onemainworld
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 4.7 | -2.4 | -33.76% | 6 |
| Sep 7 Monday | 7.1 | -3.8 | -34.87% | 11 |
| Sep 6 Sunday | 10.9 | 0.0 | +0.38% | 15 |
| Sep 5 Saturday | 10.8 | +1.8 | +19.82% | 17 |
| Sep 4 Friday | 9.0 | +0.3 | +3.83% | 14 |
| Sep 3 Thursday | 8.7 | +0.3 | +2.96% | 13 |
| Sep 2 Wednesday | 8.5 | +0.1 | +1.50% | 15 |
| Sep 1 Tuesday | 8.3 | +1.6 | +24.22% | 16 |
| Aug 31 Monday | 6.7 | -6.3 | -48.56% | 14 |
| Aug 30 Sunday | 13.0 | +1.5 | +12.59% | 18 |
About onemainworld
onemainworld is an open-ended Survival SMP built around player freedom. You can focus on building, making money, joining up with other players, or picking fights over valuable gear and territory.
What Makes It Different
Death has a real cost: dying triggers a 24-hour ban before you can return. That rule changes how players travel, fight, store valuables, and decide whether a risky raid is worth it.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Player-led building, alliances, wealth, and conflict define the shared world.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat is an intended part of the survival experience.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The server is fundamentally an open-world survival experience.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Money, valuable resources, shops, and coin-related progression are central systems.
The server leaves much of the direction to the player. Build projects, exploration, trading, alliances, and player conflict all fit into the same survival world instead of separate game modes.
Progression is driven by wealth, gear, reputation, and relationships. Players can grow by mining valuable resources, trading, building up a base, and taking larger risks against other players.
The world is designed as a large, open-ended survival map for long-distance exploration and player-made builds. Early gameplay included an unlimited world boundary and Dynmap support.
Open-world PvP and raiding are part of the intended experience. Fights can cost more than equipment because death applies a 24-hour access ban.
Gold and emeralds were central to the early economy, with players selling valuable resources through server shops and using their money to buy useful items or advantages. Current paid options also include coin boosters.
Players can form alliances, work on large builds, join clans, and use Discord for community contact and support.
The defining rule is the 24-hour ban after death. PvP, raiding, and competitive play are part of the server's risk structure, so players need to protect valuables and choose fights carefully.
Paid options include rank upgrades, coin boosters, and name-color changes. In-game purchases are listed as non-refundable.
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History of onemainworld
onemainworld was running by July 31, 2022, when it was presented as an SMP with an anarchy-style freedom of play. Its early pitch focused on conquest, wealth, raiding, and giving players room to decide what their Minecraft story would be.
Join onemainworld
onemainworld is an open-ended Survival SMP built around player freedom.
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