MineLegacy
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 1,339.0 | -2,922.8 | -68.58% | 1,742 |
| Oct 2 Friday | 4,261.8 | +2,369.8 | +125.26% | 8,164 |
| Oct 1 Thursday | 1,892.0 | -1,851.4 | -49.46% | 3,627 |
| Sep 30 Wednesday | 3,743.4 | +2,014.4 | +116.51% | 6,903 |
| Sep 29 Tuesday | 1,729.0 | — | — | 1,729 |
About MineLegacy
MineLegacy puts several very different Minecraft experiences behind one network. Survival and SkyBlock provide longer progression, while Anarchy, Grief, SkyPvP, BedWars, Prison, Farm and minigames cover open conflict, focused progression and short competitive rounds. Mode worlds can reset, so long-term progress depends on which part of the network you choose.
What Makes It Different
MineLegacy uses sharply different rules for different modes. Survival, Anarchy and Grief allow certain cheats or client modifications, while BedWars and SkyWars prohibit cheats and scripts. That split changes both the pace of play and what kind of combat environment players should expect.
BedWars is a Minecraft PvP match where players defend a bed that prevents permanent elimination while they work to destroy their opponents’ beds.
BedWars is a current competitive mode with dedicated rules that prohibit cheats and automated clients.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Anarchy is a major current mode with open player conflict and broader mode-specific rules allowing some cheats or modifications.
Skyblock is a Minecraft mode where players develop a floating island while gathering and multiplying scarce resources above the void.
SkyBlock is a distinct current mode centered on developing an island with separate progression and rules.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is a major network mode with resource gathering, building, protected land, trading, currencies and long-form progression.
PvP is Minecraft gameplay centered on direct combat between players.
Player combat spans Anarchy, Grief, SkyPvP, BedWars, SkyWars and other competitive activities across the network.
Prison servers turn mining into a gated progression ladder: players break blocks in designated mines, sell the resources, and spend their earnings on ranks that unlock more valuable areas.
Prison is a current focused progression mode built around repeatable advancement and dedicated paid-service listings.
The network is organized around a central collection of modes rather than one shared survival loop. Players can build and trade in Survival, develop an island in SkyBlock, fight in Anarchy, Grief or SkyPvP, climb Prison and Farm progression, or switch to BedWars, SkyWars and other minigames for shorter matches.
Survival progression combines resource gathering, protected land, trading, ranks and several in-game currencies. SkyBlock centers on expanding an island, while Prison and Farm provide more focused repeatable advancement. Minigames use separate match-based progression and rankings rather than the main survival economy.
Server-made plugins, custom currencies, paid privileges, mode-specific systems and hidden easter eggs add systems beyond ordinary vanilla survival. Player cosmetics such as skins and capes are also supported through the wider MineLegacy website ecosystem.
MineLegacy mixes survival worlds, SkyBlock islands, PvP-focused areas and separate minigame maps. Wipes are part of the network's current cycle, so players should expect some mode progress and worlds to be reset over time rather than treating every mode as permanent.
PvP ranges from open conflict in Anarchy and Grief to dedicated SkyPvP combat and structured BedWars and SkyWars matches. The mode-specific rules matter here, since cheats are explicitly prohibited in BedWars and SkyWars but allowed in some survival-style modes.
Player trading uses currencies including Coins, Tokens and Rubies. Players can exchange resources, teams, clan access and other in-game goods for server currency, while the official shop sells paid privileges, currencies and other digital services.
Mode wipes, leaderboard competitions and rewards for top players are recurring parts of the network's activity. The minigame selection also provides short events and rounds through BedWars, SkyWars, duels, parkour, Build Battle, Spleef, Lucky Blocks and other listed activities.
MineLegacy is built for a Russian-speaking public community, with official support centered on the VK group and email. Survival-style play includes player trading and clans, while the network's many modes divide the community into smaller groups with different play styles.
The rules prohibit duping, malicious software, account sharing, harassment, spam and unauthorized trading. Cheat rules depend on the mode. Survival, Anarchy, Grief and SkyBlock allow some cheats or lightweight modifications, while BedWars and SkyWars prohibit cheats, scripts and automated clients.
The shop sells permanent privileges, Coins and other paid in-game services. Purchases are optional for joining, but paid benefits remain subject to the rules and account activity conditions. Accounts can be removed after two continuous months without logging in, with paid restoration available for a limited period.
Mode-specific cheat rules apply different client-modification permissions or prohibitions depending on the server mode being played.
Survival, Anarchy, Grief and SkyBlock allow some cheats or lightweight modifications, while BedWars and SkyWars prohibit cheats, scripts and automated clients.
Recurring resets that restart a server mode by replacing its world, clearing some progress, or beginning a new gameplay cycle.
Wipes recur across Survival, SkyBlock, Anarchy, SkyPvP and other modes, so world and progression continuity varies by mode.
Player trading lets participants exchange resources, crafted goods, or equipment directly or through an organized economy.
Players can exchange resources, clan access and other in-game goods through the network's Coins, Tokens and Rubies.
Multiple currencies are separate in-game resources with different names or uses across a server's progression and reward systems.
MineLegacy identifies Coins, Tokens and Rubies as separate currencies used in trading and player transactions.
Protection systems that restrict unwanted building, breaking, or interaction within designated player-controlled areas.
Survival includes protected land, allowing players to secure their areas while progressing alongside trading and other systems.
An account policy that removes a player account or its stored progress after a defined period without logging in.
Accounts may be deleted after two continuous months offline, with paid restoration available for a limited period.
Join MineLegacy
MineLegacy puts several very different Minecraft experiences behind one network.

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