ArcticMC
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 12 MondayToday · In progress | 2.0 | -3.7 | -64.96% | 4 |
| Oct 11 Sunday | 5.7 | -0.3 | -4.86% | 46 |
| Oct 10 Saturday | 6.0 | +0.3 | +5.88% | 44 |
| Oct 9 Friday | 5.7 | +2.8 | +100.00% | 65 |
| Oct 8 Thursday | 2.8 | +2.8 | +6,700.00% | 20 |
| Oct 7 Wednesday | 0.0 | -0.3 | -88.89% | 1 |
| Oct 6 Tuesday | 0.4 | +0.3 | +218.75% | 3 |
| Oct 5 Monday | 0.1 | -1.6 | -93.33% | 1 |
| Oct 4 Sunday | 1.8 | -0.8 | -32.13% | 14 |
| Oct 3 Saturday | 2.6 | -0.7 | -21.01% | 21 |
About ArcticMC
Every ArcticMC round turns Minecraft survival into a race for gear, health and position before the meetup fight. The network is centered on competitive Ultra Hardcore, with public matches, hosted private or recorded rounds, Arena PvP, Speed UHC, tournaments and other short-form games.
What Makes It Different
ArcticMC makes scenario design a major part of its identity. Hosts can combine rules that change health, terrain, resources, teams, movement and combat, while hosted games can also commission a new custom scenario for a specific round.
UHC is a high-stakes survival PvP format where natural health regeneration is disabled or heavily restricted, making damage difficult to undo.
Configurable Ultra Hardcore matches are ArcticMC’s central activity, with restricted healing, resource preparation, and high-stakes combat.
Hardcore servers make death a severe, often permanent loss that can end a player’s run or remove them from active play.
Rounds make health management, limited healing, equipment loss, and dangerous PvP central to survival and success.
Arena gameplay puts players into bounded battlegrounds for discrete fights or challenges, with each bout ending in a win, loss, elimination, or completed objective.
Prepared Arena PvP spaces provide a substantial separate activity focused on contained player combat.
PvP is Minecraft gameplay centered on direct combat between players.
Player-versus-player combat drives UHC rounds, Arena PvP, Kit PvP, tournaments, and meetup fights.
Competitive Minecraft gameplay centers on outperforming other players in contests with a clear winner, score, or relative result.
The network is built around winners, tournaments, seasonal statistics, ranked combat formats, and repeated competitive matches.
Events are organized Minecraft activities that give players a distinct objective and rules for a particular occasion or limited period.
Public matches, hosted rounds, tournaments, and recorded games create recurring organized activities.
The main experience is team-based or free-for-all Ultra Hardcore. Players gather resources, craft equipment, prepare for PvP and move toward a timed meetup, with hosts configuring team sizes, PvP and meetup timers, final heal, friendly fire, stripmining, stalking and other match rules. Separate activities include Arena PvP, Meetup Sims, Speed UHC, Kit PvP, tournaments and minigames.
Most progression happens inside each round. Early choices about caving, enchanting, healing supplies and team coordination determine combat strength before PvP and meetup. The network also tracks seasonal statistics and offers season passes, ranks and limited stat-reset purchases for players who return across multiple matches.
The scenario library changes core Minecraft rules and match conditions. Examples include 9 Lives, 100 Hearts, Battle Royale, Assassins, Catacombs, CutClean, custom terrain, anonymous players, changing health systems, special loot drops and altered mob behavior. Hosted games may also use a paid custom scenario built for that round.
UHC worlds can be customized around the selected scenarios rather than following one fixed map style. Available scenarios include amplified terrain, city worlds, icy environments, custom biomes, underground layers, altered spawn areas and other terrain changes that reshape how players gather resources and approach fights.
PvP is the center of ArcticMC. UHC rounds can use teams, random teams or free-for-all formats, while Arena PvP and Kit PvP provide shorter fights with defined loadouts or prepared arenas. Tournament kits include Iron, UHC, UHC+ and Archer formats, giving players direct practice in controlled one-on-one combat.
ArcticMC runs public UHC matches, tournaments and hosted private, live and recorded rounds. Public games are open to eligible players, while private and recorded games let organizers choose the format, scenarios, schedule and player list. Tournament games use predefined combat kits and elimination brackets.
Discord is the main place for support, scheduling hosted games and coordinating with the server team. The network also publishes upcoming rounds, results and tournament activity through its social channels, giving regular players a steady stream of short competitive events to join.
The rules prohibit hacked clients, autoclickers, XRay, cave finders, tracers, minimaps, combat logging, cross-teaming, stats boosting, ban evasion, VPN use, advertising, bug abuse and several forms of unfair cooperation. Badlion, Lunar, LabyMod, 5zig, Hyperium and UHC Essentials are allowed, along with listed utility mods such as OptiFine, coordinates and armor status.
The store sells temporary and lifetime ranks, season passes, stat resets, hosted public or private games and custom scenario development. Payments are handled through Tebex and PayPal. Store purchases are treated as final, and chargebacks can result in a permanent network ban.
A scenario system modifies Minecraft rules, resources, terrain, abilities, or objectives to create distinct variants of a game mode.
ArcticMC provides a large configurable scenario library affecting health, terrain, resources, teams, combat, mobs, loot, and other UHC conditions.
Hosted games let organizers arrange structured matches with selected participants, settings, timing, and gameplay rules.
ArcticMC supports hosted public, private, live, and recorded UHC rounds with configurable teams, scenarios, timing, and match rules.
Scenario configuration allows hosts to combine or adjust gameplay rules so a match follows a selected custom ruleset.
ArcticMC hosts can configure team sizes, PvP and meetup timers, final heal, friendly fire, stripmining, stalking, and selected scenarios.
Custom scenarios are specially designed gameplay rule sets created for a particular match, event, or community request.
Hosted ArcticMC games can commission newly developed scenarios, with custom scenario pricing based on the requested development difficulty.
A meetup timer directs players in a survival match toward a scheduled confrontation after an initial preparation period.
ArcticMC UHC rounds use timed meetup phases that shift play from gathering and preparation toward concentrated PvP encounters.
Tournament brackets organize competitive matches into successive rounds where players advance by defeating opponents.
ArcticMC runs tournaments using predefined Iron, UHC, UHC+, and Archer kits alongside elimination-style competitive progression.
Restricted regeneration makes lost health difficult to restore, increasing the importance of damage avoidance, healing supplies, and combat decisions.
ArcticMC’s UHC rounds restrict natural healing, requiring players to gather and manage healing resources before the meetup fight.
Seasonal statistics track player performance across repeated matches and provide a longer-term competitive record beyond one round.
ArcticMC tracks seasonal statistics for returning players, while its store also offers season passes and limited stat-reset purchases.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
History of ArcticMC
ArcticMC began in 2015 as a UHC-focused Minecraft server, developing its own dedicated UHC systems and building a community around competitive survival matches. An early archived UHC plugin preserves part of that original development history.
Over time, ArcticMC grew into a network with European and North American servers, Arena PvP, Kit PvP, Meetup Sims, tournaments and a large library of configurable scenarios. Its current format also supports public, private, live and recorded UHC games, along with custom scenarios created for hosted matches.
ArcticMC FAQ
What is the main game mode on ArcticMC?
ArcticMC primarily hosts configurable Ultra Hardcore matches, with Arena PvP, Meetup Sims, Speed UHC, tournaments and minigames available alongside them.
Can players host their own UHC round?
Yes. Public, private, live and recorded UHC games can be scheduled with chosen team sizes, scenarios, configuration and timing. Custom scenarios can also be commissioned for hosted games.
What clients and mods are allowed?
Badlion, Lunar, LabyMod, 5zig, Hyperium and UHC Essentials are allowed, along with listed utility mods such as OptiFine, coordinates and armor status. Hacked clients, autoclickers, XRay, tracers and minimaps are prohibited.
Join ArcticMC
Every ArcticMC round turns Minecraft survival into a race for gear, health and position before the meetup fight.

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