Combat tagging temporarily marks players engaged in combat, discouraging them from escaping through logout or immediate teleportation.
Minecraft server features
Minecraft Server Features
Explore specific mechanics, systems, rules and experiences found across Minecraft servers.
A server-provided resource pack changes Minecraft’s visual or audio presentation with custom assets tailored to the server experience.
Furniture adds decorative objects that players use to furnish interiors, homes, shops, or other built spaces.
ELO ratings measure competitive performance by adjusting a player's rating according to results against other players.
No-griefing rules prohibit players from deliberately damaging, stealing from, or disrupting other players’ builds and possessions.
A Global Trade Station enables players to list and obtain Pokémon through an organized asynchronous player marketplace.
Backpacks expand portable storage, letting players carry more materials and supplies than their ordinary inventory allows.
Level progression tracks advancement through ordered milestones that unlock or represent increasingly developed player power or access.
Clan wars are organized conflicts between player groups involving coordinated combat, preparation, objectives, or rewards.
Player statistics track gameplay activity, accomplishments, or other measurable results and expose them through profiles or rankings.
A skill progression system that improves separate abilities as players repeatedly perform their associated Minecraft activities.
Player-organized groups that provide shared identity and cooperation for social activity, progression, competition, or resource goals.
Automation systems let players use specialized mechanics or machines to produce, process, or manage resources with reduced manual effort.
Predefined combat loadouts give players selected weapons, armor, effects, or abilities for battle.
Whitelist access restricts server entry to approved players who have completed an application or invitation process.
A world structure divided into named seasons, with each season representing a distinct chapter of ongoing server survival progress.
1.8 combat refers to the older Minecraft combat style centered on rapid attacks without modern attack-cooldown mechanics.
Teleport requests let players ask to move directly to another player, reducing travel time when meeting or regrouping.
Player gyms are community-created Pokémon battle venues where players can organize and participate in trainer challenges.
Server-created powers that grant players specialized effects or actions beyond Minecraft's standard abilities and equipment.
Sell wands provide a specialized way to convert eligible gathered materials into currency more efficiently than ordinary selling.
Combat leaderboards rank players according to PvP results such as kills, victories, streaks, or other fighting achievements.
Custom biomes are server-designed environmental regions that add distinctive terrain, resources, scenery, or exploration opportunities beyond standard world generation.
Siege warfare provides structured attacks against defended settlements, making preparation, territory, and coordinated assaults central to conflict.
Team islands let multiple players share a Skyblock island, coordinate development, and compete collectively against other island groups.
No world resets preserve the same player-developed world over time instead of routinely replacing it with a newly generated map.
Ranged projectile weapons modeled after guns, used as a distinct combat option in a Minecraft gameplay environment.
Mega Evolution temporarily transforms eligible Pokémon into stronger or altered battle forms during supported encounters.
Death chests preserve a defeated player's dropped belongings in a recoverable container after death.
Island upgrades expand or improve a Skyblock island, increasing its usefulness as players gather resources and advance.
A restricted or specialized marketplace offering unusual, rare, or otherwise distinct player trading opportunities.
WorldEdit is a building toolset that enables players to manipulate large areas of terrain and structures efficiently.
Combat kits provide predefined equipment or abilities so players can enter fights without gathering a full survival loadout.
Designated PvP zones concentrate unrestricted or specially governed player combat into marked areas of a larger world.
Generators are player-accessible systems that produce resources or items over time for collection, use, or economic progression.
PokéHunts are timed or structured Pokémon-finding objectives that reward players for locating specified creatures or completing collection tasks.
Achievements recognize players for completing notable tasks or milestones and provide additional long-term collection goals.
A pinata party is a communal reward event where players gather to attack or interact with a special target for drops or prizes.
Coinflips are player-facing wager mechanics that resolve an outcome between participants using an in-game chance system.
Wonder Trade exchanges an offered Pokémon for a randomly selected Pokémon supplied by another participant from a shared trading pool.
Island rankings compare player or team islands through measurable progression, giving development a competitive leaderboard objective.
Server-created equipment that changes available attributes, functions, progression choices, or combat and survival capabilities.
Hidden bases are concealed player homes designed to protect resources and equipment from discovery, attack, theft, or destruction.
Team systems let players cooperate under a shared group identity while dividing work and pursuing common goals.
Organized player groups that coordinate activities, share identity, and compete through collective progression or objectives.
Quest systems provide tracked objectives that guide players through activities and award progress for completing defined tasks.
Rank perks grant tier-based gameplay privileges such as commands, kits, access, convenience abilities, or expanded player limits.
Playtime ranks reward continued participation by unlocking higher status, additional permissions, utility access, or increased gameplay limits.
Creative plots provide designated spaces where players can build with creative-mode resources separately from ordinary survival progression.
Private mines are player-specific or privately accessible mining areas that can be customized, upgraded, or progressed separately from public mines.
A Battle Tower provides repeated structured Pokémon battles that challenge players to advance through increasingly difficult encounters.
Automated farms use redstone or server-supported machinery to produce renewable resources with reduced manual collection and processing.
Organized exploration activities in which players follow clues or compete to locate buried, hidden, or revealed rewards.
Claim permissions let land owners configure who may build, break blocks, interact, or use protected areas.
Hard difficulty increases survival danger through tougher hostile encounters and more demanding consequences for mistakes during ordinary world play.
Fast, risky fights using End Crystals that explode for big damage.
Fishing competitions are organized contests where players earn points or rewards by achieving results through fishing.
AFK rewards grant players benefits for remaining connected while inactive, subject to the server's own timing and eligibility rules.
One-versus-one duels are self-contained contests where two players fight under defined rules until one wins.
Custom vehicles are controllable server-added transport machines that give players additional ways to travel through the Minecraft world.