StayChill
Player History
7 Days · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 22 ThursdayToday · In progress | 0.8 | -3.5 | -82.45% | 1 |
| Oct 21 Wednesday | 4.3 | +2.1 | +97.20% | 17 |
| Oct 20 Tuesday | 2.2 | -0.5 | -18.75% | 8 |
| Oct 19 Monday | 2.7 | -1.3 | -32.63% | 9 |
| Oct 18 Sunday | 4.0 | -2.7 | -40.25% | 10 |
| Oct 17 Saturday | 6.6 | -3.5 | -34.57% | 10 |
| Oct 16 Friday | 10.1 | -0.3 | -2.41% | 16 |
| Oct 15 Thursday | 10.4 | +1.3 | +13.70% | 14 |
| Oct 14 Wednesday | 9.1 | +2.2 | +31.93% | 16 |
| Oct 13 Tuesday | 6.9 | -1.2 | -14.61% | 13 |
About StayChill
StayChill centers on team-based BedWars matches where protecting your bed is as important as reaching enemy islands. Teams collect resources from generators, buy blocks, weapons, armor, and upgrades, then balance defense with attacks that can remove an opponent’s ability to respawn.
What Makes It Different
StayChill combines its main BedWars format with advertised custom modes, in-game cosmetics, and leaderboard rewards. Those additions give the server more variety than a strictly standard BedWars setup while keeping bed defense and island attacks at the center of play.
BedWars is the documented primary mode, centered on team bases, protected beds, resource generators, shops, upgrades, and island attacks.
The server presents BedWars as repeated, bounded matches with clear team objectives and win conditions.
Teams compete for match victories, and the server advertises monthly leaderboard rewards for BedWars performance.
Matches revolve around direct team combat near island routes, generators, beds, and defended bases.
Matches revolve around gathering resources at your base, purchasing equipment from shops, building routes between islands, and deciding when to reinforce your defenses or push an enemy team. A bed protects a team from permanent elimination, so destroying opposing beds is a key objective before the final fights.
In-match progression comes from generator resources and shop purchases. Teams reinvest collected ingots into blocks, weapons, armor, utility items, and base upgrades, creating a steady shift from early defense and looting toward better-equipped attacks.
The server has advertised custom BedWars modes and in-game cosmetics alongside its main match format.
PvP is team-based and objective-driven. Players fight around island routes, generators, beds, and base defenses, with a successful attack potentially removing an opponent’s respawn protection and changing the rest of the match.
StayChill uses a match economy built around resources produced by team generators. Players spend those resources in shops on combat gear, building materials, utility items, and upgrades rather than relying only on equipment found in chests.
Monthly leaderboard rewards have been advertised for BedWars players.
StayChill has an official Tebex store for in-game purchases.
Teams collect ingots from base generators and spend them on blocks, weapons, armor, utility items, and upgrades during matches.
Best Time to Play
StayChill is busiest around 18:00 UTC and quietest around 05:00 UTC, based on recent player activity.
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Join StayChill
StayChill centers on team-based BedWars matches where protecting your bed is as important as reaching enemy islands.

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