Cube-Nation
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 4 SundayToday · In progress | 0.6 | -0.5 | -47.50% | 4 |
| Oct 3 Saturday | 1.1 | -0.7 | -37.66% | 4 |
| Oct 2 Friday | 1.8 | +1.8 | +2,466.67% | 8 |
| Oct 1 Thursday | 0.1 | -0.4 | -83.57% | 1 |
| Sep 30 Wednesday | 0.4 | -0.3 | -38.62% | 2 |
| Sep 29 Tuesday | 0.7 | -0.7 | -50.00% | 4 |
| Sep 28 Monday | 1.4 | -1.3 | -47.69% | 7 |
| Sep 27 Sunday | 2.7 | -0.2 | -5.80% | 8 |
| Sep 26 Saturday | 2.9 | +1.2 | +72.50% | 8 |
| Sep 25 Friday | 1.7 | +0.8 | +81.82% | 6 |
About Cube-Nation
Cube-Nation is built around long-term Minecraft worlds where homes, towns and large builds are meant to stay. Its Main server combines ordinary survival, protected plots, community cities, rotating farming worlds and player shops, while Creative, Acid Island, Pandora and event content provide different ways to play without turning the network into a reset-driven seasonal server.
What Makes It Different
The Main server treats player construction as a lasting part of the world. Resident worlds are kept instead of routinely wiped, while separate mining worlds are replaced so players can keep finding fresh resources without losing established towns and landmarks.
Creative is a Minecraft building mode where players construct and test structures with unrestricted access to building materials instead of gathering them through survival play.
A dedicated Creative server provides permanent plots and building-focused permissions.
A persistent world is a Minecraft server world that keeps its player-made changes and ongoing progress across repeated visits.
Resident worlds preserve player homes, towns, landmarks, and other construction instead of routinely resetting them.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Recurring seasonal activities, building events, Spleef tournaments, and temporary themed challenges are regular network content.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Persistent multiplayer survival building and resource gathering form the network's central experience.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Protected plots and zones control building, storage, and interaction permissions across the survival worlds.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Emerald currency, banking, admin shops, player sales, and direct trading support an established economy.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Players can rent or operate shops to sell resources and goods to one another.
The Main server is multiplayer survival with free-choice building locations, protected plots, community cities, portals between worlds and separate resource dimensions. Players can also build in permanent Creative plots, survive on Acid Island where water and rain are dangerous, or enter Pandora for a more lightly modified vanilla survival experience. The network also hosts limited-time event worlds and minigames.
Main-server progression comes from gathering resources, improving homes and farms, expanding protected zones, opening shops and building a place in the shared world. The separate mining world supports continued resource gathering while resident worlds remain intact. Acid Island adds challenge-based progression, rare materials, special mobs and magical items, while Pandora starts players with little and emphasizes self-directed survival.
Cube-Nation adds protected zones, community-city systems, portals, player shops, vote rewards and server-specific event content while keeping the Main server close to ordinary survival. Acid Island is the most mechanically distinct mode, using acidic water and rain, extra monsters, special drops, challenges and magical items.
The Main server uses a hub-and-portal layout with resident worlds including Nova, Terra and Phantasia, plus a Minera resource world, Nether and End areas. The network also maintains separate Creative, Acid Island, Pandora and event environments. Official Dynmap and BlueMap views cover the major worlds.
PvP is not the default on the network. The Main server is generally peaceful, with combat reserved for designated PvP areas and worlds. Pandora and the Main server's PvP world allow and encourage fighting, but towns and public facilities on Pandora remain protected from PvP.
Emeralds form the main in-game currency on the Main server. Players can use the admin shop, rent or operate player shops, store currency in the bank and trade directly with others. Creative also has an in-game shop where vote-earned currency can unlock additional building permissions and tools.
Seasonal and community events are a regular part of the network, including Easter searches, Halloween worlds, Advent activities, building events, Spleef tournaments and other short-term challenges. Events can add custom enemies, objectives, themed areas and temporary rewards.
The server is aimed at a German-speaking community connected through Minecraft and Discord. Its rules emphasize respectful communication, cooperation and resolving disputes through staff tickets rather than public accusations. Pandora is reserved for established players who meet the server's playtime requirement and introduce themselves to the community.
Griefing, theft, damaging player animals, cheating, exploit use and unfair client modifications are prohibited. Offensive names and media, spam and harassment are also banned. Building rules protect the natural surroundings and limit disruptive redstone, while economy rules restrict resource monopolies and regulate the use of player shops. PvP is limited to designated worlds and areas.
Joining and using the server is free. Players can vote for in-game rewards, and vote tokens can be exchanged for special items or permissions in server shops. No separate external web store is identified as the normal way to play.
An acidic environment makes particular fluids or weather dangerous, adding environmental survival hazards beyond ordinary Minecraft terrain.
Acid Island features an acidic sea and acidic rain, making water and rainfall dangerous within its island-survival setting.
Resource worlds are designated dimensions or maps intended for renewable gathering while helping preserve another world for construction.
Cube-Nation maintains a separate Minera farming world that is replaced regularly, allowing fresh resources while resident worlds and their builds remain intact.
Established-player access restricts a world or mode to players who have met prior participation or community requirements.
Pandora is limited to established players who meet a playtime requirement and introduce themselves to the community before access.
Permanent plots are designated building parcels intended to preserve player creations rather than being routinely cleared or reset.
The Creative server provides permanent plots, letting builders retain their projects while using Creative-focused building permissions and tools.
WorldEdit permissions let authorized players use accelerated region-editing tools to create, modify, or shape large builds efficiently.
Cube-Nation's Creative server offers WorldEdit-related permissions through its in-game shop, including additional building capabilities and tools.
Magical items are custom equipment or objects with supernatural effects that expand combat, survival, exploration, or progression.
Acid Island offers magical items as part of its distinct progression alongside special monsters, challenges, and rare materials.
Special mobs are customized hostile creatures with behavior, abilities, or rewards that differ from ordinary Minecraft enemies.
Cube-Nation's Acid Island includes special monsters alongside challenges, rare materials, and other custom survival content.
In-game banking lets players store and manage server currency through a dedicated balance or financial account system.
Cube-Nation's Main economy includes a bank for storing emerald currency alongside admin shops, player shops, and direct trading.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of Cube-Nation
Cube-Nation began in 2011 and developed from a survival server into a network with several distinct worlds and server modes. Pandora was introduced in 2015 as a more lightly modified vanilla experience, and later iterations continued that focus on community-led survival with fewer protections.
In December 2023, ownership passed from Dirty to LolNiki, who had been part of the server since 2012. The change also brought a move to newer server hardware and a wider cleanup of the network. By 2025, Cube-Nation was still running its persistent Main, Creative, Island and Pandora servers, alongside seasonal events and renewed vote rewards.
Join Cube-Nation
Cube-Nation is built around long-term Minecraft worlds where homes, towns and large builds are meant to stay.

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