Many materials are gathered from special resource nodes, making collection and supply acquisition different from ordinary universal crafting access.
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Resource nodes are designated gathering locations that provide materials through focused harvesting rather than ordinary unrestricted world mining.
Many materials are gathered from special resource nodes, making collection and supply acquisition different from ordinary universal crafting access.
Regenerating nodes belong to nations, and outsiders generally need permission or trade access to harvest their resources.
Crusalis divides each historical map into nodes with resource types, passive income, central home chunks, and tier reviews.