CraftPlanet
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 4 SundayToday · In progress | 7.0 | +3.8 | +117.78% | 7 |
| Oct 3 Saturday | 3.2 | -2.2 | -40.20% | 8 |
| Oct 2 Friday | 5.4 | +1.9 | +53.57% | 9 |
| Oct 1 Thursday | 3.5 | -3.1 | -46.69% | 6 |
| Sep 30 Wednesday | 6.6 | -1.4 | -17.51% | 11 |
| Sep 29 Tuesday | 8.0 | -2.7 | -25.39% | 11 |
| Sep 28 Monday | 10.7 | — | — | 14 |
About CraftPlanet
CraftPlanet centers on a shared survival world where players gather resources, build a place, trade through player shops and the hourly CraftPlanet Exchange, and take part in community events. The server emphasizes fair progression, protected builds, and cosmetic rather than power-based support.
What Makes It Different
CraftPlanet ties its survival economy to live community systems. The CraftPlanet Exchange refreshes requested resources and temporary stock every hour, while the Zombie Invasion event asks players to fill an infection meter and defend the event area for personal rewards.
Player Shops are player-run places or interfaces where players sell items to other players for currency or agreed trade goods.
Player-run shops are a named part of the server economy and provide direct player-to-player trading opportunities.
Land claims are protected areas that let a player or group control who can build, break, and interact with blocks inside a marked part of the world.
Land claims and protected builds are explicitly presented as core systems for securing player construction.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
The Exchange, player shops, Sell Stick sales, and trading statistics make resource selling and trading central progression activities.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
The main experience centers on gathering resources, exploring, building bases, and progressing through a shared survival world.
An SMP is a multiplayer Minecraft survival world where players gather resources, build, and progress alongside one another.
Players share a survival setting where they build, trade, cooperate, and develop protected homes alongside other players.
Players gather resources, explore new areas, build bases, and work alongside other players in a survival world. Land claims protect builds, while player shops and community activities give the server a social focus beyond ordinary resource gathering.
Progress is resource-driven. Players gather materials, sell requested items through the Exchange or player shops, develop their builds, and expand their protected land without relying on paid gameplay advantages.
Custom systems include land claims, player shops, the hourly CraftPlanet Exchange, Sell Stick container sales, and server-side quality-of-life updates such as shop checks and safer event rewards.
CraftPlanet offers a survival world for building and exploration, with new areas and a dedicated event area around Spawn. The world is designed to keep changing through new content and regular improvements.
The economy combines player-to-player shops with the CraftPlanet Exchange, whose requested resources and temporary stock refresh every hour. CraftPlanet also tracks Sell Stick container sales and weekly trading statistics, making selling and trading central parts of the server's progression.
The current featured event is a Zombie Invasion. Players work together to fill an infection meter, enter the event area at the right time, defend Spawn against the horde, survive the attack, and claim a personal reward with /event.
CraftPlanet is presented as a Dutch-language Minecraft community built around cooperation, shared building, trading, and recurring community events.
CraftPlanet's current public offer excludes pay-to-win advantages, crates, lootboxes, paid kits, boosts, and gameplay perks. Supporters may receive recognition and cosmetics, but support is not meant to provide power.
A server marketplace where requested resources and temporary stock rotate on a recurring schedule, changing available trading opportunities.
The CraftPlanet Exchange refreshes requested resources and temporary stock every hour, giving players changing opportunities to sell and trade materials.
No-pay-to-win policies avoid selling gameplay advantages that would materially improve player power or progression.
CraftPlanet excludes paid kits, boosts, crates, lootboxes, and gameplay advantages, while supporter benefits are limited to recognition and cosmetics.
A themed event in which players confront an organized zombie outbreak through survival, defense, or containment objectives.
The current event asks players to enter the event area, defend Spawn against a zombie horde, survive the attack, and claim a personal reward.
A selling mechanic that converts eligible items stored in containers into in-game currency through a dedicated tool or action.
CraftPlanet explicitly includes Sell Stick container sales and tracks them as part of its resource-selling economy.
A progress meter that tracks the spread, containment, or completion of an infection-related objective during gameplay.
During CraftPlanet’s Zombie Invasion, players work together to fill an infection meter before defending Spawn against the horde.
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Join CraftPlanet
CraftPlanet centers on a shared survival world where players gather resources, build a place, trade through player shops and the hourly CraftPlanet Exchange, and take part in community events.

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