Boss SMP
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 28 MondayToday · In progress | 7.5 | +3.2 | +73.08% | 8 |
| Sep 27 Sunday | 4.3 | +1.0 | +31.65% | 8 |
| Sep 26 Saturday | 3.3 | -0.6 | -15.05% | 7 |
| Sep 25 Friday | 3.9 | +0.3 | +6.90% | 10 |
| Sep 24 Thursday | 3.6 | -0.9 | -19.44% | 8 |
| Sep 23 Wednesday | 4.5 | +1.1 | +33.33% | 9 |
| Sep 22 Tuesday | 3.4 | +1.3 | +62.00% | 9 |
| Sep 21 Monday | 2.1 | -0.6 | -21.87% | 7 |
| Sep 20 Sunday | 2.7 | -0.3 | -9.86% | 6 |
| Sep 19 Saturday | 3.0 | +0.7 | +31.48% | 5 |
About Boss SMP
Boss SMP combines ordinary survival building with team conflict and an in-game economy. Players can establish bases, trade or sell items, join rivalries, and take part in wars while building wealth through the server’s shop and a separate ruby progression track.
What Makes It Different
The server ties survival economy to player conflict more directly than a quiet SMP. Teams can build wealth through trading and shop activity, then challenge wealthy rivals through wars, while playtime also feeds a ruby shop at a rate of one ruby every 15 minutes.
PvP is Minecraft gameplay centered on direct combat between players.
Teams, rivalries, wars, and challenges involving wealthy players make direct player combat central to the experience.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Players sell items, trade directly, buy from a shop, accumulate wealth, and use a separate ruby progression track.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server is a shared multiplayer survival world centered on bases, teams, trade, conflict, and persistent progression.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival building, resource gathering, bases, and ordinary Minecraft progression form the server’s foundation.
Core play centers on gathering resources, building a base, forming teams, buying and selling items, and deciding when to cooperate or fight. Direct player trades and the server shop give players several ways to turn gathered materials into money or useful gear.
Economic progression comes from selling items, trading with other players, and spending earned money in the shop. A separate ruby track awards one ruby for every 15 minutes of playtime and leads to higher-end purchases in the ruby shop.
The server adds a ruby currency and ruby shop on top of survival progression. Ruby income is tied to playtime, with one ruby earned every 15 minutes.
PvP is a central part of the server, with teams, rivalries, and wars shaping how players protect their wealth and challenge other groups. The available descriptions do not establish specific arenas, combat rules, or loss conditions.
The economy supports shop purchases, item sales, and direct player-to-player trades. Wealth is not purely cosmetic because wars and rivalries are built around challenging the richest players and disrupting the balance of power.
Social play is organized around teams, trading relationships, rivalries, and wars. A shared Discord community is available for server contact and coordination.
A ruby shop is a server marketplace where players spend ruby currency on special items, upgrades, or other benefits.
Boss SMP awards rubies through playtime and lets players spend them on higher-end purchases in a separate ruby shop.
Playtime rewards grant players benefits or currency for spending time actively playing on a server.
Boss SMP grants one ruby for every 15 minutes of playtime, feeding directly into its ruby-based progression track.
Direct Player Trading lets players exchange resources, equipment, or supplies with one another through player-negotiated transactions.
Players on Boss SMP can trade items directly with one another alongside selling materials and purchasing goods from the server shop.
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Join Boss SMP
Boss SMP combines ordinary survival building with team conflict and an in-game economy.

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