ThreadsMine
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Sep 8 TuesdayToday · In progress | 36.2 | -32.2 | -47.07% | 76 |
| Sep 7 Monday | 68.3 | -17.6 | -20.50% | 149 |
| Sep 6 Sunday | 86.0 | -8.0 | -8.55% | 161 |
| Sep 5 Saturday | 94.0 | +15.0 | +18.92% | 149 |
| Sep 4 Friday | 79.0 | +4.1 | +5.45% | 144 |
| Sep 3 Thursday | 75.0 | +2.2 | +2.98% | 147 |
| Sep 2 Wednesday | 72.8 | -11.5 | -13.64% | 139 |
| Sep 1 Tuesday | 84.3 | -18.8 | -18.23% | 149 |
| Aug 31 Monday | 103.1 | -4.9 | -4.55% | 166 |
| Aug 30 Sunday | 108.0 | +31.0 | +40.26% | 180 |
About ThreadsMine
ThreadsMine is a survival network built around two dangerous modes: Grief and Anarchy. Mine resources, make gear, hide a base, trade for money, join a clan, and hunt other players before they find you.
PvP, raids, traps, and stolen loot are normal parts of the game. Bosses, events, duels, cases, kits, quests, and the /HACK bonus command add extra ways to grow. Regular wipes keep each season competitive.
What Makes It Different
ThreadsMine combines true open-world danger with a structured seasonal race. Players can raid and destroy bases, but they still compete through rankings, clans, bosses, events, and wipe rewards.
Anarchy is a Minecraft server style where players operate under very few enforced rules, leaving survival and conflict largely in player hands.
Anarchy is one of the network's two central current modes.
Raiding is attacking another player’s base to breach its defenses, reach its valuables, and weaken or destroy its ability to operate.
Base raids, destruction, looting, and traps are explicitly allowed gameplay.
PvP is Minecraft gameplay centered on direct combat between players.
Open player combat is a defining part of both major modes.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Players gather resources, build bases, craft gear, and develop through survival gameplay.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
In-game money, auctions, shops, trading, and ranking rewards are central progression tools.
Start by gathering resources, making equipment, and finding a place to hide. Build away from common routes, watch for nearby players, and keep valuable items difficult to find.
You can use shops, auctions, quests, kits, and clan support to speed up your growth. Secret bases, traps, scouting, and careful movement matter as much as mining.
Progress is measured through money, kills, mob kills, play time, clan levels, quests, and seasonal rankings. Bosses and events can provide rare rewards and special items.
Wipes create a fresh race. Temporary ranks, kits, cases, and promotional rewards can give players extra tools during a season.
Custom bosses, artifacts, titles, cases, kits, quests, and special events add systems beyond vanilla survival. The /HACK command is a signature bonus feature associated with the network.
Bedrock players use the same network with a separate Bedrock connection port. Bedrock usernames begin with a leading period.
The main experience is split between Grief and Anarchy. Both modes are built for open conflict rather than long-term protected building.
Seasons last about a month, so bases, wealth, rankings, and clan progress are meant to compete inside a limited cycle. A new wipe starts the race again.
PvP is allowed throughout the Grief and Anarchy maps. Players can kill each other, raid bases, destroy buildings, and use traps without a warp.
Duels provide a separate way to practice or challenge other players. Official warps have extra restrictions, and traps cannot be placed directly beside them.
The network uses in-game money for trading, auctions, rewards, and rankings. The auction house gives players a way to sell items and search for supplies.
Trade scams are part of the gameplay and are not handled as ordinary player disputes. The store also sells temporary ranks, kits, keys, cases, and other paid rewards.
Events include boss fights, seasonal competitions, giveaways, wipe promotions, and ranking contests. Boss encounters can reward rare items, while wipe events often include temporary kits, cases, and special bonuses.
Players can also compete for top positions in kills, money, mob kills, play time, and clan development.
ThreadsMine has a Russian-speaking community connected through Telegram, Discord, and a dedicated forum. The project also recruits helpers and moderators through applications.
Clans are an important part of play. Groups share resources, defend bases, plan raids, and compete for seasonal rankings.
Cheat clients, prohibited mods, unauthorized macros, exploits, account sales, account hacking, hate speech, server attacks, and real-money trading between players are prohibited.
PvP, griefing, raids, base destruction, ordinary traps, and trade scams are allowed on Grief and Anarchy. Players may use up to three accounts, but proxy, VPN, and hosting-provider use for resource collection is prohibited.
The store offers temporary ranks such as Titan, Dictator, and Emperor, along with kits, cases, keys, titles, and other paid rewards. The project also runs discount campaigns, giveaways, and free promotional rewards.
Some in-game bonuses can be earned through events, rankings, promotions, or special commands, so spending money is not the only path to rewards.
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History of ThreadsMine
ThreadsMine began in 2023. At first, it used the names LMINE and LogovoMine. The FREEDON mode was the heart of the project. The server focused on survival, griefing, PvP, shops, clans, and free bonus commands.
The network’s first version combined resource gathering with a much tougher player-versus-player world. Players could hide bases, build traps, raid enemies, and fight over resources. They could not simply depend on a peaceful, protected world.
In 2024, the project used the LogovoMine name alongside LMINE while continuing to build its FREEDON identity. Bosses, artifacts, events, duels, an auction system, cases, and clan contests became regular parts of the server.
On December 28, 2024, a new FREEDONTNT mode opened after a major wipe. The project also moved to shorter seasons, with wipes lasting about one month. This made rankings, money, kills, play time, and clan growth temporary goals for each season.
During 2025, ThreadsMine became the network’s main public name. Its community tools grew across Telegram, Discord, and a dedicated forum. The older LMINE and LogovoMine names still appeared on some connection addresses and listings.
In 2026, the network focused on Grief and Anarchy. It supported both Java and Bedrock players and continued its wipe-based competition. Bosses, events, duels, kits, cases, titles, and temporary ranks stayed part of the wider server experience.
ThreadsMine celebrated its third anniversary on August 15, 2026. Today, it is a Russian-language, high-risk survival network. Open PvP and base destruction are combined with formal anti-cheat rules, seasonal rankings, and a large store-based system for player progress.
Join ThreadsMine
ThreadsMine is a survival network built around two dangerous modes: Grief and Anarchy.
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