ForniCity
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 12 MondayToday · In progress | 105.3 | +32.3 | +44.29% | 111 |
| Oct 11 Sunday | 73.0 | +2.0 | +2.76% | 120 |
| Oct 10 Saturday | 71.0 | +9.3 | +15.05% | 113 |
| Oct 9 Friday | 61.8 | -1.0 | -1.59% | 97 |
| Oct 8 Thursday | 62.8 | +1.3 | +2.10% | 98 |
| Oct 7 Wednesday | 61.5 | -3.8 | -5.81% | 111 |
| Oct 6 Tuesday | 65.3 | -2.4 | -3.54% | 114 |
| Oct 5 Monday | 67.6 | -29.0 | -30.02% | 118 |
| Oct 4 Sunday | 96.7 | — | — | 138 |
| Oct 3 Saturday | 0.0 | — | — | 0 |
About ForniCity
Pick a place to build, turn gathered resources into trade, and choose whether to stay in the protected Survival world or branch into the newly promoted Skyblock mode. ForniCity is a Brazilian Portuguese vanilla-plus network that layers land protection, McMMO-style progression, missions, dungeons, PvP, duels, clans, and recurring events over its survival foundation.
What Makes It Different
ForniCity combines a protected player-driven Survival economy with dungeons featuring bosses, runes, and titles, while also expanding into Skyblock. Its advertised schedule includes four automatic daily events and a Gladiator competition with a listed R$500 prize at the end of the season.
mcMMO is a Minecraft server skill system that grants experience for activities such as mining, chopping trees, fishing, and fighting.
McMMO-style skills are repeatedly identified as a central Survival progression system.
Dungeons are structured Minecraft challenges where players explore connected rooms, fight hostile mobs, overcome hazards, and reach a final encounter or objective.
Dungeons are a defined part of the network and include bosses as structured PvE content.
Skyblock is a Minecraft mode where players develop a floating island while gathering and multiplying scarce resources above the void.
The current MOTD and server listings explicitly promote Skyblock as a newly available network mode.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is the network's central experience, focused on building, exploration, resource gathering, protected bases, and player-driven progression.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Player-to-player trading and an active market for Survival resources are central advertised activities.
PvP is Minecraft gameplay centered on direct combat between players.
The profile directly describes PvP arenas, duels, and clan battles as established combat activities.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Land protection is explicitly advertised to protect player bases and builds from griefing.
The main experience revolves around building and exploration in a protected Survival world, gathering resources, trading with other players, completing missions, and developing McMMO-style skills. Players can also take part in dungeons, PvE encounters, duels, PvP arenas, clan battles, and recurring server events.
Progression combines McMMO-style skills with missions, dungeon content, and custom systems represented by runes and titles. The network is also adding Skyblock, although its island-leveling rules, challenges, resets, and relationship with Survival progression are not described in the available player information.
The server extends Survival with McMMO, missions, dungeons with bosses, runes, titles, land protection, PvP arenas, duels, clan battles, and other network systems. Medal's current ForniCity page also identifies Survival, Skyblock, boss dungeons, runes, and titles together.
The primary destination is a vanilla-plus Survival world where players choose a location, establish a protected base, explore, and build. Skyblock is currently promoted as an additional destination on the network. The current technical listing identifies a 500-player capacity and shows the network running behind a Velocity proxy.
PvP is a defined part of the network, with dedicated arenas and a Duel system for training and fighting other players. Public server information also advertises clan battles and a Gladiator competition. The available details do not establish whether open-world PvP or raiding is enabled everywhere.
ForniCity emphasizes player-to-player trading and an active market for buying and selling Survival resources. Land protection is intended to keep player builds safe from griefing while the economy gives gathered materials a social and commercial purpose.
The network advertises frequent missions and events, including four automatic daily events. A Gladiator event is listed with a R$500 prize at the end of the season.
ForniCity is aimed at a Brazilian Portuguese-speaking community and provides a public Discord at discord.gg/fornicity. Recent monitoring shows an active population in the tens to low hundreds, with an observed average of about 65 players, a recent peak of 138, and a captured check of 90/500 online.
The official web presence provides dedicated Regras and Punições pages, alongside connection, wiki, ranking, and terms links. Survival information also advertises land protection against griefing. Players should check the current rules and punishment pages for details on combat, claims, conduct, and appeals.
The official store sells VIP packages, rare items, keys, and cosmetics, with categories for ForniCoins, boxes, administrative services, and base migration. It advertises immediate delivery after payment, multiple payment methods, and support through several channels.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
ForniCity emphasizes player-to-player trading through an active market for buying and selling Survival resources.
Boss fights challenge players with unusually strong enemies that require preparation, improved equipment, positioning, and deliberate combat.
ForniCity's dungeons include bosses as a highlighted PvE encounter type, adding stronger enemies to its Survival progression.
Dedicated bounded areas where players enter organized combat matches separate from ordinary world exploration or settlement activities.
Dedicated PvP arenas are available alongside ForniCity's separate Duel system and other multiplayer combat activities.
Missions provide tracked objectives that give players structured goals beyond open-ended gathering, building, and exploration.
Missions form part of ForniCity's advertised Survival progression alongside McMMO-style skills, dungeons, trading, and recurring events.
Runes are special magical or enhancement objects that provide additional effects, bonuses, or customization beyond ordinary Minecraft equipment.
Runes are explicitly listed among ForniCity's custom systems and are associated with its dungeon and broader Survival progression.
Clan battles are organized PvP contests in which established player groups compete against one another for competitive results.
ForniCity advertises clan battles as a multiplayer PvP activity alongside its clan system and other competitive events.
Ping Around the World
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Join ForniCity
Pick a place to build, turn gathered resources into trade, and choose whether to stay in the protected Survival world or branch into the newly promoted Skyblock mode.

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