Kart racing is arcade-style vehicle competition where players drive specialized karts around courses toward faster or winning finishes.
Minecraft server features
Minecraft Servers by Feature
Find servers by the systems you love to play, from 4,995 features found across Minecraft servers.
A duel format where losing a match has meaningful survival consequences instead of merely resetting participants to an arena lobby.
A Master's Gauntlet is a consecutive battle trial where team endurance and preparation matter across multiple checkpoints.
A membership-gated building system separates visitors from approved players who receive permission to construct or edit the world.
A combat rule where both players must enable PvP before they can damage one another.
A combat restriction that disallows using maces during player-versus-player attacks against opponents.
A hardcore ruleset imposes severe death consequences while allowing players to continue playing instead of permanently leaving after death.
Offline sales allow player listings to continue fulfilling purchases while the seller is not connected to the server.
Personal bests record a player's strongest performance on a repeatable challenge, encouraging incremental improvement over previous attempts.
Personal build servers provide an individual or invited group with a separate space for constructing and testing Minecraft projects.
Phase-based OneBlock progression changes the regenerating block’s resources over time as players advance through increasingly developed stages.
A currency earned through time spent playing and redeemed for server-specific rewards, access, or other in-game benefits.
Dedicated plots provide controlled spaces for specialized building, production, storage, or automated resource generation.
PvP mine control makes a contested resource area or objective valuable enough for players or groups to fight over its access or rewards.
A team competition format in which three-player sides play scored matches within a ranked progression system.
Ranked queues organize competitive matches by matchmaking rules, ratings, divisions, or seasonal progression to compare player performance.
A regional Pokédex tracks discovered creatures and forms, giving collection-focused players a structured way to complete a server-specific species roster.
Special powers attached to custom equipment that alter combat or utility beyond ordinary Minecraft item behavior.
Runestones modify equipment or abilities through special effects, enchantments, combinations, or enhancement mechanics.
Seasonal prize cycles divide competitive progression into time-limited periods with standings, goals, and rewards at their conclusion.
A world-management approach that refreshes selected terrain while preserving designated areas, structures, or player progress.
Shared relay inventories allow successive players to use and manage the same team-held resources during one continuing run.
A dynamic danger area that contracts over time, concentrating players and increasing pressure within its boundaries.
Snapshot testing provides an experimental server environment for trying newer Minecraft features and server changes under less stable conditions.
A Souls enchanting system uses a dedicated resource to improve equipment through specialized enchantment mechanics.
Subclass paths let players branch from an initial role into specialized advancement routes with different abilities, skills, or playstyles.
Subzone permissions divide a protected area into smaller sections with different building and interaction rights for selected players.
Supply-based loadouts constrain equipment choices through a budget or capacity distributed across weapons and other combat gear.
A tactical shooter emphasizes deliberate player-versus-player gunfights, positioning, team coordination, and objective-focused combat.
Teleport-free survival limits instant movement commands, making route planning, travel time, infrastructure, and geographic proximity meaningful parts of multiplayer life.
A limited-life system gives each character or player a fixed number of deaths before severe progression consequences apply.
Timed warzone activities create scheduled opportunities to contest shared objectives, rewards, or encounters in dangerous PvP areas.
Titan raids are challenging encounters against exceptionally powerful Pokémon or enemies, often requiring preparation, special rewards, or coordinated combat.
Player settlements advance through increasingly developed civic stages that expand their organizational scale, status, or capabilities.
An automated opponent that lets players rehearse combat techniques and test equipment without requiring another human participant.
A randomized reward system displays the probability of each possible outcome before a player commits to an opening.
Players are eliminated by falling from an arena into the void after being displaced or mispositioned during combat.
Wager raids are short competitive attacks in which participants risk agreed resources or currency on the outcome.
World-specific PvP restricts player combat to designated worlds or dimensions while leaving other areas peaceful.
Year advancement structures character progression into sequential educational or narrative stages with increasingly advanced content.
Zone-based PvP rules assign different combat, building, and interaction permissions to separate areas of a shared world.
A focused collection of preserved builds, bases, and locations originating from the 2b2t Minecraft server.
Short, timed excursions through special maps where players fight hostile mobs and search chests or other reward containers.
Archive mode lets players access earlier world states or server seasons after active gameplay moves to a newer environment.
A besties system provides recognized friendship bonds with special social interactions or privileges between paired players.
Structures or locations that let players sacrifice health or resources to restore a player affected by a severe death penalty.
A progression system where player-used land improves through development stages, often reflecting construction, investment, or activity.
Collection bundles are grouped item or creature completion goals that reward players for assembling specified sets.
Organized player groups with shared membership, resources, objectives, and progression beyond individual advancement.
Permission-based construction limits who can modify shared environments, protecting coordinated builds from unrestricted changes or accidental alteration.
Cross-season vaults preserve selected player items so they can be carried from one server season into another.
A PvP ruleset that excludes End Crystal combat, keeping player fights focused on alternative weapons, movement, positioning, and timing.
Custom alloys are server-specific crafting materials made by combining or processing resources into stronger or more specialized equipment components.
Death-protection items prevent some or all normal inventory losses when consumed during a player death.
Placeable automated defenses that protect an area by detecting or attacking threats according to server-defined rules.
Elite Four progression is a milestone-based competitive challenge requiring players to defeat a sequence of elite opponents after meeting earlier goals.
Event XP is experience awarded for participating in organized activities and spent to develop a character or unlock progression.
A competitive rating system that measures a faction’s performance against other factions through victories, objectives, or ranked activities.
Gem rarities divide collectible resources into ordered tiers, making different discoveries more valuable or useful than others.
Guild quests are shared objectives that let organized player groups complete activities together for collective progression or rewards.