PulsedMC
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 23 FridayToday · In progress | 1.9 | -0.2 | -9.80% | 7 |
| Oct 22 Thursday | 2.1 | +0.6 | +41.67% | 7 |
| Oct 21 Wednesday | 1.5 | -2.5 | -62.11% | 4 |
| Oct 20 Tuesday | 4.0 | -0.5 | -12.04% | 30 |
| Oct 19 Monday | 4.5 | +0.8 | +21.35% | 12 |
| Oct 18 Sunday | 3.7 | -1.5 | -28.23% | 12 |
| Oct 17 Saturday | 5.2 | +0.5 | +11.71% | 21 |
| Oct 16 Friday | 4.6 | -0.2 | -4.31% | 14 |
| Oct 15 Thursday | 4.8 | -1.6 | -25.16% | 15 |
| Oct 14 Wednesday | 6.5 | -3.9 | -37.75% | 18 |
About PulsedMC
PulsedMC is less a single survival world than a shared Java Minecraft network tied to a hosting service. Players can enter through the network and be handed off to independently hosted servers, while each destination keeps its own world, plugins, backups, settings, and original address. The same site provides browser-based management tools and credit-based plans for server owners.
What Makes It Different
PulsedMC's clearest difference is its external-server handoff. An approved server hosted elsewhere can receive a pulsedmc.net address and appear through the network lobby without moving its world, plugins, files, settings, or original connection address. That makes PulsedMC a bridge between a server directory, a shared lobby, and managed hosting rather than a conventional single-mode network.
Players use the PulsedMC lobby as a starting point, then move into an approved external server through its pulsedmc.net address. The destination keeps its own gameplay, world, plugins, and rules, so the experience depends on the individual server being joined.
Linked servers can optionally install the PulsedLink plugin, which adds /lobby, /hub, and /leave commands for returning to the PulsedMC hub. PulsedMC also provides browser tools for server configuration, rank setup, region commands, modpack compatibility, item lookups, and related administration tasks.
External servers remain independent worlds. Their owners keep control of the world files, plugins, backups, console, settings, and original public address while also accepting players through the PulsedMC network address.
PulsedMC maintains a giveaways section featuring credits, server upgrades, and other hosting-related prizes.
Support is handled through website tickets, while Discord is used for help, account linking, roles, and general contact with the PulsedMC team.
PulsedMC's terms require users to be at least 13 years old. External servers are reviewed by staff before they go live, and server owners remain responsible for activity, players, plugins, mods, and community content on their own servers.
Hosting is funded through credits. The platform has a free tier limited to one server per person, paid credit packages with optional recurring refills, and paid hosting plans that consume credits monthly. The shop also lists cosmetic Supporter, Elite, and Legend ranks, while Server Spotlight promotes a server on the PulsedMC homepage and in-game selector for 2,000 credits per 30-day period.
PulsedMC transfers players from its lobby to approved external servers without requiring those servers to move their worlds, plugins, or addresses.
PulsedMC provides managed hosting plans, browser administration, support, and credit-funded operation for server owners.
Each destination keeps its own world files, plugins, backups, settings, console, and original public address instead of merging into PulsedMC's world.
Approved external servers can receive a pulsedmc.net address while continuing to accept connections through their original public address.
PulsedMC provides browser tools for server properties, permissions, regions, modpack compatibility, item lookups, datapacks, MOTDs, and icons.
PulsedMC uses credits for hosting plans, sells refill packages, and limits the free tier to one server per person.
The optional PulsedLink plugin adds /lobby, /hub, and /leave commands for returning from external servers to the hub.
PulsedMC's automatic external-server handoff requires Minecraft 1.20.5 or newer on supported connections.
Players enter PulsedMC's shared lobby before moving into an approved external server through the network.
PulsedMC lists approved external servers through its network and in-game selector, giving players destinations beyond the hub.
Best Time to Play
PulsedMC is busiest around 01:00 UTC and quietest around 11:00 UTC, based on recent player activity.
Ping Around the World
Estimated ping to this server from regions around the world. Open a region to explore more servers.
Join PulsedMC
PulsedMC is less a single survival world than a shared Java Minecraft network tied to a hosting service.

