roads, rivers, and landmarks.
Freebuild is a Minecraft building mode centered on creating structures and landscapes without a required combat, quest, or level-progression path.
A separate freebuild world provides an additional environment dedicated to unrestricted player construction.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
The long-running Netherlands map continuously retains and accumulates player-built homes, businesses, landmarks, and collaborative projects.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The network includes a separate survival world with gathering, hostile mobs, exploration, protected bases, and conventional progression.
The main GeoCraftNL world is a shared building environment based on real Dutch geography. Players travel with /warp and /gc, inspect locations with navigation commands, and add detailed structures to the rough imported map. Building access is organized through the Gast and Burger ranks, claims, and staff assistance. A separate survival world adds gathering, hostile mobs, protected bases, trading, and exploration.
New visitors begin as Gast players and can look around without building. Players who want to contribute use /aanmelden to become Burger, after which they can build in the main world. Further responsibility comes through staff ranks such as Wethouder, Burgemeester, Commissaris van de Koning, Gedeputeerde, Minister, and Koning. Survival progression is more traditional, with players gathering materials, improving bases, and using Geo to obtain supplies or protection.
GeoCraft adds location and community tools around the geographic map. Players can use /gc to travel to addresses, /whereami to identify their current real-world location, and /warp to reach cities or projects. Other custom systems include claims, the Geo economy, player companies, staff-assisted WorldEdit, project channels, and survival dungeons built from structures taken from GeoCraftNL.
The main world is a persistent, one-to-one-scale representation of the Netherlands containing roads, rivers, trees, terrain, and building outlines. The map covers roughly 1,000 billion Minecraft blocks and includes warps for cities and notable locations. GeoCraft also maintains separate survival and freebuild worlds, each with its own live map.
The in-game currency is called Geo. Players can earn it through building, trading, staying online, and competitions, then use it for player payments, companies, survival supplies, and land protection. GeoCraft also has a company system for player-run businesses, including business descriptions, websites, accounts, and market-hall spaces.
Building competitions are part of the server's community activity. Winners can receive Geo and a special winner suffix, while GeoFort also uses GeoCraft for workshops and activities connected to geography, design, and local environments.
GeoCraft has a civic-style community structure built around players, projects, Discord channels, and staff ranks. Wethouders help visitors, Burgemeesters manage claims and moderation, CVDKs assist with WorldEdit, and project teams organize larger building efforts. Discord is used for communication, verification, project coordination, and events.
Griefing, hacking, bug abuse, spam, discrimination, harassment, lag machines, impersonating staff, and unauthorized advertising are prohibited. GeoCraftNL also expects buildings to represent real places in the Netherlands unless a construction plan has been confirmed. The allowed-mod list includes selected performance, visual, mapping, inventory, replay, and building-assistance mods, while hacked clients and destructive building automation are forbidden.
GeoCraft uses an in-game currency called Geo for player payments, companies, survival purchases, and contest rewards. The public shop is currently marked Coming Soon.
Players can locate and travel to real-world addresses or geographic places through an in-game navigation system.
The /gc command accepts Dutch addresses, postcodes, cities, and streets, while /whereami identifies a player's current real-world location.
A Minecraft world reproduces real-world geography, infrastructure, settlements, and landmarks as the setting for player activity.
GeoCraft recreates the Netherlands at approximately one Minecraft block per real-world meter, including roads, rivers, terrain, and building outlines.
Player companies organize commercial activity through ownership, employees, services, production, and financial decisions made by players.
GeoCraft companies support business descriptions, websites, accounts, market-hall spaces, and transactions using the Geo currency.
Construction rules require player-created structures to fit a defined real-world setting, theme, or approved development plan.
GeoCraftNL expects buildings to represent real places in the Netherlands unless a construction plan has been approved.
A server network provides multiple connected Minecraft worlds with distinct environments, destinations, or gameplay purposes.
GeoCraft provides dedicated GeoCraftNL, survival, and freebuild worlds, each represented through its own online map.
Players begin with limited access and gain construction privileges after completing a server-defined registration or advancement step.
New players enter as Gast visitors and use /aanmelden to become Burger before building in the main world.
A server-specific currency supports player transactions, purchases, rewards, or progression within its economy.
Players earn Geo through building, trading, online time, and competitions, then spend or transfer it for companies, survival supplies, and protection.
A survival world includes structured dungeon areas where players explore, fight hostile enemies, and pursue objectives or rewards.
GeoCraft's survival experience includes a dungeon built from structures taken from the GeoCraftNL world, including the Dam.
Building competitions challenge players to create structures around a prompt or theme, with entries compared through judging, recognition, or awards.
GeoCraft runs building competitions whose winners can receive Geo and a special winner suffix.
Authorized staff provide assisted bulk-editing or terrain-construction tools for approved player projects.
GeoCraft staff, including CVDKs, help project teams with WorldEdit for larger collaborative building work.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of GeoCraft
GeoCraft grew out of GeoFort's Minecraft workshops, which began in 2013. In 2015, GeoFort and its partners turned Dutch geographic data into the GeoCraftNL world, launched the first Netherlands map on October 3, 2015, and followed it with GeoCraftNL 2.0 later that month.
Survival became a separate part of the network in December 2017, followed by Survival 3 in April 2020. This broadened GeoCraft beyond rebuilding real places into a network with both geographic building and conventional survival progression.
By its 10th anniversary in 2025, more than 75,000 children had contributed to the world. The current network also includes freebuild and survival maps alongside the main Netherlands map, with the online maps updated regularly.
GeoCraft FAQ
How do I find my real home or another Dutch location?
Use /gc with an address, postcode and house number, or use /warp for a city or project.
Can I play survival on GeoCraft?
Yes. Use /warp survival to enter the separate survival world, where players gather resources, build bases, fight monsters, protect land, and explore dungeons.
How do I get permission to build?
New players start as Gast visitors. Use /aanmelden to become Burger and gain the ability to build, with claims and staff support used to manage building areas.
Join GeoCraft
GeoCraft turns the Netherlands into a long-running collaborative build.

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