Town banks are shared settlement finances used by members or leaders to manage communal costs, taxes, and other group expenses.
Minecraft server features
Minecraft Server Features
Explore specific mechanics, systems, rules and experiences found across Minecraft servers.
Special resource containers or formations that can be opened or mined to reveal valuable or unusual materials.
A reward shop where players exchange voting activity or vote-earned currency for server items, perks, or utility unlocks.
Shop-finding tools help players locate player-run stores or search for items available from community sellers.
Custom maps provide authored environments with distinct routes, encounters, objectives, and exploration opportunities beyond standard world generation.
Economy modifiers that increase the currency earned when players sell eligible resources or items.
A survival structure where players cooperate in persistent groups to gather resources, build bases, and handle shared threats.
Paid or earned rank tiers that provide recognized status and may unlock server permissions, perks, or additional player benefits.
Separate currencies assigned to particular game modes for tracking rewards, purchases, upgrades, or competitive activity.
Premium currency is a server-specific currency used for optional purchases, special rewards, or other monetized player-facing services.
Designated mining areas where players gather progression materials, commonly as part of a gated or competitive advancement loop.
Organized limited-period competitions that give players shared goals, rankings, or rewards during a defined season or event period.
Timed reward containers offering randomized or curated prizes associated with a server’s seasonal content.
Alpha Pokémon are specially distinguished creatures that provide a rarer or enhanced collection target within a Pokémon-focused world.
Custom drops are server-designed item or resource rewards obtained from specified blocks, mobs, or gameplay activities.
Cosmetic customization that changes a Pokémon's presentation or gives players non-combat visual rewards without defining core battle statistics.
Protected areas restrict certain player interactions within designated zones, offering controlled spaces or limited safety in an otherwise contested world.
Seasonal hunts are time-specific activities that ask players to locate or collect themed targets during an event period.
Competitive rankings that compare players or groups by accumulated in-game wealth, giving economic success a visible status goal.
Leaderboard competition ranks players or groups by measurable achievements, creating comparative goals beyond ordinary progression.
A GPS navigation aid helps players locate destinations or orient themselves using coordinates, directions, or tracked positions.
Automated sorting organizes item outputs into appropriate storage locations, reducing manual inventory and chest management.
SkyPvP is player combat conducted in elevated or floating environments where vertical movement and knockback shape fights.
A progression rule where players begin without predefined equipment packages and must obtain their own tools, supplies, and gear.
Multiple worlds provide separate connected Minecraft environments with distinct dimensions or purposes for exploration, resources, and player activity.
Reward keys are redeemable items that unlock randomized or themed prizes, giving players another route to server rewards.
Mob stacking combines multiple similar mobs into visible stacks to reduce entity clutter and manage large mob populations.
A greylist application system lets prospective players preview or access a community before receiving full membership or participation approval.
A token currency is a specialized resource players accumulate and spend on server-specific rewards, upgrades, or progression choices.
Custom rewards provide server-specific incentives for completing activities, achieving milestones, or competing successfully.
A crime system adds illicit actions, lawbreaking, investigation, enforcement, and legal consequences as player-facing gameplay activities.
Supernatural technique systems that give characters distinctive combat powers, abilities, or specialized approaches to encounters.
Players enlarge a constrained building area to gain room for additional projects, infrastructure, resources, or progression.
A PvP ruleset that prohibits using End Crystals as a combat weapon, changing how players prepare and engage in fights.
Personal Realms are individual player-controlled Minecraft worlds that can be developed privately and shared with selected companions.
Community mapmaking lets players design, test, and submit custom Minecraft maps for possible inclusion in shared server rotations.
A shrinking border progressively reduces the playable area, forcing surviving players or teams into closer encounters.
Private matches let invited players run a game separately from public queues with controlled participation and match settings.
Horse breeding combines compatible parent mounts to produce offspring with inherited or newly developed traits and lineage.
Essence progression uses a distinct resource or advancement track to unlock upgrades and long-term benefits beyond ordinary Minecraft progression.
TNT cannons are engineered projectile weapons that launch explosive charges through redstone-powered mechanisms during Minecraft combat.
Socketed runes are installable enhancements that add or modify equipment effects through configurable item slots.
A legal system adds formal courts, disputes, enforcement, and adjudication that shape consequences for player actions and conflicts.
A server rule leaves player-built areas without automatic claims or protected regions, allowing others to interact with or damage them.
A court system provides formal processes for presenting disputes, reviewing alleged violations, and issuing decisions or remedies.
Permanent death removes a player from an ongoing survival experience after dying, making each life and confrontation unusually consequential.
A Minecraft world modeled on real-world geography, using recognizable continents, countries, or locations as the setting for play.
Disaster City is a destructive urban challenge environment built around surviving disasters, combat, hazards, and changing city conditions.
Custom pickaxe enchantments add specialized mining effects or progression bonuses beyond standard Minecraft enchantments.
Large protected creative parcels give builders substantial dedicated space for developing detailed structures, cities, and collaborative projects.
Factory automation uses machines and connected processing systems to transform inputs into resources with less manual work.
A structured evaluation process places players into skill tiers based on demonstrated performance in player-versus-player combat.
Players operate custom vehicles such as tanks or aircraft to travel, fight, or support organized military objectives.
A high-stakes rule where reaching zero hearts removes a player from active progression or ends their current run.
A high-risk PvP zone concentrates unrestricted combat, harsher death consequences, dangerous enemies, and valuable rewards in one area.
Wave mob arenas place players in enclosed combat challenges where increasingly difficult enemy waves must be survived or defeated.
A heart progression system changes maximum health through player combat, making kills, deaths, and survival affect long-term power.
Specialized battlefield weapons designed for organized assaults against fortified positions or opposing settlements.
A complete Pokédex gives players a broad collection target covering the available Pokémon species and forms.
Selectable rule or mechanic variations that modify how an otherwise standard UHC match plays.