RaidMine’s Hard Anarchy season gave players limited lives, awarded lives for kills, and removed access after lives ran out.
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A challenge rule that restricts how many failures or deaths a player can sustain before facing a consequence or reset.
RaidMine’s Hard Anarchy season gave players limited lives, awarded lives for kills, and removed access after lives ran out.
Map authors can adjust lives during courses, allowing individual parkour maps to impose their own failure limits.