BoosterMC
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 30 WednesdayToday · In progress | 3.0 | +2.1 | +227.27% | 3 |
| Sep 29 Tuesday | 0.9 | -0.2 | -15.38% | 4 |
| Sep 28 Monday | 1.1 | -1.1 | -50.00% | 6 |
| Sep 27 Sunday | 2.2 | -1.6 | -42.86% | 6 |
| Sep 26 Saturday | 3.8 | 0.0 | 0.00% | 6 |
| Sep 25 Friday | 3.8 | -1.4 | -27.20% | 7 |
| Sep 24 Thursday | 5.2 | +3.4 | +190.70% | 11 |
| Sep 23 Wednesday | 1.8 | +1.5 | +514.29% | 7 |
| Sep 22 Tuesday | 0.3 | -0.2 | -46.15% | 2 |
| Sep 21 Monday | 0.5 | -0.7 | -56.67% | 5 |
About BoosterMC
BoosterMC puts ordinary survival building in the same world as LifeSteal combat. Claim a base, grow through a player-run economy, form teams and use RTP or player warps to move around, then decide how much risk you are willing to take when PvP starts. Shops, auctions, trading, KOTH events and duels give the network goals beyond simply expanding a base.
What Makes It Different
The standout combination is a protected, economy-heavy survival world with LifeSteal layered on top. Land claims and player trading support long-term building, while heart-based PvP, KOTH events and duels keep the server from being purely a relaxed SMP.
Lifesteal is a Minecraft PvP survival mode where player kills and deaths change a player’s maximum health.
LifeSteal is one of BoosterMC's two consistently advertised main modes, with combat affecting player heart totals.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops are a recurring way for players to sell and obtain resources from one another.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Players claim and protect land for bases and shared team areas in the survival world.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build bases, farm, upgrade equipment, and progress through an ordinary survival world.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
The server centers on shared survival progression, player bases, teams, trading, and persistent community interaction.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Shops, auctions, direct trading, coinflips, and wealth-oriented progression make the economy central to play.
PvP is Minecraft gameplay centered on direct combat between players.
LifeSteal combat, KOTH events, duels, and competitive leaderboards create a substantial player-combat layer.
Survival and LifeSteal are the main modes. Players gather resources, build bases, join teams, protect land, travel with RTP or player warps, and interact through shops, auctions and direct trading.
Progression combines ordinary survival upgrades with custom playtime levels, claimable rewards, kits, crates, spawners, Safari Nets and collectors. Leaderboards and rank-style advancement give regular players additional targets alongside gear and wealth.
Server-specific progression includes playtime levels, claimable rewards, crates, spawners, Safari Nets and collectors. These systems add collection and production goals beyond standard Minecraft survival.
Land claiming protects bases and lets teams develop shared areas in a persistent survival setting. RTP and player warps make it easier to reach new territory, visit other players and move between community locations.
LifeSteal gives PvP lasting consequences by tying combat to player heart totals. KOTH events, duels, coinflips and competitive leaderboards provide more focused ways to fight than open-world encounters alone.
The economy is player-driven, with shops, auctions and trading forming the main ways to buy, sell and circulate resources. Coinflips add a separate chance-based money activity.
KOTH events provide organized PvP objectives, while duels, coinflips and leaderboards offer shorter competitive activities.
Teams, player shops, auctions and trading make cooperation and player-to-player exchange central to the server. The network suits players who want shared survival progress without removing competition.
BoosterMC has a dedicated web store for server purchases.
Heart-stealing systems transfer or alter players' maximum health through victories and defeats in player combat.
BoosterMC's LifeSteal combat ties player heart totals to PvP outcomes, making encounters carry lasting consequences for progression.
KOTH events are competitive area-control activities where players contest a marked position or objective against other participants.
BoosterMC uses KOTH as an organized PvP objective, giving players a focused way to compete beyond ordinary survival combat.
Coinflips are player-facing wager mechanics that resolve an outcome between participants using an in-game chance system.
BoosterMC offers coinflips as a separate chance-based money activity within its player-driven economy.
Playtime levels reward continued time spent on a server through an ordered progression track tied to ongoing player activity.
BoosterMC includes custom playtime levels with claimable rewards, giving regular players progression targets alongside survival upgrades.
Player Warps let players create publicly accessible destinations for shops, bases, services, or community locations across the server world.
BoosterMC combines player warps with RTP so players can visit community locations and move between established bases or areas.
Random teleportation moves players to a randomly selected location, helping them reach unexplored areas without choosing exact coordinates.
BoosterMC provides RTP for reaching new territory and finding locations away from established community areas.
Safari nets are tools or mechanics for capturing and transporting entities for later use, collection, or utility.
BoosterMC lists Safari Nets as custom content, supporting entity collection as a distinct progression and utility activity.
Leaderboards rank player or team progress, giving ongoing competition a visible comparison beyond ordinary survival advancement.
BoosterMC uses leaderboards as additional competitive targets alongside LifeSteal combat, duels, and wealth progression.
Placed devices that repeatedly generate specified mobs, supporting controlled farming of drops and experience.
BoosterMC includes spawners among its custom progression rewards, creating additional production goals beyond ordinary survival farms.
Collectors are automated or specialized systems that gather generated drops or resources, reducing manual collection in production setups.
BoosterMC includes collectors among its custom systems, adding a recurring collection and production objective to survival play.
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BoosterMC puts ordinary survival building in the same world as LifeSteal combat.

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