Acorn
Online · checked
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Nov 12 ThursdayToday · In progress | 1.4 | -0.9 | -38.54% | 6 |
| Nov 11 Wednesday | 2.2 | -0.8 | -25.35% | 7 |
| Nov 10 Tuesday | 3.0 | +0.2 | +5.97% | 6 |
| Nov 9 Monday | 2.8 | +0.2 | +6.35% | 7 |
| Nov 8 Sunday | 2.6 | +0.2 | +6.78% | 6 |
| Nov 7 Saturday | 2.5 | +0.3 | +11.32% | 5 |
| Nov 6 Friday | 2.2 | +0.5 | +26.19% | 6 |
| Nov 5 Thursday | 1.8 | -0.3 | -12.50% | 5 |
| Nov 4 Wednesday | 2.0 | 0.0 | -2.04% | 6 |
| Nov 3 Tuesday | 2.0 | -0.1 | -5.77% | 6 |
About Acorn
Last updated
Your first night on Acorn feels like plain Minecraft, just safer. Claim your land with a golden shovel, lock your chests, and nobody can grief or rob you, even on land you left unclaimed. Builds sit at least 100 blocks apart, so the world stays open and uncrowded.
The economy is run by players. You set up chest shops, pick your own prices and pay for a warp so people can find you. PvP stays in arenas or is switched on by choice. Acorn is Java only, global chat is in English, and the staff are picked from long-time players.
What Makes It Different
No grief and no theft anywhere, even on unclaimed land, plus a player-run market where anyone can open a shop on their first day.
One shared semi-vanilla world where players build, claim land and trade together.
A player-driven economy built on chest shops where players set their own prices.
The official site calls Acorn a survival server with minimal plugins.
Classic survival with a light set of plugins. You gather, build a base, claim it and trade with other players through chest shops. A server shop buys a few select items.
PvP happens in arenas, including a public one, or between players who switch it on. You can also buy your own arena built to your design.
Players set their own prices in chest shops, including free giveaway shops and donation chests. You earn money from voting crates, small payments for chatting and jobs you agree on with other players, then pay each other with /pay.
Staff are chosen from players who have been on the server a long time. Help comes through in-game tickets or the community Discord.
Griefing, stealing and raiding are banned everywhere, and pranks need the other player's clear permission. New builds must be at least 100 blocks from the nearest one. Mods that give an advantage and X-ray packs are banned, while minimaps and similar helpers are fine.
Shop owners pay a daily fee in in-game money to keep a public warp that leads buyers straight to their store.
An /ah auction sits alongside the chest shops for selling items to other players, with alts barred from using it.
Anyone can turn a chest into a shop with a sign, sell in bulk, buy and sell on one sign, or run a free giveaway shop.
A golden shovel claims your land and /lock keeps chests private, with separate trust levels for building, containers and doors.
PvP is off unless you turn it on with /pvp on, so nobody can attack you in the open world without your say.
Each vote gives a crate key and a vote point, and new ranks unlock at 10, 25, 50 and more votes up to 2000.
Vote keys open crates at the crates warp, which pay out in-game money and extra claim blocks.
Fights happen in arenas like the public PvP warp, and players can pay to have their own custom arena built.
Stealing and raiding are banned even on unclaimed or abandoned land, and staff restore griefed areas after you file a ticket.
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Join Acorn
Your first night on Acorn feels like plain Minecraft, just safer.

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