Capturable companions that players can train, develop, and use for assistance during Minecraft activities.
Minecraft server features
Minecraft Servers by Feature
Find servers by the systems you love to play, from 4,836 features found across Minecraft servers.
Raiding that permits players to attack or loot bases, storage, or resources only when they lie outside protected territory.
A repeatable named boss encounter requiring players to prepare for and defeat an unusually powerful enemy.
Tools that mine or dig a three-by-three area at once, accelerating resource gathering and terrain work.
A reward system that grants currency or resources for active participation while excluding idle or unattended time.
An access-control process that confirms a player meets a server’s minimum age requirement before participation.
Public rankings compare players' recorded results across categories and preserve standings over an extended or unlimited timeframe.
Attack drones are controllable or deployable aerial machines used to scout, pressure, or damage opponents during Minecraft gameplay.
Battle restrictions define permitted creatures, levels, items, attacks, or effects for a particular competitive ruleset.
Boss modifiers alter an encounter's behavior, conditions, or threat profile, making otherwise familiar boss fights more variable.
Capturable outposts are contested locations that teams seize and control to gain objectives, rewards, or strategic influence.
A progression mechanic in which players enlarge a restricted underground area to gain room for resources, storage, production, and development.
Character stats are numerical attributes that represent capabilities and influence how a roleplayed character handles challenges.
Claim customization lets players adjust protected-area settings, permissions, presentation, or behavior beyond simply reserving land.
A group progression metric that rewards clan activity and compares organized teams through accumulated points or leaderboard standing.
Rules governing when an ongoing player fight may continue as a pursuit across territory or zone boundaries.
Combat stats are structured attributes that differentiate equipment or characters by measurable offensive, defensive, mobility, or utility performance.
A farming system assigns quality grades to crops, rewarding players for improving cultivation conditions, equipment, or production methods.
Custom contraptions add functional buildable mechanisms that expand movement, access, or interaction beyond standard Minecraft components.
Custom gunplay replaces or substantially extends Minecraft’s ordinary combat with firearms, specialized handling, and purpose-built shooting mechanics.
Death protection temporarily prevents or reduces item loss and other death penalties during a survival session.
A collection system focused on acquiring and maintaining multiple dinosaur species or variants as a long-term objective.
Discoveries are collectible exploration findings that reward players for locating secrets, landmarks, hidden areas, or unusual world details.
Dual overworlds provide separate main-world environments with different terrain generation or visual design choices.
Dual survival tracks provide separate survival environments with different versions, rules, content, or progression paths for players to choose between.
Dungeon checkpoints preserve or restore progress at designated points within a structured dungeon, reducing the need to restart the entire route.
A market system where item values change over time in response to server-defined economic conditions.
Dynamic sell values change item prices according to server activity, market conditions, supply, demand, or recent transactions.
Elite mobs are enhanced enemies with stronger combat behavior, distinctive mechanics, and improved rewards compared with ordinary hostile creatures.
A creature-production system that turns genetic material into developing specimens for later hatching or raising.
Exclusive Ores are server-specific mineral resources unavailable in ordinary Minecraft, typically used to support unique crafting or progression.
A furniture catalog supplies decorative objects that players can use to furnish and personalize their in-game spaces.
A progression mechanic where a special resource increases the size or capacity of protected player territory.
A girls-only server restricts participation to verified female players, creating a deliberately limited-access multiplayer community.
Custom high-powered equipment with distinctive abilities, effects, or upgrade paths beyond ordinary Minecraft weapons and armor.
Grave recovery preserves a player's dropped belongings at a death location so they can return and reclaim them after dying.
Island villages are individual elevated bases that players arrange, expand, and develop as their main strategic home.
Separate mode inventories prevent items, equipment, or other progression resources from transferring between distinct server worlds.
Item abilities are special effects or actions attached to equipment that give certain weapons, tools, or armor capabilities beyond standard Minecraft behavior.
An economy where valuable in-game items serve as exchange media and prices emerge from player supply, demand, and negotiation.
Organized player territories let groups govern land, coordinate members, and participate in larger political or military structures.
Kit rankings compare player performance separately for different combat loadouts or gameplay styles.
A land-plot design that allows separate buildable parcels to occupy different vertical levels in the same location.
An LGBTQ+ community server centers queer inclusion, social connection, and a welcoming shared play environment for LGBTQ+ players and allies.
Progress markers in a Minecraft course that record advancement and provide defined restart or continuation points.
Medical conditions introduce injuries, illnesses, or bodily consequences that players must manage through treatment, services, or specialized items.
Minigeos are custom helper units or tools that automate selected tasks within a server’s progression or resource-management systems.
Monthly PvP rankings compare player combat performance over a recurring competitive period and recognize the leading participants.
A settlement mechanic that allows one player to hold membership or residency in multiple organized cities.
Nerd Aura is an in-game currency earned through gameplay and spent on server-provided goods, services, or progression rewards.
A server operating without player-facing commercial monetization such as donation shops, paid advantages, or purchasable progression.
An overall rating summarizes multiple aspects of a player's performance, progression, or activity into one comparative value.
A web-based account area where players manage server profiles, settings, access, and other persistent account information.
Player-run towns are settlements organized, built, and developed by players rather than imposed as a single server-designed city.
Playtime claim expansion increases a player’s protected building capacity as they spend more time participating on a server.
A plug-and-play datapack experience provides datapack-driven mechanics server-side without requiring players to install the content themselves.
A server-specific currency used as a medium of exchange for player goods, services, upkeep, or progression.
Prison rankups provide an ordered advancement path that unlocks stronger mines, equipment, areas, or progression opportunities.
A progression structure where players develop distinct skill paths suited to different activities, roles, or economic goals.
Designated settlement areas that restrict hostile interactions and protect residents, structures, or resources from unwanted interference.