Hex battles are strategic conflicts played across hexagonal battlefields, where positioning, movement, and coordinated forces determine tactical outcomes.
Minecraft server features
Minecraft Servers by Feature
Find servers by the systems you love to play, from 4,995 features found across Minecraft servers.
Historical settlements are player communities designed around real or period-authentic places, architecture, names, and regional identity.
Horse statistics quantify individual mount capabilities, allowing players to compare performance and make informed training or breeding choices.
A competitive organized event that assigns participants to groups and scores their activity across multiple server activities.
A survival environment without protected claims, allowing players to alter, attack, loot, or destroy builds throughout the world.
A Tolkien-inspired fictional setting built around Middle-earth’s peoples, regions, cultures, landmarks, and lore-driven world identity.
A battle pass is a seasonal or recurring reward track advanced through missions, activities, or other player objectives.
A central group-owned base system that anchors upgrades, defenses, territory, or other organized multiplayer infrastructure.
OU battle rules define a competitive Pokémon format by restricting unusually powerful creatures, repeated strategies, or destabilizing moves and items.
Players develop individually assigned islands where mining, upgrades, and resource progression take place.
Plugin support allows server operators to extend Minecraft with additional mechanics, commands, content, and administration tools.
Pokédex milestones reward players for registering Pokémon and reaching collection thresholds during long-term creature-collecting progression.
Profession skill trees let players specialize in occupations and unlock increasingly advanced capabilities through related progression paths.
Racing leaderboards rank players’ recorded performances on specific courses, giving competitors persistent targets for improvement and comparison.
A regenerating resource world provides a replenishable area for intensive gathering while preserving other areas for longer-term development.
Separate Minecraft worlds provide renewable or resettable areas for gathering resources without replacing the primary world.
Renown upgrades are lasting account improvements purchased with a special progression resource earned through major achievements.
A seasonal league is an organized competitive progression that culminates in rankings, playoffs, or a final tournament.
Spell cards are collectible ability cards that grant or modify supernatural attacks, skills, effects, or combat options.
Auctions where players bid on sealed or unknown storage contents, accepting uncertainty about the eventual items received.
Placeable resource nodes can be worked repeatedly and improved to produce materials or support custom crafting progression.
Specialized equipment obtained or improved through vault gameplay, usually offering progression beyond ordinary Minecraft tools, weapons, and armor.
World boss summons let players trigger powerful shared encounters that draw participants from across a multiplayer server.
World revisions are planned cycles in which a server world is substantially redesigned or updated for a new period of play.
Artifact hunting places hidden collectibles throughout a world or map catalogue for players to discover and collect over time.
A collectible-card system where players acquire, organize, and pursue sets of cards as a progression or collection activity.
Players advance through socially earned roles based on participation, trust, demonstrated skills, applications, or community recognition.
The ability for Java and Bedrock Edition players to join the same server using the same hostname (with Bedrock requiring a specific port).
Additional underground dimensions provide separate exploration spaces with distinct terrain, encounters, and resource opportunities.
Custom combat replaces or extends standard Minecraft fighting with server-specific rules governing attacks, defenses, equipment, health, or conduct.
Gem shards are collectible fragments used to create or improve magical gems and unlock their gameplay effects.
A custom economy built around a distinct server-defined currency or resource used for player progression, purchases, or exchange.
Ocean voyages are structured seafaring expeditions through changing waters, where exploration, resource gathering, hazards, and new destinations drive progression.
Passive resource production generates materials or income over time, allowing progress without continuously performing the associated gathering action.
Signs or similar controls that restrict access to containers, doors, and other interactable blocks to authorized players.
Systems that automate resource generation, collection, processing, or selling so players can reduce repetitive manual work.
A progression system where repeated use or advancement improves familiarity, effectiveness, or access to abilities within a chosen power set.
Players can use in‑game or server‑provided voice communication to talk with others.
A ruleset that changes whether player combat is allowed depending on the world or area a player enters.
People outside the immediate game session can participate in or influence players’ ongoing Minecraft activities through connected communication channels.
Claim real estate treats protected Minecraft land as transferable property that players can own, value, and exchange.
An exploration journal records discovered world elements and tracks collection or completion progress as players travel.
A survival system that makes gathering ingredients, preparing dishes, and managing food meaningful parts of progression.
Lost techniques are hidden or recoverable abilities that players discover and unlock as part of specialized progression.
Competing merchants create economic choices by varying purchase prices, capacity, availability, or the timing of sales.
MineCoins are a server currency used to reward activity, support purchases, and facilitate player-to-player economic exchange.
Safari islands are themed exploration areas designed around finding and collecting creatures in specialized environments.
A server-side technology progression system adds specialized machines, processing, automation, power, and items to survival gameplay.
Repeatable one-on-one or small-team combat matches conducted under defined rules in a dedicated arena.
Special portals that open access to vault activities organized into differing difficulty or reward tiers.
Contested areas give organized groups objectives to defend or seize, often rewarding whoever controls them.
Co-op farms let multiple players share agricultural work, property responsibilities, and progress toward a common operation.
A progression system combines multiple tracked forms of player investment into shared levels, tiers, unlocks, or advancement.
Patron magic grants supernatural power through an ongoing relationship, pact, or source of authority represented by a magical patron.
Relic hunting centers on discovering unusual collectible objects that provide exploration goals, rewards, or progression in a themed world.
Player-run political entities issue their own currencies for trade, pricing, and economic activity within a shared multiplayer world.
A hardcore rule where one player's death permanently ends the current shared world run and starts a new one.
Advanced building tools extend creative construction with specialized terrain shaping, painting, editing, and object-customization capabilities.
Custom boat physics alter how boats accelerate, steer, or travel across surfaces beyond ordinary Minecraft boat behavior.
Dominion conquest lets organized territory owners expand influence by merging with or taking control of other claimed domains.