FrineMine
Player History
24 Hours · Hourly
Daily History
| Day | Average ? | Change ? | % Change ? | Daily Peak ? |
|---|---|---|---|---|
| Oct 3 SaturdayToday · In progress | 204.0 | -684.5 | -77.04% | 272 |
| Oct 2 Friday | 888.5 | +542.8 | +157.00% | 1,640 |
| Oct 1 Thursday | 345.7 | -361.8 | -51.13% | 640 |
| Sep 30 Wednesday | 707.5 | — | — | 1,468 |
| Sep 29 Tuesday | 0.0 | — | — | 0 |
| Sep 28 Monday | 0.0 | — | — | 0 |
About FrineMine
FrineMine centers on survival, then branches into a broad set of familiar arcade modes including SkyPvP, BedWars, Spleef, Lucky Blocks, EggWars, Build Battle, Hide and Seek, Skyblock and Mob Arena. Its appeal is variety: players can pursue economy and base progression or jump into shorter PvP and minigame sessions without changing networks.
What Makes It Different
FrineMine's identity comes from its all-in-one, old-school network format. Survival, donor ranks, cases, jobs and utility plugins sit beside a wide 1.8-era minigame mix, so it feels less like a single survival world and more like a large arcade hub with a survival anchor.
Minigames are compact Minecraft games with their own rules, objective, and bounded play area, usually resolved in a single round.
The network offers a broad collection of separate arcade modes, including BedWars, Spleef, Lucky Blocks, EggWars, Build Battle, and Hide and Seek.
BedWars is a Minecraft PvP match where players defend a bed that prevents permanent elimination while they work to destroy their opponents’ beds.
BedWars is repeatedly identified as one of FrineMine's available team-based arcade modes.
PvP is Minecraft gameplay centered on direct combat between players.
SkyPvP, arena fighting, BedWars, EggWars, and player-kill rewards make combat between players a substantial part of the network.
Survival servers let players gather resources, craft gear, build shelter, and develop a base while staying alive in a dangerous world.
Survival is FrineMine's main anchor, with mining, building, jobs, shops, combat rewards, and base progression repeatedly described.
Minecraft economy gameplay makes in-game money a central way to obtain resources, upgrades, or access.
Jobs, shops, case purchases, mob rewards, player-kill rewards, and rank-related progression make in-game currency central to survival play.
Survival is paired with SkyPvP, BedWars, Spleef, Lucky Blocks, EggWars, Build Battle, Hide and Seek, Skyblock and Mob Arena. The network also uses player-facing systems such as jobs, an auto-mine, pets, cases, trampolines and a shop.
Survival progression combines mining, building, jobs, shops, mob and player kill rewards, and rank-style unlocks. Cases, Lucky Blocks, pets and donor perks add side progression, while the minigames shift the focus to short round objectives.
Server-specific systems include an auto-mine, jobs, pets, cases, trampolines, disguises, prefixes and Lucky Block rewards. These extras give the survival side a plugin-heavy feel rather than a vanilla ruleset.
PvP ranges from SkyPvP and arena fighting to team modes such as BedWars and EggWars. Survival play also ties combat to kill rewards, clans and competing progression.
An in-game economy supports jobs, shops, mob and player kill rewards, and case purchases. The store also sells donor ranks and perks, including status and utility features advertised for the network.
Giveaways, event rewards and free-donation promotions are part of the server's activity, alongside mode and store promotions.
The community is Russian-speaking, with VK used for server news and announcements.
The server sells donor ranks and perks through its website, with advertised extras including flight, pets, disguises, prefixes, cases and other convenience or status features. Giveaway promotions and free-donation campaigns have also been used to attract players.
Kill rewards grant players currency, items, progression, or other benefits for defeating opponents in player combat.
FrineMine ties survival economy progression to both mob and player kill rewards, alongside jobs and shops.
Cases are containers that provide randomized or curated cosmetic and collection rewards when opened or acquired.
Cases are listed among FrineMine's survival-side systems, and the economy description specifically mentions purchasing cases.
In-game shops provide storefronts where players can purchase, sell, or exchange Minecraft items and resources.
FrineMine lists shops as part of its survival economy, alongside jobs, kill rewards, cases, and other progression systems.
A combat activity where players fight hostile mobs in a dedicated arena, typically surviving escalating encounters for rewards.
Mob Arena is explicitly listed among FrineMine's available modes, providing a player-versus-environment option beside its PvP activities.
Pets are collectible or companion entities that accompany players for companionship, presentation, or optional utility in the game world.
FrineMine advertises pets among its server-specific survival extras and donor-related perks.
Sky PvP is a player-versus-player mode where combat takes place across elevated islands, platforms, or floating environments.
SkyPvP is repeatedly identified as a FrineMine mode, complementing BedWars, EggWars, and other player-combat offerings.
Trampolines are interactive launch surfaces that propel players upward or across space as a movement mechanic.
Trampolines are listed among FrineMine's server-specific systems, adding an advertised movement interaction to its survival experience.
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Join FrineMine
FrineMine centers on survival, then branches into a broad set of familiar arcade modes including SkyPvP, BedWars, Spleef, Lucky Blocks, EggWars, Build Battle, Hide and Seek, Skyblock and Mob Arena.

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