SwiftMC
Player History
24 Hours Β· Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 22 ThursdayToday Β· In progress | 18.1 | -5.5 | -23.39% | 31 |
| Oct 21 Wednesday | 23.6 | -4.8 | -16.86% | 47 |
| Oct 20 Tuesday | 28.4 | +1.1 | +4.12% | 55 |
| Oct 19 Monday | 27.3 | +2.5 | +9.90% | 44 |
| Oct 18 Sunday | 24.8 | +9.9 | +66.02% | 52 |
| Oct 17 Saturday | 15.0 | +0.4 | +2.87% | 23 |
| Oct 16 Friday | 14.5 | +3.8 | +35.80% | 25 |
| Oct 15 Thursday | 10.7 | -8.0 | -42.89% | 21 |
| Oct 14 Wednesday | 18.8 | -3.1 | -14.12% | 64 |
| Oct 13 Tuesday | 21.8 | -11.9 | -35.22% | 44 |
About SwiftMC
SwiftMC currently centers on Lifesteal Season 1, combining survival gathering and base building with PvP that can change a player's heart total. Players improve their equipment and position, then decide when to fight, defend what they have, or risk everything for more hearts.
What Makes It Different
The server's current identity is built around a fresh Lifesteal season rather than a broad collection of unrelated modes. Heart-based combat gives ordinary survival progress a lasting cost, since victories can strengthen a player while defeats can weaken their position.
The current MOTD and profile explicitly identify Lifesteal Season 1 as the server's central mode, with combat changing player heart totals.
Player combat is the defining pressure, with players fighting for hearts, status, gear, and long-term progression.
Players gather resources, improve equipment, build bases, and develop their position in a survival world.
Players gather resources, improve gear, build a base and compete in a survival world shaped by Lifesteal rules. The main tension comes from deciding how far to push PvP when a fight can affect long-term survival progress.
Progression combines normal survival development with heart-based advancement. Better equipment, stronger defenses and additional hearts all improve a player's position, while losing fights can remove part of that progress.
The server is presented as a survival world where players gather materials, build bases and compete for a stronger position.
PvP is the server's defining pressure. Players fight for hearts and status while weighing the value of a possible kill against the risk of losing gear, health and accumulated progress.
A Discord community is advertised for server updates and player contact.
Best Time to Play
SwiftMC is busiest around 10:00 UTC and quietest around 00:00 UTC, based on recent player activity.
Ping Around the World
This server uses a protection network with entry points around the world, so these numbers show the nearest entry point rather than the server itself. Your real ping depends on your route.
Join SwiftMC
SwiftMC currently centers on Lifesteal Season 1, combining survival gathering and base building with PvP that can change a player's heart total.

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